HeavenStudio/Assets/Scripts/Games/FirstContact/FirstContact.cs
minenice55 60d29f19c6
Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs

* pooled scheduled sounds

implement S' entity seek

* remove debug prints from last two changes

* implement absolute time tracking

implement DSP time resyncing

* optimize GameManager

* update TMPro

* update IDE packages

* fix dsp sync making the drift worse

* fix issue with the JSL dll

* relocate debug print

* make scheduled pitch setter functional

* any cpu
2023-09-11 22:28:04 +00:00

615 lines
22 KiB
C#

using System;
using System.Text;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using TMPro;
using Jukebox;
using UnityEngine.Assertions.Must;
using UnityEngine.UIElements;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class CtrFirstContact
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("firstContact", "Second Contact", "1f3833", false, false, new List<GameAction>()
{
new GameAction("beat intervals", "Start Interval")
{
preFunction = delegate { var e = eventCaller.currentEntity; FirstContact.PreInterval(e.beat, e.length, e["dialogue"], e["auto"]); },
parameters = new List<Param>()
{
new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "The line to use when messing up the translation"),
new Param("auto", true, "Auto Pass Turn")
},
defaultLength = 3f,
resizable = true,
priority = 2,
},
new GameAction("alien speak", "Bob Speak")
{
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("spaceNum", new EntityTypes.Integer(0, 12, 0), "Amount of spaces", "Spaces to add before the untranslated icon"),
new Param("dotdotdot", false, "Has ellipses?", "Will the man symbol be proceeded by a <...>?"),
new Param("dialogue", "", "Dialogue", "What should this sound translate to?")
},
priority = 1
},
new GameAction("alien turnover", "Pass Turn")
{
function = delegate { FirstContact.instance.PassTurnStandalone(eventCaller.currentEntity.beat); },
resizable = true,
},
new GameAction("alien success", "Success")
{
function = delegate { FirstContact.instance.AlienSuccess(eventCaller.currentEntity.beat); },
},
new GameAction("mission control", "Show Mission Control")
{
function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.MissionControlDisplay(e.beat, e["toggle"], e.length); },
resizable = true,
parameters = new List<Param>
{
new Param("toggle", false, "Stay", "If it's the end of the remix/song")
}
},
new GameAction("look at", "Look At")
{
function = delegate { FirstContact.instance.LookAtDirection(eventCaller.currentEntity["type"], eventCaller.currentEntity["type2"]); },
defaultLength = .5f,
parameters = new List<Param>()
{
new Param("type", FirstContact.alienLookAt.lookAtAlien, "Bob look at what", "[Bob] will look at what"),
new Param("type2", FirstContact.translatorLookAt.lookAtBob, "Alien look at what", "[Alien] will look at what"),
}
},
new GameAction("live bar beat", "Live Bar Beat")
{
function = delegate { FirstContact.instance.LiveBarBeat(eventCaller.currentEntity["toggle"]); },
defaultLength = .5f,
parameters = new List<Param>()
{
new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not")
}
}
},
new List<string>() {"ctr", "repeat"},
"ctrinterpreter", "en",
new List<string>() {}
);
}
}
}
namespace HeavenStudio.Games
{
//using Scripts_FirstContact;
public class FirstContact : Minigame
{
const string MID_MSG_MISS = "<color=\"red\"> ..? </color>";
const string MSG_ALIEN = "<sprite name=\"AlienIcn\">";
const string MSG_MAN = "<sprite name=\"ManIcn\">";
const string MSG_MAN_DDD = "...<sprite name=\"ManIcn\">";
// I should add a DonkTroll sprite 🫰🫰🫰🫰🫰
public static FirstContact instance { get; private set; }
//[Header("Properties")]
private bool hasMissed;
private double lastReportedBeat = 0;
[Header("Components")]
[SerializeField] Animator alien;
[SerializeField] Animator translator;
//[SerializeField] GameObject alienSpeech;
[SerializeField] GameObject missionControl;
