HeavenStudio/Assets
ThePurpleAnon 642426751b
Charging Chicken (#805)
* oh yeah i forgot about github lmao

no prefab yet, but a bunch of the coding and sfx are implemented

* some stuff

did some prefab assembly, added background color block, idk i'm tired

* a bunch more stuff

idk i'm tired again, i really doubt this will even be read by anybody

btw if you're reading this, type "charging chicken should be replaced with a piece of pizza" and ping me in the HS discord server

* even more more stuff

holy shit i did a lot lmao

* oh god there's so much done and still so much to do

help

* the stone platforms man

my god this took so much work

* god dammit

fuck this game

* buncha text stuff

this wasn't so bad, hopefully i won't want to eat my own shorts next time i work on miss stuff

* water speed

finally fixed this once and for all i think

* stufr

music fade, ending text, making platforms fall under the chicken when the chicken falls, general bug fixes

* getting there

i'd say we're roughly 70% ready for a PR or so

* almost done

just needs (a lot of) finishing touches

* hjgdf

stuff

* boogledop

doobedy deoooebb

* buncha shit again

oh lawd we getting close, if only these fuckin game breaking bugs would stop showing up

* almost done

except for the new game breaking bug still. that'll probably take a while

* it's getting too real

AND the game breaking bug is gone!

* checkpoint

use this for reverting back while changing how stone platforms spawn

* blorf

god i have so much shit to do tomorrow

* some stuff

doobety

* trippy

added shaders for the "future" bg

* colors and stuffs

yayy

* background objects do be comin tho

too real

* yo

holy shit this is coming together nicely

* we cookin

frfr

* real

all too real...

* idk

something changed but idk what

* platforms are cool now

yay (still have a bunch of stuff to do tho)

* chicken is almost gosh dang done

woot

* almost there but for real this time

probably the second or third to last commit

* chiken is feature complete

i literally just need three audio files, then set up assbuns, then draft PR

* chimken is done

yahoo

* finishing tooches

boopin snoots
2024-03-29 02:35:09 +00:00
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AmplifyColor make AmplifyColor plugin target all CPUs on MacOS (#244) 2023-01-26 22:51:04 -05:00
CRTEffects Retro VFX! (also airboarder works now) (#780) 2024-03-11 21:21:51 +00:00
Editor fix spritesheet scaler incorrectly setting pivots 2024-01-19 20:51:14 -05:00
GUIWindows Title Screen (#454) 2023-12-26 05:22:51 +00:00
Materials URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00
Plugins Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
PostProcessingOutlines Small Bugfixes (#95) 2022-06-08 20:35:15 -07:00
PostProcessingVFX Retro VFX! (also airboarder works now) (#780) 2024-03-11 21:21:51 +00:00
Resources Charging Chicken (#805) 2024-03-29 02:35:09 +00:00
Scenes Editor Sorting Fixes & Upgrades (#808) 2024-03-29 02:35:07 +00:00
Scripts Charging Chicken (#805) 2024-03-29 02:35:09 +00:00
Shaders Retro VFX! (also airboarder works now) (#780) 2024-03-11 21:21:51 +00:00
Tests DJ School sounds 2022-02-02 21:09:50 -05:00
TextMesh Pro workaround sneaky spirits pause jank 2024-01-17 18:43:26 -05:00
X-PostProcessing Retro VFX! (also airboarder works now) (#780) 2024-03-11 21:21:51 +00:00
.DS_Store JoyShockLibrary (#213) 2023-01-20 20:39:58 -05:00
AmplifyColor.meta Camera filters (#242) 2023-01-26 22:42:16 -05:00
ankor.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
ankor.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
bop1.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
bop1.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpu2real.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpu2real.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpu3real.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpu3real.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpureal.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpureal.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
CRTEffects.meta Retro VFX! (also airboarder works now) (#780) 2024-03-11 21:21:51 +00:00
Editor.meta bread2unity started but not really (read desc) 2022-02-09 01:16:16 -05:00
fjgfgjh.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
fjgfgjh.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
fjhjfkhg.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
fjhjfkhg.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
funnygirl.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
funnygirl.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
GUIWindows.meta First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
icon.png Title Screen (#454) 2023-12-26 05:22:51 +00:00
icon.png.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
judgereal.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
judgereal.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
Materials.meta Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
New Flare.flare The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
New Flare.flare.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
New Lighting Settings.lighting Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
New Lighting Settings.lighting.meta Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
playref.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
playref.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
Plugins.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
PostProcessingOutlines.meta BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
PostProcessingVFX.meta Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
Resources.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Scenes.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Screenshot (292).png Rhythm Test (GBA) (#712) 2024-02-24 01:23:23 +00:00
Screenshot (292).png.meta Rhythm Test (GBA) (#712) 2024-02-24 01:23:23 +00:00
Screenshot (295).png Airboarder initial PR (#765) 2024-03-10 01:47:14 +00:00
Screenshot (295).png.meta Airboarder initial PR (#765) 2024-03-10 01:47:14 +00:00
Scripts.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
SelectionCrescimento_-_Rhythm_Heaven_GBA_-_The_Bon_Odori_CqU9DiamDAM_-_1047x706_-_0m41s.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
SelectionCrescimento_-_Rhythm_Heaven_GBA_-_The_Bon_Odori_CqU9DiamDAM_-_1047x706_-_0m41s.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
Shaders.meta Proper namespaces 2021-12-20 20:10:49 -05:00
StreamingAssets.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
Tests.meta Basic saving and loading system 2022-01-30 07:03:37 -05:00
TextMesh Pro.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Wall.cs Airboarder initial PR (#765) 2024-03-10 01:47:14 +00:00
Wall.cs.meta Airboarder initial PR (#765) 2024-03-10 01:47:14 +00:00
weeee.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
weeee.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
X-PostProcessing.meta Retro VFX! (also airboarder works now) (#780) 2024-03-11 21:21:51 +00:00