HeavenStudio/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
Rapandrasmus 626ed6e0dd bug fixes
2023-08-07 04:01:49 +02:00

72 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_MonkeyWatch
{
public class MonkeyClockArrow : MonoBehaviour
{
[Header("Components")]
[SerializeField] private Animator anim;
[SerializeField] private Transform anchorRotateTransform;
[SerializeField] private Animator playerMonkeyAnim;
[SerializeField] private ParticleSystem yellowClap;
[SerializeField] private ParticleSystem pinkClap;
private MonkeyWatch game;
private void Awake()
{
game = MonkeyWatch.instance;
}
private void Update()
{
if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN))
{
PlayerClap(false, false, true);
}
}
public void Move()
{
anchorRotateTransform.localEulerAngles = new Vector3(0, 0, anchorRotateTransform.localEulerAngles.z - 6);
anim.DoScaledAnimationAsync("Click", 0.4f);
}
public void MoveToAngle(float angle)
{
anchorRotateTransform.localEulerAngles = new Vector3(0, 0, -angle);
}
public void PlayerClap(bool big, bool barely, bool whiff)
{
if (!playerMonkeyAnim.IsAnimationNotPlaying() && whiff) return;
if (barely || whiff)
{
playerMonkeyAnim.DoScaledAnimationAsync("PlayerClapBarely", 0.4f);
}
else
{
playerMonkeyAnim.DoScaledAnimationAsync(big ? "PlayerClapBig" : "PlayerClap", 0.4f);
if (big)
{
pinkClap.transform.eulerAngles = Vector3.zero;
pinkClap.transform.GetChild(0).GetComponent<ParticleSystem>().SetAsyncScaling(0.4f);
pinkClap.PlayScaledAsync(0.4f);
}
else
{
yellowClap.transform.eulerAngles = Vector3.zero;
yellowClap.transform.GetChild(0).GetComponent<ParticleSystem>().SetAsyncScaling(0.4f);
yellowClap.PlayScaledAsync(0.4f);
}
}
}
}
}