This adds to these games Karateka: Pitch Shifting for HitX, Punch KEEK and Combo, Japanese versions of the graphics, adds toggles for the heavy flow punch and pot break sounds, allows you to disable objects for Combo and Punch KEEK for voices only, adds Face Keep Length and Force Sounds, a fast voice option for "HitX", a length override that lets you make the graphics longer or shorter, change the voice clip idea, so you can make it like DS or Tengoku, sound effects changing, to change the sound effects to DS or TengokuGBA, adjusted some sound effects like Lightbulb playing the DS sound effect when hitting one with low flow. WIP Voice sound beat, WIP Serious Mode. Clappy Trio: Adds a "React Happy" so you can turn off the happy bop when they begin bopping. Marcher: Adjusted the sound lengths to match the Japanese version Rhythm Datsumo: Changed the way disabling the Cash sound works, to not break previous Remixes. Removed Space Soccer Locale temporarily, since I couldn't figure it out. There may be more changes |
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.github/workflows | ||
AssetBundles/StandaloneWindows | ||
Assets | ||
Packages | ||
ProjectSettings | ||
.editorconfig | ||
.gitignore | ||
.vsconfig | ||
Animations.meta | ||
CREDITS.md | ||
Editor.meta | ||
Effects.meta | ||
LICENSE.md | ||
README.md | ||
song.wav |
This project is still in development. There are NO public compiled releases (yet).
Heaven Studio
(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.
Prebuilt Binaries
This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.
Self-Building
Note: Mac-OS and Linux-based builds are not fully tested, you may experience bugs with audio-related tasks.
Heaven Studio is made in Unity 2020.3.25f1, and programmed with Visual Studio Code.
Building tutorial: coming soon
Other information
Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.