HeavenStudio/Assets/Scripts/GameInitializer.cs
minenice55 d32f5591d2
Auto-Swing (#827)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
2024-04-07 04:54:06 +00:00

127 lines
4.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Text;
using UnityEngine;
using UnityEngine.Audio;
using Jukebox;
namespace HeavenStudio
{
public class GameInitializer : MonoBehaviour
{
[SerializeField] RenderTexture gameRenderTexture;
[SerializeField] RenderTexture overlayRenderTexture;
[SerializeField] HeavenStudio.Editor.Editor editorGO;
[SerializeField] String debug_cmdFile;
[SerializeField] GameManager gameManager;
[SerializeField] GameObject MainCamera;
[SerializeField] GameObject CursorCamera;
[SerializeField] GameObject OverlayCamera;
[SerializeField] GameObject StaticCamera;
[SerializeField] GameObject Cursor;
[SerializeField] GameObject Profiler;
public bool debugUI;
public bool playOnStart = false;
public bool fromCmd = false;
private void Start()
{
string input = "";
if (debug_cmdFile != string.Empty)
{
if (debug_cmdFile.IndexOfAny(Path.GetInvalidPathChars()) == -1)
{
if (File.Exists(debug_cmdFile))
{
input = debug_cmdFile;
fromCmd = true;
playOnStart = true;
}
}
}
else if (GlobalGameManager.PlayOpenFile is not null or "")
{
if (editorGO == null && GlobalGameManager.PlayOpenFile.IndexOfAny(Path.GetInvalidPathChars()) == -1)
{
if (File.Exists(GlobalGameManager.PlayOpenFile) && Path.GetExtension(GlobalGameManager.PlayOpenFile) == ".riq")
{
input = GlobalGameManager.PlayOpenFile;
fromCmd = true;
playOnStart = true;
}
}
GlobalGameManager.PlayOpenFile = null;
}
GameObject Games = new GameObject();
Games.name = "Games";
gameManager.TogglePlayMode(playOnStart);
gameManager.GamesHolder = Games;
gameManager.CircleCursor = Cursor.transform.GetChild(0).GetComponent<CircleCursor>();
gameManager.GameCamera = MainCamera.GetComponent<Camera>();
gameManager.CursorCam = CursorCamera.GetComponent<Camera>();
gameManager.OverlayCamera = OverlayCamera.GetComponent<Camera>();
gameManager.StaticCamera = StaticCamera.GetComponent<Camera>();
if (!debugUI && Profiler != null)
{
Profiler.GetComponent<DebugUI>().enabled = false;
Profiler.transform.GetChild(0).gameObject.SetActive(false);
}
GameObject Conductor = new GameObject();
Conductor.name = "Conductor";
AudioSource source = Conductor.AddComponent<AudioSource>();
Conductor cond = Conductor.AddComponent<Conductor>();
cond.musicSource = source;
source.priority = 255;
source.outputAudioMixerGroup = Settings.GetMusicMixer();
cond.gameManager = gameManager;
gameManager.conductor = cond;
GlobalGameManager.GameRenderTexture = gameRenderTexture;
GlobalGameManager.OverlayRenderTexture = overlayRenderTexture;
GlobalGameManager.ResetGameRenderTexture();
if (editorGO == null)
{
bool success = OpenCmdRemix(input);
gameManager.Init(success);
}
else
{
editorGO.Init();
}
}
public bool OpenCmdRemix(string path)
{
try
{
string tmpDir = RiqFileHandler.ExtractRiq(path);
Debug.Log("Imported RIQ successfully!");
return true;
}
catch (System.Exception e)
{
Debug.Log($"Error importing RIQ: {e.Message}");
return false;
}
}
}
}