[SerializeField] Animator liveBar;
[SerializeField] GameObject alienTextbox;
[SerializeField] TMP_Text alienText;
[SerializeField] GameObject translateTextbox;
[SerializeField] TMP_Text translateText;
[SerializeField] GameObject translateFailTextbox;
[SerializeField] TMP_Text translateFailText;
[Header("Variables")]
int currentVoicelineIndex = -1;
public bool noHitOnce, isSpeaking;
//public int version;
public float lookAtLength = 1f;
bool onBeat;
float liveBarBeatOffset;
string onOutDialogue = "YOU SUCK AT CHARTING";
string callDiagBuffer = "";
string respDiagBuffer = "";
List<string> callDiagList = new List<string>();
int callDiagIndex = 0;
private struct QueuedInterval
{
public double beat;
public float interval;
public bool autoPassTurn;
public string outDialogue;
}
private static List<QueuedInterval> queuedIntervals = new List<QueuedInterval>();
//public enum VersionOfContact
//{
// FirstContact,
// CitrusRemix,
// SecondContact
//}
public enum alienLookAt
{
lookAtAlien,
idle
}
public enum translatorLookAt
{
lookAtBob,
idle
}
void OnDestroy()
{
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
}
private void Awake()
{
instance = this;
}
private void Start()
{
callDiagBuffer = "";
respDiagBuffer = "";
callDiagList.Clear();
callDiagIndex = 0;
alienTextbox.SetActive(false);
translateTextbox.SetActive(false);
translateFailTextbox.SetActive(false);
}
private List<RiqEntity> GetAllSpeaksInBetweenBeat(double beat, double endBeat)
{
List<RiqEntity> speakEvents = EventCaller.GetAllInGameManagerList("firstContact", new string[] { "alien speak" });
List<RiqEntity> tempEvents = new();
foreach (var entity in speakEvents)
{
if (entity.beat >= beat && entity.beat < endBeat)
{
tempEvents.Add(entity);
}
}
return tempEvents;
}
private RiqEntity GetLastIntervalBeforeBeat(double beat)
{
List<RiqEntity> intervalEvents = EventCaller.GetAllInGameManagerList("firstContact", new string[] { "beat intervals" });
if (intervalEvents.Count == 0) return null;
var tempEvents = intervalEvents.FindAll(x => x.beat <= beat);
tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
return tempEvents[^1];
}
public static void PreInterval(double beat, float interval, string outDialogue, bool autoPassTurn)
{
if (GameManager.instance.currentGame == "firstContact")
{
instance.SetIntervalStart(beat, interval, outDialogue, beat, autoPassTurn);
}
else
{
queuedIntervals.Add(new QueuedInterval
{
beat = beat,
interval = interval,
outDialogue = outDialogue,
autoPassTurn = autoPassTurn
});
}
}
private void SetIntervalStart(double beat, float interval, string outDialogue, double gameSwitchBeat, bool autoPassTurn)
{
List<RiqEntity> relevantSpeakEvents = GetAllSpeaksInBetweenBeat(beat, beat + interval);
relevantSpeakEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
List<BeatAction.Action> queuedSpeaks = new()
{
new BeatAction.Action(beat, delegate
{
translator.Play("translator_lookAtAlien", 0, 0);
onOutDialogue = outDialogue;
callDiagBuffer = "";
respDiagBuffer = "";
callDiagList.Clear();
callDiagIndex = 0;
alienText.text = "";
translateText.text = "";
translateFailText.text = "";
alienTextbox.SetActive(false);
translateTextbox.SetActive(false);
translateFailTextbox.SetActive(false);
if (autoPassTurn)
{
AlienTurnOver(beat + interval, beat, beat + interval, 1);
}
})
};
for (int i = 0; i < relevantSpeakEvents.Count; i++)
{
RiqEntity speakEventToCheck = relevantSpeakEvents[i];
if (speakEventToCheck.beat >= gameSwitchBeat)
{
queuedSpeaks.Add(new BeatAction.Action(speakEventToCheck.beat, delegate
{
AlienSpeak(speakEventToCheck.beat, speakEventToCheck["spaceNum"], speakEventToCheck["dotdotdot"]);
}));
}
else
{
AlienSpeakInactive(speakEventToCheck["spaceNum"]);
}
}
BeatAction.New(this, queuedSpeaks);
}
public override void OnGameSwitch(double beat)
{
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
{
if (queuedIntervals.Count > 0)
{
foreach (var interval in queuedIntervals)
{
