HeavenStudio/Assets/Scripts/Games/DJSchool/DJSchool.cs
Rapandrasmus fe19ddc767
Tons of cleanup in TONS OF MINIGAMES!!! (#270)
* Tons of stuff...

* Drumming practice improvements

* Easing for drumming practice

* Converted TOTC to prefunction

* Split scratch o into two

* Forthington voice lines can now be played outside of air rally

* Rhythm Rally Improvements

* Air rally sound improvements

* Spawn blocks rework

* BTS ds small tweaks

* Tap Trial fixes

* More tweaks to tap trial

* Final minor tweaks
2023-02-14 16:31:51 +00:00

642 lines
23 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class NtrDjLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("djSchool", "DJ School", "008c97", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{
function = delegate { DJSchool.instance.Bop(eventCaller.currentEntity["toggle"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
}
},
new GameAction("and stop ooh", "And Stop!")
{
function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e["toggle"]); },
defaultLength = 2.5f,
inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e["toggle"]); },
parameters = new List<Param>()
{
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
}
},
new GameAction("break c'mon ooh", "Break, C'mon!")
{
function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e["type"], e["toggle"]); },
defaultLength = 3f,
inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e["type"], e["toggle"]); },
parameters = new List<Param>()
{
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
}
},
new GameAction("scratch-o hey", "Scratch-o")
{
function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
}
},
new GameAction("scratch-o hey fast", "Scratch-o (Remix 4)")
{
function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], true); },
defaultLength = 2.5f,
parameters = new List<Param>()
{
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
}
},
new GameAction("dj voice lines", "DJ Yellow Banter")
{
function = delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
defaultLength = 2f,
inactiveFunction = delegate { DJSchool.WarnDJVoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
parameters = new List<Param>()
{
new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"),
}
},
new GameAction("sound FX", "Scratchy Music")
{
function = delegate { DJSchool.instance.soundFX(eventCaller.currentEntity["toggle"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("toggle", true, "Radio FX", "Toggle on and off for Radio Effects")
}
}
},
new List<string>() {"ntr", "normal"},
"ntrdj", "en",
new List<string>(){}
);
}
}
}
namespace HeavenStudio.Games
{
using Scripts_DJSchool;
public class DJSchool : Minigame
{
public enum DJVoice
{
Standard,
Cool,
Hyped
}
public enum DJVoiceLines
{
CheckItOut,
LetsGo,
OhYeah,
OhYeahAlt,
Yay
}
[Header("Components")]
[SerializeField] private Student student;
[SerializeField] private GameObject djYellow;
private Animator djYellowAnim;
[SerializeField] private SpriteRenderer headSprite;
[SerializeField] private Sprite[] headSprites;
private float lastReportedBeat = 0f;
[Header("Properties")]
public GameEvent bop = new GameEvent();
private bool djYellowHolding;
public bool andStop;
public bool goBop;
public float beatOfInstance;
public static DJSchool instance { get; private set; }
private void Awake()
{
instance = this;
djYellowAnim = djYellow.GetComponent<Animator>();
student.Init();
goBop = true;
}
//For inactive game purposes
static float wantBreak = Single.MinValue;
static float wantAndStop = Single.MinValue;
static float wantDJVoiceLines = Single.MinValue;
public override void OnGameSwitch(float beat)
{
if (wantBreak != Single.MinValue)
{
BreakCmon(wantBreak, 0, false, false);
wantBreak = Single.MinValue;
}
else if(wantAndStop != Single.MinValue)
{
AndStop(wantAndStop, false, false);
wantAndStop = Single.MinValue;
}
else if(wantDJVoiceLines != Single.MinValue)
{
voiceLines(wantDJVoiceLines, 0);
wantDJVoiceLines = Single.MinValue;
}
}
private void Update()
{
#region old script
//var cond = Conductor.instance;
