9c37ec4216
* blue bear tweaks * OnBeatPulse callback added * Fixing humming bug in BM + Metronome fix + Some games conversion to onbeatpulse * clappy trio to drumming practice * rest of the games converted * two minor changes
373 lines
12 KiB
C#
373 lines
12 KiB
C#
using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class RvlDoubleDateLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("doubleDate", "Double Date", "ef854a", false, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bop", true, "Bop", "Should the two couples bop?"),
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new Param("autoBop", false, "Bop (Auto)", "Should the two couples auto bop?")
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}
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},
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new GameAction("soccer", "Soccer Ball")
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{
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preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueSoccerBall(e.beat); },
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preFunctionLength = 1f,
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defaultLength = 2f,
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},
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new GameAction("basket", "Basket Ball")
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{
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preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueBasketBall(e.beat); },
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preFunctionLength = 1f,
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defaultLength = 2f,
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},
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new GameAction("football", "Football")
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{
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preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueFootBall(e.beat); },
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preFunctionLength = 1f,
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defaultLength = 2.5f,
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},
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},
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new List<string>() {"rvl", "normal"},
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"rvldate", "en",
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new List<string>() {}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_DoubleDate;
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public class DoubleDate : Minigame
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{
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[Header("Prefabs")]
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[SerializeField] GameObject soccer;
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[SerializeField] GameObject basket;
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[SerializeField] GameObject football;
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[SerializeField] GameObject dropShadow;
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[SerializeField] ParticleSystem leaves;
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[Header("Components")]
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[SerializeField] Animator boyAnim;
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[SerializeField] Animator girlAnim;
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[SerializeField] DoubleDateWeasels weasels;
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[SerializeField] Animator treeAnim;
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[SerializeField] GameObject clouds;
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[Header("Variables")]
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[SerializeField] public float cloudSpeed;
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[SerializeField] public float cloudDistance;
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[SerializeField] public float floorHeight;
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[SerializeField] public float shadowDepthScaleMin;
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[SerializeField] public float shadowDepthScaleMax;
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[SerializeField] SuperCurveObject.Path[] ballBouncePaths;
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double lastGirlGacha = double.MinValue;
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bool shouldBop = true;
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bool canBop = true;
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GameEvent bop = new GameEvent();
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public static DoubleDate instance;
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public static List<QueuedBall> queuedBalls = new List<QueuedBall>();
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[NonSerialized] public double lastHitWeasel = double.MinValue;
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public enum BallType
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{
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Soccer,
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Basket,
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Football
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}
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public struct QueuedBall
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{
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public double beat;
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public BallType type;
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}
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public static PlayerInput.InputAction InputAction_TouchPress =
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new("RvlDateTouchPress", new int[] { IAEmptyCat, IAPressCat, IAEmptyCat },
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IA_Empty, IA_TouchBasicPress, IA_Empty);
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public static PlayerInput.InputAction InputAction_TouchRelease =
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new("RvlDateTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
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IA_Empty, IA_TouchBasicRelease, IA_Empty);
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// Editor gizmo to draw trajectories
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new void OnDrawGizmos()
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{
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base.OnDrawGizmos();
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foreach (SuperCurveObject.Path path in ballBouncePaths)
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{
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if (path.preview)
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{
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soccer.GetComponent<SoccerBall>().DrawEditorGizmo(path);
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}
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}
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}
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public override void OnPlay(double beat)
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{
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queuedBalls.Clear();
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}
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private void OnDestroy() {
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queuedBalls.Clear();
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foreach (var evt in scheduledInputs)
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{
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evt.Disable();
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}
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}
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private void Awake()
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{
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instance = this;
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}
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private void Start() {
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clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance);
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}
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public override void OnBeatPulse(double beat)
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{
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if (shouldBop) SingleBop();
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}
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void Update()
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{
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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if (queuedBalls.Count != 0)
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{
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foreach (QueuedBall ball in queuedBalls)
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{
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switch (ball.type)
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{
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case BallType.Soccer:
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SpawnSoccerBall(ball.beat);
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break;
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case BallType.Basket:
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SpawnBasketBall(ball.beat);
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break;
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case BallType.Football:
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SpawnFootBall(ball.beat);
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break;
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}
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}
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queuedBalls.Clear();
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}
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}
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else
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{
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if ((!cond.isPaused) && queuedBalls.Count != 0)
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{
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queuedBalls.Clear();
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}
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}
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if (PlayerInput.GetIsAction(InputAction_TouchPress))
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{
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boyAnim.DoScaledAnimationAsync("Ready", 1f);
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}
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if (PlayerInput.GetIsAction(InputAction_TouchRelease) && !IsExpectingInputNow(InputAction_FlickPress))
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{
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boyAnim.DoScaledAnimationAsync("UnReady", 1f);
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}
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if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress))
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{
