HeavenStudio/Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
minenice55 caf7d9465f
Play Mode Features Part 1 (#413)
* add pause menu assets

* layout and animation for pause

* make play mode prefab function

re-assign unused class inheritance

* remove filepath

* don't init medals twice

* remove PlayerActionObject

* initial attempt at anti-note lock

TODO: circumvent inputs clearing themselves making the functionality not work

* properly implement input lock prevention

* fix error on editor open

* functional pause menu

* bugfix

* make unpausing not reset current play statistics

* serialize initializer components in inspector instead of procedurally generating

* sanity check

* note for fade

* make flashes in the camera prefabs instead of in world space

remove / reorganize script files
address issue #411

* fix bug with perfect campaign

make minigame transitions hide the game canvas
adjust animation of the song credits textbox

* fully functional intro scene (placeholder for future title screen)

refactored entire game loading procedure
re-organized some files

* add interaction query to disclaimer text

* reword legal

* anchor section medals to section display

more tempo change placement controls

* operation order bugfix

* prep for future ratings and stats

* loading text

* autoload opening scene

* splash screen adjustments

added setting to force enable splash screen

* adjust setting entry
2023-05-07 20:33:15 +00:00

257 lines
12 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using HeavenStudio;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
using static JSL;
namespace HeavenStudio.Editor
{
public class ControllerSettings : TabsContent
{
[SerializeField] private TMP_Text numConnectedLabel;
[SerializeField] private TMP_Text currentControllerLabel;
[SerializeField] private TMP_Dropdown controllersDropdown;
[SerializeField] private GameObject pairSearchItem;
[SerializeField] private GameObject autoSearchLabel;
[SerializeField] private GameObject pairSearchLabel;
[SerializeField] private TMP_Text pairingLabel;
[SerializeField] private List<GameObject> controllerIcons;
[SerializeField] private Material controllerMat;
private bool isAutoSearching = false;
private bool isPairSearching = false;
private bool pairSelectLR = false; //true = left, false = right
private void Start() {
numConnectedLabel.text = "Connected: " + PlayerInput.GetNumControllersConnected();
currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
PopulateControllersDropdown();
ShowControllerIcon(PlayerInput.GetInputController(1));
controllersDropdown.onValueChanged.AddListener(delegate
{
InputController lastController = PlayerInput.GetInputController(1);
InputController newController = PlayerInput.GetInputControllers()[controllersDropdown.value];
AssignController(newController, lastController);
});
}
private void Update() {
if (isAutoSearching) {
var controllers = PlayerInput.GetInputControllers();
foreach (var controller in controllers) {
if (controller.GetLastButtonDown() > 0 || controller.GetLastKeyDown() > 0) {
InputController lastController = PlayerInput.GetInputController(1);
isAutoSearching = false;
autoSearchLabel.SetActive(false);
AssignController(controller, lastController);
controllersDropdown.value = PlayerInput.GetInputControllerId(1);
}
}
}
else if (isPairSearching) {
var controllers = PlayerInput.GetInputControllers();
InputController.InputFeatures lrFlag = pairSelectLR ? InputController.InputFeatures.Extra_SplitControllerLeft : InputController.InputFeatures.Extra_SplitControllerRight;
foreach (var controller in controllers) {
if (controller == PlayerInput.GetInputController(1)) continue;
InputController.InputFeatures features = controller.GetFeatures();
if (!features.HasFlag(lrFlag)) continue;
if (controller.GetLastButtonDown() > 0 || controller.GetLastKeyDown() > 0) {
InputJoyshock con = (InputJoyshock) PlayerInput.GetInputController(1);
con.AssignOtherHalf((InputJoyshock) controller);
isPairSearching = false;
pairSearchLabel.SetActive(false);
currentControllerLabel.text = "Current Controller: " + controller.GetDeviceName();
pairingLabel.text = "Joy-Con Pair Selected\nPairing Successful!";
ShowControllerIcon(controller);
StartCoroutine(SelectionVibrate(con));
StartCoroutine(SelectionVibrate((InputJoyshock) controller));
}
}
}
}
void AssignController(InputController newController, InputController lastController)
{
lastController.SetPlayer(-1);
newController.SetPlayer(1);
if (typeof(InputJoyshock) == lastController.GetType()) {
InputJoyshock con = (InputJoyshock) lastController;
con.UnAssignOtherHalf();
}
if (typeof(InputJoyshock) == newController.GetType()) {
InputJoyshock con = (InputJoyshock) newController;
StartCoroutine(SelectionVibrate(con));
con.UnAssignOtherHalf();
}
currentControllerLabel.text = "Current Controller: " + newController.GetDeviceName();
