HeavenStudio/Assets/Resources/Sfx/games
AstrlJelly 6051b6c3f4
Karate Man Additions Part 1 (#559)
* starting out with adding so many things

* voiceless kicks and combos (that one was easy)
* queuing objects/specials
* starting on cutting out the voice
 -i was using MultiSound.Delete() but i found it very inconsistent and janky so im switching to a check of the next block and if it should cut out the voice
* got rid of basically all of the static variables in favor of checking the last color blocks
 -also means that the bg and object colors getting held over between remixes shouldn't happen anymore
* removed all of the super backwards compatibility
 -im almost certain these blocks are only available in .tengoku files though, so nobody should have any issues

* convert karateman to karateMan

* conversion stuff start
* voice cutting fully works and is consistent now

color conversion isn't working, but ill fix it eventually
background color isn't working rn either, and moving to the new system has caused a lot of errors

* it compiles now

this Background Appearance block got hands ‼️
working on converting everything to the new bg color system
this will be so annoying to build a RiqUpdater for.

* bunch of small stuff

i got this done while i was at a cabin

* bg still broken :(

* unconvert karateman from karateMan, bg finally works

well. bg ALMOST finally works
i'll be doing the fx stuff after, and ill combine it with the flow block

* bg nearly done

* i just might give up on bg compatibility

i tried for like an hour and a half to convert it but i couldn't.
minenice might be able to but idk.

* background + lightbulb stuffs

* FINALLY got old bg blocks updating + better bulb sfx

store the keys of the objects in the dictionary that i want to remove, create the properties, then remove all of the objects using the keys.

bulbs use a method that lets any sfx go through for the throw and hit, which means custom lightbulb cues 😃

moved all queuing into one list, then a foreach checks the datamodel of each riqentity in the list

camera bug fixed (call update in awake and start)

recolorable barrels lol

* and with that, it's finished!

added backwards compatibility for bg fx and fixed the particles (oops i forgot to assign them in the inspector

* fixed a bug

the warning would not go away if you dragged the playback bar behind a warning cuz it wasn't checking for the beginning of a warning block