//if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
//{
// if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
// {
// if (student.anim.IsAnimationNotPlaying())
// {
// if (student.isHolding)
// {
// student.anim.Play("HoldBop", 0, 0);
// }
// else
// {
// student.anim.Play("IdleBop", 0, 0);
// }
// }
// if (djYellowAnim.IsAnimationNotPlaying())
// {
// var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
// if (yellowState.IsName("Hey"))
// {
// PostScratchoFace();
// }
// if (djYellowHolding)
// {
// djYellowAnim.Play("HoldBop", 0, 0);
// }
// else
// {
// // todo: split between left and right bop based on beat
// djYellowAnim.Play("IdleBop", 0, 0);
// }
// }
// }
//}
#endregion
if (Conductor.instance.ReportBeat(ref lastReportedBeat))
{
if (goBop)
{
if (student.isHolding)
{
student.anim.Play("HoldBop", 0, 0);
}
else if (!student.swiping && student.anim.IsAnimationNotPlaying())
{
student.anim.Play("IdleBop", 0, 0);
}
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
if (yellowState.IsName("Hey"))
{
PostScratchoFace();
}
if (!andStop && !djYellowHolding)
{
djYellowAnim.Play("IdleBop", 0, 0);
}
else if (djYellowHolding)
{
djYellowAnim.Play("HoldBop", 0, 0);
}
}
}
else if (Conductor.instance.songPositionInBeats < lastReportedBeat)
{
lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
}
if(PlayerInput.Pressed() && !IsExpectingInputNow() && !student.isHolding) //Start hold miss
{
student.OnMissHoldForPlayerInput();
student.isHolding = true;
ScoreMiss();
}
else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && student.isHolding) //Let go during hold
{
student.UnHold();
}
//else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && !student.isHolding)
//{
// student.OnMissSwipeForPlayerInput();
//}
}
//public void Bop(float beat, float length)
//{
// bop.startBeat = beat;
// bop.length = length;
//}
public void Bop(bool isBopping)
{
if (isBopping)
{
goBop = true;
}
else
{
goBop = false;
}
}
public void BreakCmon(float beat, int type, bool ooh, bool doSound = true)
{
if (djYellowHolding) return;
string[] sounds = new string[] { };
switch (type)
{
case 0:
sounds = new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" };
break;
case 1:
sounds = new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" };
break;
case 2:
sounds = new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" };
break;
}
if (doSound)
{
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
new MultiSound.Sound("", beat + 2f)
};
if (ooh)
sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
MultiSound.Play(sound);
}
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
new BeatAction.Action(beat + 2f, delegate
{
djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
djYellowHolding = true;
}),
});
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
}
public void AndStop(float beat, bool ooh, bool doSound = true)
{
if (djYellowHolding) return;
if (doSound)
{
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound("djSchool/andStop1", beat),
new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
new MultiSound.Sound("", beat + 1.5f)
};
if (ooh)
sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
MultiSound.Play(sound);
}
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.5f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
new BeatAction.Action(beat + 1.5f, delegate
{
djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
djYellowHolding = true;
}),
});
andStop = true;
ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
}
public void ScratchoHey(float beat, int type, bool remix4 = false)
{
string[] sounds = new string[] { };
if (type == 0)
{
sounds = new string[] { "djSchool/scratchoHey1", "djSchool/scratchoHey2", "djSchool/scratchoHey3", "djSchool/scratchoHey4", "djSchool/hey" };
}
else if (type == 1)
{
sounds = new string[] { "djSchool/scratchoHeyAlt1", "djSchool/scratchoHeyAlt2", "djSchool/scratchoHeyAlt3", "djSchool/scratchoHeyAlt4", "djSchool/heyAlt" };
}
else if (type == 2)
{
sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/scratchoHeyLoud3", "djSchool/scratchoHeyLoud4", "djSchool/heyLoud" };