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SoundByte.PlayOneShotGame("doubleDate/kick_whiff");
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Kick(true, true, false);
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}
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clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance);
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}
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public void ToggleBop(bool go)
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{
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canBop = go;
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}
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public void Bop(double beat, float length, bool goBop, bool autoBop)
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{
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shouldBop = autoBop;
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if (goBop)
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{
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for (int i = 0; i < length; i++)
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + i, delegate { SingleBop(); })
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});
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}
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}
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}
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void SingleBop()
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{
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if (canBop)
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{
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boyAnim.DoScaledAnimationAsync("IdleBop", 1f);
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}
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if (Conductor.instance.songPositionInBeatsAsDouble > lastGirlGacha)
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girlAnim.DoScaledAnimationAsync("GirlBop", 1f);
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weasels.Bop();
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}
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public void Kick(bool hit = true, bool forceNoLeaves = false, bool weaselsHappy = true, bool jump = false)
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{
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if (hit)
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{
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boyAnim.DoScaledAnimationAsync("Kick", 0.5f);
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if (jump)
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{
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weasels.Jump();
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lastGirlGacha = Conductor.instance.songPositionInBeatsAsDouble + 0.5f;
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girlAnim.DoScaledAnimationAsync("GirlLookUp", 0.5f);
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}
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else if (weaselsHappy) weasels.Happy();
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if (!forceNoLeaves)
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 1f, delegate
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{
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leaves.Play();
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treeAnim.DoScaledAnimationAsync("TreeRustle", 1f);
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})
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});
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}
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}
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else
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{
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boyAnim.DoScaledAnimationAsync("Barely", 0.5f);
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weasels.Surprise();
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}
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}
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public static void QueueSoccerBall(double beat)
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{
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if (GameManager.instance.currentGame != "doubleDate")
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{
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queuedBalls.Add(new QueuedBall()
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{
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beat = beat,
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type = BallType.Soccer
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});
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}
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else
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{
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instance.SpawnSoccerBall(beat);
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}
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SoundByte.PlayOneShotGame("doubleDate/soccerBounce", beat, forcePlay: true);
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}
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public static void QueueBasketBall(double beat)
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{
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if (GameManager.instance.currentGame != "doubleDate")
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{
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queuedBalls.Add(new QueuedBall()
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{
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beat = beat,
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type = BallType.Basket
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});
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}
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else
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{
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instance.SpawnBasketBall(beat);
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}
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("doubleDate/basketballBounce", beat),
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new MultiSound.Sound("doubleDate/basketballBounce", beat + 0.75f),
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}, forcePlay: true);
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}
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public static void QueueFootBall(double beat)
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{
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if (GameManager.instance.currentGame != "doubleDate")
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{
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queuedBalls.Add(new QueuedBall()
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{
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beat = beat,
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type = BallType.Football
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});
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}
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else
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{
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instance.SpawnFootBall(beat);
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}
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("doubleDate/footballBounce", beat),
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new MultiSound.Sound("doubleDate/footballBounce", beat + 0.75f),
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}, forcePlay: true);
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}
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public void SpawnSoccerBall(double beat)
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{
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SoccerBall spawnedBall = Instantiate(soccer, instance.transform).GetComponent<SoccerBall>();
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spawnedBall.Init(beat);
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}
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public void SpawnBasketBall(double beat)
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{
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Basketball spawnedBall = Instantiate(basket, instance.transform).GetComponent<Basketball>();
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spawnedBall.Init(beat);
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}
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public void SpawnFootBall(double beat)
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{
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Football spawnedBall = Instantiate(football, instance.transform).GetComponent<Football>();
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spawnedBall.Init(beat);
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}
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public void MissKick(double beat, bool hit = false)
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{
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lastGirlGacha = Conductor.instance.songPositionInBeatsAsDouble + 1.5f;
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girlAnim.DoScaledAnimationAsync("GirlSad", 0.5f);
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if (hit)
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{
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lastHitWeasel = Conductor.instance.songPositionInBeatsAsDouble;
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat - (0.25f/3f), delegate { weasels.Hit(beat); }),
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});
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}
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else
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{
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lastHitWeasel = Conductor.instance.songPositionInBeatsAsDouble;
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.25, delegate { weasels.Hide(beat + 0.25f); }),
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});
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}
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}
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public SuperCurveObject.Path GetPath(string name)
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{
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foreach (SuperCurveObject.Path path in ballBouncePaths)
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{
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if (path.name == name)
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{
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return path;
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}
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}
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return default(SuperCurveObject.Path);
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}
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public GameObject MakeDropShadow()
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{
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GameObject shadow = Instantiate(dropShadow, transform);
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return shadow;
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}
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}
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} |