HeavenStudio/Assets/Scripts/Games/FanClub
minenice55 52ecce8c3e
Gameplay: Timing windows use a "smart" BPM scaling system (#86)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded

* inverse-scale timing windows based on speed

* Fan Club: move to new input system

* Fan Club: allow forced animations during calls

* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
..
FanClub.cs Gameplay: Timing windows use a "smart" BPM scaling system (#86) 2022-06-03 20:15:56 -07:00
FanClub.cs.meta Fan Club: start scene setup 2022-03-12 23:24:37 -05:00
NtrIdolAri.cs Fan Club: unarranged sequel feature-complete 2022-05-02 13:43:47 -04:00
NtrIdolAri.cs.meta Fan Club: more animations 2022-03-27 19:05:08 -04:00
NtrIdolFan.cs Gameplay: Timing windows use a "smart" BPM scaling system (#86) 2022-06-03 20:15:56 -07:00
NtrIdolFan.cs.meta Fan Club: like 50% of the game lmao 2022-03-14 20:54:54 -04:00