HeavenStudio/Assets/Scripts/Games/BlueBear/Treat.cs
Rapandrasmus a72e2a154b
What do I name these sorts of PRs?? Anyways fixes and stuff! (#592)
* blue bear and bop region fix

* fixed see saw bug

* I hate blue bear.

* Accuracy

* random things

* extended bgs

* karate man stuff

* ok

* star colors and senior gradient

* reworked blue bear emotions again

* head seperated in ringside

* fix

* blink fix

* blink fix again

* no cancel

* karate man right hand thing

* new sheet

* oops

* bop anim fix

* i have made a severe and continuous lapse in judgement

* fixed stuff

* fixed stuff in sneak y Psirits

* drumming practice new sprites and anims

* extended bg

* the blush was lower on z axis oops

* if you love it so much why dont u put a ringside on it

* blue bear change

* Double date !

* new karate joe heads + snow and double date bench fix

* ops

* fixed breakup anim thing

* story position fixes

* oops

* smile anim fix

* added jump option

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Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-12-12 16:54:04 +00:00

127 lines
4.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_BlueBear
{
public class Treat : SuperCurveObject
{
const float barelyDistX = 1.5f;
const float barelyDistY = -6f;
const float barelyHeight = 4f;
const float rotSpeed = 280f;
public bool isCake;
public double startBeat;
[NonSerialized] public bool hold = false;
[NonSerialized] public bool shouldOpen = true;
double flyBeats;
private Path path;
private BlueBear game;
private void Awake()
{
game = BlueBear.instance;
}
private void Start()
{
flyBeats = isCake ? 3f : 2f;
Path pathToCopy = isCake ? game.GetPath("Cake") : game.GetPath("Donut");
path = new();
path.positions = new PathPos[2];
path.positions[0].pos = pathToCopy.positions[0].pos;
path.positions[0].duration = pathToCopy.positions[0].duration;
path.positions[0].height = pathToCopy.positions[0].height;
path.positions[1].pos = pathToCopy.positions[1].pos;
game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out);
Update();
}
private void OnDestroy()
{
if (shouldOpen) game.shouldOpenMouthCount--;
}
private void Update()
{
var cond = Conductor.instance;
transform.localPosition = GetPathPositionFromBeat(path, cond.songPositionInBeatsAsDouble, startBeat);
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
if (flyPos > 2f)
{
Destroy(gameObject);
return;
}
float rot = isCake ? rotSpeed : -rotSpeed;
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime / cond.pitchedSecPerBeat));
}
void EatFood()
{
if (isCake)
{
SoundByte.PlayOneShotGame("blueBear/chompCake");
}
else
{
SoundByte.PlayOneShotGame("blueBear/chompDonut");
}
game.Bite(Conductor.instance.songPositionInBeatsAsDouble, isCake, hold);
game.EatTreat();
SpawnCrumbs();
Destroy(gameObject);
}
private void Just(PlayerActionEvent caller, float state)
{
if (state >= 1f || state <= -1f)
{
SoundByte.PlayOneShot("miss");
if (isCake)
{
game.headAndBodyAnim.DoScaledAnimationAsync("BiteL", 0, 0);
}
else
{
game.headAndBodyAnim.DoScaledAnimationAsync("BiteR", 0, 0);
}
path.positions[0].pos = transform.localPosition;
path.positions[0].height = barelyHeight;
path.positions[0].duration = 1;
path.positions[1].pos = new Vector3(path.positions[0].pos.x + (isCake ? -barelyDistX : barelyDistX), path.positions[0].pos.y + barelyDistY);
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
Update();
return;
}
EatFood();
}
private void Out(PlayerActionEvent caller) { }
void SpawnCrumbs()
{
var crumbsGO = GameObject.Instantiate(game.crumbsBase, game.crumbsHolder);
crumbsGO.SetActive(true);
crumbsGO.transform.position = transform.position;
var ps = crumbsGO.GetComponent<ParticleSystem>();
var main = ps.main;
var newGradient = new ParticleSystem.MinMaxGradient(isCake ? game.cakeGradient : game.donutGradient);
newGradient.mode = ParticleSystemGradientMode.RandomColor;
main.startColor = newGradient;
ps.PlayScaledAsync(1);
}
}
}