HeavenStudio/Assets/PostProcessingOutlines/Shaders/HiddenNormalsTexture.shader
2022-03-10 05:45:21 -07:00

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Shader "Hidden/Roystan/Normals Texture"
{
Properties
{
}
SubShader
{
Tags
{
"RenderType" = "Opaque"
}
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float3 normal : NORMAL;
};
struct v2f
{
float4 vertex : SV_POSITION;
float3 viewNormal : NORMAL;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.viewNormal = COMPUTE_VIEW_NORMAL;
//o.viewNormal = mul((float3x3)UNITY_MATRIX_M, v.normal);
return o;
}
float4 frag (v2f i) : SV_Target
{
return float4(normalize(i.viewNormal) * 0.5 + 0.5, 0);
}
ENDCG
}
}
}