HeavenStudio/AssetBundles/StandaloneWindows/agbmarcher/locale.jp.manifest
Amy54Desu e6667bb34d
Playable Marcher (#265)
* Marcher changes

As the title suggests, this implements da marcher changes, but also adds a nearMiss sound which was strangely missing.

* Fix some problems, add sound seqs

Fixes the game from not loading due to an asset bundle error, and removes some currently non-functioning stuff, and uses sound sequences for attention, march, and halt.

* correct grammar in display

* fix sarge sound sequences

fix marching inputs being unreliable

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Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-07 12:17:40 -05:00

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CRC: 2882341362
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ClassTypes:
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Script: {instanceID: 0}
SerializeReferenceClassIdentifiers: []
Assets:
- Assets/Resources/Sfx/games/marchingOrders/jp/leftFaceTurn1.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/leftFaceTurn3Fast.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/rightFaceTurn2.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/march2.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/march1.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/attention1.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/rightFaceTurn3.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/march3.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/halt1.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/attention2.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/rightFaceTurn2Fast.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/leftFaceTurn2.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/leftFaceTurn2Fast.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/rightFaceTurn1.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/rightFaceTurn1Fast.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/rightFaceTurn3Fast.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/leftFaceTurn1Fast.ogg
- Assets/Resources/Sfx/games/marchingOrders/jp/leftFaceTurn3.ogg
Dependencies: []