HeavenStudio/Assets/Scripts/Games/KarateMan
AstrlJelly b22de5abdb
Collapsing Properties Update + Animation From Beat Method (#575)
* add entity to collapse function, start on new animation thingy

im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas

also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/

* animation from beat functional, octo machine converted

this looks fantastic i can't wait to implement this into more things

* better anim function

this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D
(it no longer iterates through a list twice)
2023-10-27 20:19:11 +00:00
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KarateMan.cs Collapsing Properties Update + Animation From Beat Method (#575) 2023-10-27 20:19:11 +00:00
KarateMan.cs.meta replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
KarateManHitMark.cs hit effect start, kick charge 2022-07-29 22:25:48 -04:00
KarateManHitMark.cs.meta hit effect start, kick charge 2022-07-29 22:25:48 -04:00
KarateManJoe.cs Karate Man Additions Part 1 (#559) 2023-10-07 18:14:06 +00:00
KarateManJoe.cs.meta replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
KarateManNoriController.cs Karate Man Additions Part 1 (#559) 2023-10-07 18:14:06 +00:00
KarateManNoriController.cs.meta start flow bar 2022-08-12 21:06:41 -04:00
KarateManPot.cs Karate Man Additions Part 1 (#559) 2023-10-07 18:14:06 +00:00
KarateManPot.cs.meta replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00