fa519d25d7
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events.
13 lines
378 B
C#
13 lines
378 B
C#
using UnityEngine;
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namespace RhythmHeavenMania.Util
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{
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public static class AnimationHelpers
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{
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public static bool IsAnimationNotPlaying(this Animator anim)
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{
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float compare = anim.GetCurrentAnimatorStateInfo(0).speed;
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return anim.GetCurrentAnimatorStateInfo(0).normalizedTime >= compare && !anim.IsInTransition(0);
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}
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}
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} |