ShowControllerIcon(newController);
InputController.InputFeatures features = newController.GetFeatures();
if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft)) {
pairingLabel.text = "Joy-Con (L) Selected\nPress A to pair with Joy-Con (R)";
pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
pairSearchItem.SetActive(true);
StartPairSearch();
}
else if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight)) {
pairingLabel.text = "Joy-Con (R) Selected\nPress A to pair with Joy-Con (L)";
pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
pairSearchItem.SetActive(true);
StartPairSearch();
}
else {
CancelPairSearch();
pairSearchItem.SetActive(false);
}
}
public void StartAutoSearch() {
if (!isPairSearching)
{
autoSearchLabel.SetActive(true);
isAutoSearching = true;
}
}
public void StartPairSearch() {
if (!isAutoSearching) {
pairSearchLabel.SetActive(true);
isPairSearching = true;
}
}
public void CancelPairSearch() {
if (isPairSearching) {
pairSearchLabel.SetActive(false);
isPairSearching = false;
pairingLabel.text = "Joy-Con Selected\nPairing was cancelled.";
}
}
public void SearchAndConnectControllers()
{
int connected = PlayerInput.InitInputControllers();
numConnectedLabel.text = "Connected: " + connected;
currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
PopulateControllersDropdown();
}
public void PopulateControllersDropdown()
{
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
var vals = PlayerInput.GetInputControllers();
for (int i = 0; i < vals.Count; i++)
{
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
optionData.text = vals[i].GetDeviceName();
dropDownData.Add(optionData);
}
controllersDropdown.ClearOptions();
controllersDropdown.AddOptions(dropDownData);
controllersDropdown.value = 0;
}
public void ShowControllerIcon(InputController controller)
{
string name = controller.GetDeviceName();
foreach (var icon in controllerIcons)
{
if (icon.name == name)
{
icon.SetActive(true);
}
else
{
icon.SetActive(false);
}
}
//setup material
Color colour;
switch (name)
{
case "Keyboard":
controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#F4F4F4", out colour) ? colour : Color.white);
break;
case "Joy-Con (L)":
case "Joy-Con (R)":
InputJoyshock joy = (InputJoyshock) controller;
controllerMat.SetColor("_BodyColor", joy.GetBodyColor());
controllerMat.SetColor("_BtnColor", joy.GetButtonColor());
controllerMat.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white);
controllerMat.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white);
break;
case "Joy-Con Pair":
joy = (InputJoyshock) controller;
int joySide = JslGetControllerSplitType(joy.GetHandle());
controllerMat.SetColor("_BodyColor", joySide == SplitRight ? joy.GetButtonColor() : joy.GetOtherHalf().GetButtonColor());
controllerMat.SetColor("_BtnColor", joySide == SplitLeft ? joy.GetButtonColor() : joy.GetOtherHalf().GetButtonColor());
controllerMat.SetColor("_LGripColor", joy.GetLeftGripColor());
controllerMat.SetColor("_RGripColor", joy.GetRightGripColor());
break;
case "Pro Controller":
joy = (InputJoyshock) controller;
controllerMat.SetColor("_BodyColor", joy.GetBodyColor());
controllerMat.SetColor("_BtnColor", joy.GetButtonColor());
controllerMat.SetColor("_LGripColor", joy.GetLeftGripColor());
controllerMat.SetColor("_RGripColor", joy.GetRightGripColor());
break;
case "DualShock 4":
joy = (InputJoyshock) controller;
controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#E1E2E4", out colour) ? colour : Color.white);
controllerMat.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#414246", out colour) ? colour : Color.white);
controllerMat.SetColor("_LGripColor", joy.GetLightbarColour());
controllerMat.SetColor("_RGripColor", joy.GetLightbarColour());
break;
case "DualSense":
joy = (InputJoyshock) controller;
controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#DEE0EB", out colour) ? colour : Color.white);
controllerMat.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#272D39", out colour) ? colour : Color.white);
controllerMat.SetColor("_LGripColor", joy.GetLightbarColour());
controllerMat.SetColor("_RGripColor", joy.GetLightbarColour());
break;
default:
controllerMat.SetColor("_BodyColor", Color.white);
controllerMat.SetColor("_BtnColor", Color.white);
controllerMat.SetColor("_LGripColor", Color.white);
controllerMat.SetColor("_RGripColor", Color.white);
break;
}
}
IEnumerator SelectionVibrate(InputJoyshock controller)
{
JslSetRumbleFrequency(controller.GetHandle(), 0.4f, 0.4f, 80f, 160f);
yield return new WaitForSeconds(0.15f);
JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
yield return new WaitForSeconds(0.05f);
JslSetRumbleFrequency(controller.GetHandle(), 0.5f, 0.5f, 160f, 320f);
yield return new WaitForSeconds(0.25f);
JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
}
public override void OnOpenTab()
{
}
public override void OnCloseTab()
{
}
}
}