* oops forgot to remove a debug log
2023-10-07 18:14:06 +00:00
..
airRally New Air Rally Sounds + fixed birdie movement (#518) 2023-08-02 17:22:37 +00:00
blueBear Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
boardMeeting Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
builtToScaleDS Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
catchyTune Catchy Tune: New sprites, animations, bug fixes (#204) 2023-01-16 20:15:06 -05:00
cheerReaders Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
clappyTrio Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
coinToss Coin Toss - Improvement 2022-09-10 20:56:26 +08:00
cropStomp Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
djSchool Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
dogNinja Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
doubleDate Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
drummingPractice Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
fanClub Minigame "Feel" Adjustments and Additions (#258) 2023-02-04 22:05:43 -05:00
fireworks Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
firstContact Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
flipperFlop Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
forkLifter Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
gleeClub Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
karateMan Karate Man Additions Part 1 (#559) 2023-10-07 18:14:06 +00:00
karateman Karate Man - Object through sound changed from GBA to Fever/Megamix (#178) 2023-01-15 22:08:37 -05:00
kitties Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
launchParty Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
lockstep Games fixes/reworks patch (#501) 2023-07-13 00:35:47 +00:00
marchingOrders Marching orders fast face sound improvement + catchy tune control when da smile ends (#317) 2023-02-25 03:41:18 +00:00
meatGrinder Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
mrUpbeat Mr. Upbeat Re-Re-Rework but it's for the r1 branch (#531) 2023-08-13 07:58:00 +00:00
munchyMonk Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
octopusMachine Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
pajamaParty Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
quizShow Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
rhythmRally Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
rhythmSomen Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
rhythmTweezers Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
ringside Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
rockers Rockers + Rhythm Tweezers Call and Response API (#444) 2023-05-29 20:09:34 +00:00
samuraiSliceNtr update Samurai Slice (Gold) sprites 2022-08-18 13:15:50 -04:00
seeSaw Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
sneakySpirits Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
spaceball Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
spaceDance Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
spaceSoccer Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
splashdown Splashdown (#528) 2023-08-12 03:32:10 +00:00
tambourine Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
tapTrial Games fixes/reworks patch (#501) 2023-07-13 00:35:47 +00:00
tapTroupe Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
theDazzles Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
tossBoys Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
tramAndPauline Tram and Pauline (#519) 2023-08-03 01:25:17 +00:00
trickClass Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
tunnel Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
wizardsWaltz Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
workingDough new sounds 2023-06-13 13:37:09 +02:00
airRally.meta First Contact, Tap Trial, Air Rally 2022-07-25 10:04:55 +08:00
blueBear.meta Blue Bear: Basic gameplay setup 2022-03-12 07:14:41 -07:00
boardMeeting.meta Clappy Trio and Fork Lifter finished + small additions/fixes (#400) 2023-04-23 20:17:21 +00:00
builtToScaleDS.meta Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
catchyTune.meta Catchy Tune: New sprites, animations, bug fixes (#204) 2023-01-16 20:15:06 -05:00
cheerReaders.meta Cheer Readers (Just in General) (#328) 2023-03-05 19:41:35 +00:00
clappyTrio.meta Music sorting 2021-12-23 17:39:03 -05:00
coinToss.meta Ground assets foundations for Coin Toss 2022-05-01 17:59:02 +02:00
cropStomp.meta Crop Stomp: Basic stomping 2022-02-28 01:33:11 -07:00
djSchool.meta DJ School sounds 2022-02-02 21:09:50 -05:00
dogNinja.meta Dog Ninja (#268) 2023-03-07 22:55:44 +00:00
doubleDate.meta Double Date Initialization (#198) 2023-01-13 17:24:26 -05:00
drummingPractice.meta Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
fanClub.meta Fan Club: more idol stuff 2022-03-14 10:35:04 -04:00
fireworks.meta Fireworks: Basic scene setup 2022-03-13 06:26:06 -07:00
firstContact.meta Tram&Pauline 2022-07-25 01:04:16 -07:00
flipperFlop.meta Added Flipper-Flop! Fliptastic! (#333) 2023-03-08 18:58:16 +00:00
forkLifter.meta Music sorting 2021-12-23 17:39:03 -05:00
gleeClub.meta Glee Club REAL! (#346) 2023-03-15 01:28:03 +00:00
karateman.meta Karate Man started. 2021-12-29 01:52:48 -05:00
kitties.meta Kitties (WIP) (#237) 2023-01-25 10:29:21 -05:00
launchParty.meta Playable Launch Party! Hooray! issues with the BG stuff though lol (#282) 2023-02-17 01:14:53 +00:00
lockstep.meta Lockstep Initialization (#203) 2023-01-16 23:29:05 -05:00
marchingOrders.meta Assets currently in a temporary state, so we've added a bunch of 仮 2022-08-26 22:39:47 +08:00
meatGrinder.meta Meat Grinder (#314) 2023-02-23 00:25:14 +00:00
mrUpbeat.meta Mr Upbeat scene setup 2022-03-04 15:18:01 -05:00
munchyMonk.meta Munchy Monk (#361) 2023-03-27 02:26:11 +00:00
octopusMachine.meta Octopus Machine Finalized (#437) 2023-05-28 04:33:02 +00:00
pajamaParty.meta Minigame: Pajama Party (#84) 2022-05-27 19:40:16 -07:00
quizShow.meta Quiz Show (#390) 2023-04-12 22:34:15 +00:00
rhythmRally.meta Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00
rhythmSomen.meta Rhythm Somen - Initial Commit, Prefab Setup (#99) 2022-06-11 13:40:27 -07:00
rhythmTweezers.meta Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
ringside.meta Ringside Added! (Btw ignore the conflicting changes) (#254) 2023-02-03 21:50:42 -05:00
rockers.meta Rockers + Rhythm Tweezers Call and Response API (#444) 2023-05-29 20:09:34 +00:00
samuraiSliceNtr.meta Minigame: Samurai Slice (Gold) (#79) 2022-05-15 22:29:26 -07:00
seeSaw.meta See Saw (#423) 2023-05-19 22:20:57 +00:00
sneakySpirits.meta Sneaky spirits has snuck its way into HS! Wow! Amazing! (#307) 2023-02-21 16:42:21 +00:00
spaceball.meta Spaceball swing + low ball throw + perspective camera 2021-12-25 07:16:40 -05:00
spaceDance.meta First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
spaceSoccer.meta I'm tired 2022-01-23 21:15:23 -05:00
splashdown.meta Splashdown (#528) 2023-08-12 03:32:10 +00:00
tambourine.meta Working Dough Polish and QoL + Tambourine Initilization (#211) 2023-01-20 10:48:30 -05:00
tapTrial.meta Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
tapTroupe.meta TAP TROUPE ADDED! OKAY! (#288) 2023-02-18 22:12:59 +00:00
theDazzles.meta The Dazzles (#325) 2023-03-03 04:24:02 +00:00
tossBoys.meta Toss Boys (#424) 2023-05-19 22:21:02 +00:00
tramAndPauline.meta Tram and Pauline (#519) 2023-08-03 01:25:17 +00:00
trickClass.meta Tram&Pauline 2022-07-25 01:04:16 -07:00
tunnel.meta add (currently broken) count in event 2022-08-19 00:19:08 -04:00
wizardsWaltz.meta Wizard's Waltz is feature complete 2022-03-03 22:30:08 -05:00
workingDough.meta Add Working Dough (Finished), Missing HD Assets and Updated Icon only. (#210) 2023-01-19 12:18:55 -05:00