}
float timing = 0f;
float beatOffset = 0f;
float beatOffset2 = 0f;
if (!remix4)
{
timing = 2f;
beatOffset = 2f;
beatOffset2 = 2.05f;
}
else
{
timing = 1.5f;
beatOffset = 1.5f;
beatOffset2 = 1.55f;
}
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .25f),
new MultiSound.Sound(sounds[2], beat + .5f),
new MultiSound.Sound(sounds[3], beat + 1f, offset: 0.0500f),
new MultiSound.Sound(sounds[4], beat + beatOffset, offset: 0.070f),
});
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
new BeatAction.Action(beat + beatOffset2, delegate
{
djYellow.GetComponent<Animator>().Play("Hey", 0, 0);
djYellowHolding = false;
}),
});
beatOfInstance = beat;
ScheduleInput(beat, timing, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
andStop = false;
}
//void SetupCue(float beat, bool swipe)
//{
// if (swipe)
// student.swipeBeat = beat;
// else
// student.holdBeat = beat;
// student.eligible = true;
// student.ResetState();
//}
public void SetDJYellowHead(int type, bool resetAfterBeats = false)
{
headSprite.sprite = headSprites[type];
if (resetAfterBeats)
{
BeatAction.New(djYellow, new List<BeatAction.Action>()
{
new BeatAction.Action(Mathf.Floor(Conductor.instance.songPositionInBeats) + 2f, delegate
{
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
if (yellowState.IsName("Idle")
|| yellowState.IsName("IdleBop")
|| yellowState.IsName("IdleBop2")
|| yellowState.IsName("BreakCmon"))
{
SetDJYellowHead(0);
}
})
});
}
}
public void PostScratchoFace()
{
if (student.missed)
{
student.missed = false;
SetDJYellowHead(3, true);
}
else
{
SetDJYellowHead(2, true);
}
}
public void soundFX(bool toggle)
{
student.soundFX = toggle;
}
public void voiceLines(float beat, int type)
{
string[] sounds;
var sound = new MultiSound.Sound[] { };
switch (type)
{
case 0:
sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .25f),
new MultiSound.Sound(sounds[2], beat + .5f),
};
MultiSound.Play(sound);
break;
case 1:
sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f),
};
MultiSound.Play(sound);
break;
case 2:
sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f),
};
MultiSound.Play(sound);
break;
case 3:
sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f),
new MultiSound.Sound(sounds[2], beat + 1f),
};
MultiSound.Play(sound);
break;
case 4:
Jukebox.PlayOneShotGame("djSchool/yay");
break;
}
}
#region Inactive Game Commands
public static void WarnBreakCmon(float beat, int type, bool ooh)
{
string[] sounds = new string[] { };
switch (type)
{
case 0:
sounds = new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" };
break;
case 1:
sounds = new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" };
break;
case 2:
sounds = new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" };
break;
}
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
new MultiSound.Sound("", beat + 2f)
};
if (ooh)
sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
MultiSound.Play(sound, forcePlay: true);
wantBreak = beat;
}
public static void WarnAndStop(float beat, bool ooh)
{
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound("djSchool/andStop1", beat),
new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
new MultiSound.Sound("", beat + 1.5f)
};
if (ooh)
sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
MultiSound.Play(sound, forcePlay: true);
wantAndStop = beat;
}
public static void WarnDJVoiceLines(float beat, int type)
{
string[] sounds;
var sound = new MultiSound.Sound[] { };
switch (type)
{
case 0:
sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .25f),
new MultiSound.Sound(sounds[2], beat + .5f),
};
break;
case 1:
sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f),
};
break;
case 2:
sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f),
};
break;
case 3:
sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" };
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .5f),
new MultiSound.Sound(sounds[2], beat + 1f),
};
break;
case 4:
Jukebox.PlayOneShotGame("djSchool/yay");
break;
}
MultiSound.Play(sound, forcePlay: true);
wantDJVoiceLines = beat;
}
#endregion
}
}