SetIntervalStart(interval.beat, interval.interval, interval.outDialogue, beat, interval.autoPassTurn);
}
queuedIntervals.Clear();
}
}
}
private void Update()
{
if (Conductor.instance.ReportBeat(ref lastReportedBeat, offset: liveBarBeatOffset))
{
liveBar.Play("liveBar", 0, 0);
}
else if (Conductor.instance.songPositionInBeatsAsDouble < lastReportedBeat)
{
lastReportedBeat = Math.Round(Conductor.instance.songPositionInBeatsAsDouble);
}
if (PlayerInput.Pressed(true) && !IsExpectingInputNow(InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN))
{
translator.DoScaledAnimationAsync("translator_eh", 0.5f);
if (isSpeaking)
{
if (callDiagIndex == 0)
FailContact();
else
TrailingContact();
}
else if (!noHitOnce && !missionControl.activeInHierarchy)
{
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_MISS2_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-2, 1), false));
}
}
}
public void LiveBarBeat(bool onBeat)
{
if (onBeat)
{
liveBarBeatOffset = 0;
}
else
{
liveBarBeatOffset = .5f;
}
}
public void LookAtDirection(int alienLookAt, int translatorLookAt)
{
Debug.Log(alienLookAt);
Debug.Log(translatorLookAt);
switch (alienLookAt)
{
case 0:
alien.Play("alien_lookAt", 0, 0);
break;
case 1:
alien.Play("alien_idle", 0, 0);
break;
}
switch (translatorLookAt)
{
case 0:
translator.Play("translator_lookAtAlien", 0, 0);
break;
case 1:
translator.Play("translator_idle", 0, 0);
break;
}
}
private void AlienSpeak(double beat, int spaceNum, bool hasDDD)
{
int voiceline = UnityEngine.Random.Range(1, 11);
if (voiceline == currentVoicelineIndex) voiceline++;
if (voiceline > 10) voiceline = 1;
currentVoicelineIndex = voiceline;
SoundByte.PlayOneShotGame("firstContact/Bob" + voiceline, beat, SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-100, 0), false));
SoundByte.PlayOneShotGame("firstContact/BobB");
alien.DoScaledAnimationAsync("alien_talk", 0.5f);
if (UnityEngine.Random.Range(0, 5) == 0) translator.DoScaledAnimationAsync("translator_lookAtAlien_nod", 0.5f);
alienTextbox.SetActive(true);
for (int i = 0; i < spaceNum * 2; i++)
{
callDiagBuffer += " ";
}
callDiagBuffer += hasDDD ? MSG_MAN_DDD : MSG_MAN;
UpdateAlienTextbox();
}
private void AlienSpeakInactive(int spaceNum)
{
alienTextbox.SetActive(true);
for (int i = 0; i < spaceNum * 2; i++)
{
callDiagBuffer += " ";
}
callDiagBuffer += MSG_MAN;
UpdateAlienTextbox();
}
public void PassTurnStandalone(double beat)
{
RiqEntity lastInterval = GetLastIntervalBeforeBeat(beat);
float length = EventCaller.GetAllInGameManagerList("firstContact", new string[] { "alien turnover" }).Find(x => x.beat == beat).length;
if (lastInterval == null) return;
AlienTurnOver(beat, lastInterval.beat, lastInterval.beat + lastInterval.length, length);
}
private void AlienTurnOver(double beat, double intervalBeat, double endBeat, float length)
{
var inputs = GetAllSpeaksInBetweenBeat(intervalBeat, endBeat);
inputs.Sort((x, y) => x.beat.CompareTo(y.beat));
for (int i = 0; i < inputs.Count; i++)
{
var input = inputs[i];
double relativeBeat = input.beat - intervalBeat;
ScheduleInput(beat, length + relativeBeat, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, AlienTapping, AlienOnMiss, AlienEmpty);
callDiagList.Add(input["dialogue"]);
}
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
isSpeaking = true;
SoundByte.PlayOneShotGame("firstContact/turnover");
alienTextbox.SetActive(false);
alien.Play("alien_point", 0, 0);
}),
new BeatAction.Action(beat + (length / 2), delegate
{
alien.Play("alien_idle", 0, 0);
})
});
}
public void AlienSuccess(double beat)
{
string animString = "";
List<MultiSound.Sound> sound = new List<MultiSound.Sound>();
if (!(hasMissed || noHitOnce))
{
sound = new List<MultiSound.Sound>()
{
new MultiSound.Sound("firstContact/successCrowd", beat),
new MultiSound.Sound("firstContact/nod", beat),
new MultiSound.Sound("firstContact/nod", beat + 0.5f),
