HeavenStudio/Assets/Scripts/Games/TapTrial
AstrlJelly b22de5abdb
Collapsing Properties Update + Animation From Beat Method (#575)
* add entity to collapse function, start on new animation thingy

im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas

also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/

* animation from beat functional, octo machine converted

this looks fantastic i can't wait to implement this into more things

* better anim function

this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D
(it no longer iterates through a list twice)
2023-10-27 20:19:11 +00:00
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TapTrial.cs Collapsing Properties Update + Animation From Beat Method (#575) 2023-10-27 20:19:11 +00:00
TapTrial.cs.meta Some tap trial setup 2022-02-19 13:51:46 -05:00
TapTrialPlayer.cs Timekeeping Improvements and Small Optimizations (#544) 2023-09-11 22:28:04 +00:00
TapTrialPlayer.cs.meta Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00