new MultiSound.Sound("firstContact/successExtra" + UnityEngine.Random.Range(1, 3), beat + 0.5f, SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-50, 50), false)),
new MultiSound.Sound("firstContact/whistle", beat + UnityEngine.Random.Range(0.5f, 1.5f), SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-50, 100), false), UnityEngine.Random.Range(0.4f, 1f)),
};
animString = "alien_success";
}
else
{
sound = new List<MultiSound.Sound>()
{
new MultiSound.Sound("firstContact/fail", beat),
new MultiSound.Sound("firstContact/shakeHead", beat),
new MultiSound.Sound("firstContact/shakeHead", beat + 0.5f),
};
animString = "alien_fail";
}
MultiSound.Play(sound.ToArray());
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { alien.Play(animString, 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { alien.Play(animString, 0, 0); }),
new BeatAction.Action(beat + 1, delegate { alienTextbox.SetActive(false); translateTextbox.SetActive(false); translateFailTextbox.SetActive(false); })
});
isSpeaking = false;
hasMissed = false;
noHitOnce = false;
}
void UpdateAlienTextbox()
{
alienText.text = callDiagBuffer;
}
void UpdateTranslateTextbox()
{
if (callDiagIndex == 0 && !hasMissed && !noHitOnce)
{
// shift the textbox to centre the message
StringBuilder sb = new StringBuilder();
foreach (string s in callDiagList)
{
sb.Append(s);
}
string fullMsg = sb.ToString();
// many hardcoded values there'll be a better way to do this
Vector2 size = translateText.GetPreferredValues(fullMsg, 10.95f, 2);
translateText.rectTransform.anchoredPosition = new Vector2(Mathf.Max((10.95f/2f) + (-size.x / 2 - 0.25f), -0.25f), Mathf.Max((2.11f / 2f) + (-size.y / 2) + 0.2f, 0.2f));
}
translateText.text = respDiagBuffer;
translateFailText.text = respDiagBuffer;
}
public void MissionControlDisplay(double beat, bool stay, float length)
{
missionControl.SetActive(true);
alienTextbox.SetActive(false);
translateTextbox.SetActive(false);
translateFailTextbox.SetActive(false);
string textToPut = "";
if (!(hasMissed || noHitOnce))
{
textToPut = "missionControl_success";
}
else
{
textToPut = "missionControl_fail";
}
missionControl.GetComponentInParent<Animator>().Play(textToPut, 0, 0);
alien.Play("alien_idle", 0, 0);
translator.Play("translator_idle", 0, 0);
if (!stay)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length, delegate { missionControl.SetActive(false); }),
});
}
else
{
missionControl.SetActive(true);
}
isSpeaking = false;
}
void FailContact()
{
SoundByte.PlayOneShotGame("firstContact/failContact");
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
if (!hasMissed && callDiagIndex == 0)
{
translateFailTextbox.SetActive(true);
respDiagBuffer = onOutDialogue;
UpdateTranslateTextbox();
ScoreMiss();
}
hasMissed = true;
}
void TrailingContact()
{
SoundByte.PlayOneShotGame("firstContact/slightlyFail");
translator.Play("translator_eh", 0, 0);
if (!hasMissed)
{
respDiagBuffer += MID_MSG_MISS;
UpdateTranslateTextbox();
}
hasMissed = true;
}
public void AlienTapping(PlayerActionEvent caller, float state) //OnHit
{
if (hasMissed && callDiagIndex == 0)
{
caller.isEligible = false;
ScoreMiss();
return;
};
if (noHitOnce)
{
caller.isEligible = false;
FailContact();
return;
}
if (state >= 1f || state <= -1f)
{
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
if (callDiagIndex == 0) return;
TrailingContact();
return;
}
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_B");
if (hasMissed)
{
caller.isEligible = false;
return;
}
else
{
respDiagBuffer += callDiagList[callDiagIndex];
translateTextbox.SetActive(true);
UpdateTranslateTextbox();
callDiagIndex++;
}
}
public void AlienOnMiss(PlayerActionEvent caller) //OnMiss
{
if (!noHitOnce)
{
SoundByte.PlayOneShotGame("firstContact/alienNoHit");
noHitOnce = true;
}
if (callDiagIndex > 0 && !hasMissed)
{
respDiagBuffer += MID_MSG_MISS;
UpdateTranslateTextbox();
hasMissed = true;
}
alien.Play("alien_noHit", 0, 0);
}
public void AlienEmpty(PlayerActionEvent caller) { } //OnEmpty
}
}