HeavenStudio/Assets
ThePurpleAnon 642426751b
Charging Chicken (#805)
* oh yeah i forgot about github lmao

no prefab yet, but a bunch of the coding and sfx are implemented

* some stuff

did some prefab assembly, added background color block, idk i'm tired

* a bunch more stuff

idk i'm tired again, i really doubt this will even be read by anybody

btw if you're reading this, type "charging chicken should be replaced with a piece of pizza" and ping me in the HS discord server

* even more more stuff

holy shit i did a lot lmao

* oh god there's so much done and still so much to do

help

* the stone platforms man

my god this took so much work

* god dammit

fuck this game

* buncha text stuff

this wasn't so bad, hopefully i won't want to eat my own shorts next time i work on miss stuff

* water speed

finally fixed this once and for all i think

* stufr

music fade, ending text, making platforms fall under the chicken when the chicken falls, general bug fixes

* getting there

i'd say we're roughly 70% ready for a PR or so

* almost done

just needs (a lot of) finishing touches

* hjgdf

stuff

* boogledop

doobedy deoooebb

* buncha shit again

oh lawd we getting close, if only these fuckin game breaking bugs would stop showing up

* almost done

except for the new game breaking bug still. that'll probably take a while

* it's getting too real

AND the game breaking bug is gone!

* checkpoint

use this for reverting back while changing how stone platforms spawn

* blorf

god i have so much shit to do tomorrow

* some stuff

doobety

* trippy

added shaders for the "future" bg

* colors and stuffs

yayy

* background objects do be comin tho

too real

* yo

holy shit this is coming together nicely

* we cookin

frfr

* real

all too real...

* idk

something changed but idk what

* platforms are cool now

yay (still have a bunch of stuff to do tho)

* chicken is almost gosh dang done

woot

* almost there but for real this time

probably the second or third to last commit

* chiken is feature complete

i literally just need three audio files, then set up assbuns, then draft PR

* chimken is done

yahoo

* finishing tooches

boopin snoots
2024-03-29 02:35:09 +00:00
..
AmplifyColor
CRTEffects
Editor
GUIWindows
Materials
Plugins
PostProcessingOutlines
PostProcessingVFX
Resources Charging Chicken (#805) 2024-03-29 02:35:09 +00:00
Scenes Editor Sorting Fixes & Upgrades (#808) 2024-03-29 02:35:07 +00:00
Scripts Charging Chicken (#805) 2024-03-29 02:35:09 +00:00
Shaders
Tests
TextMesh Pro
X-PostProcessing
.DS_Store
AmplifyColor.meta
ankor.png
ankor.png.meta
bop1.png
bop1.png.meta
cpu2real.png
cpu2real.png.meta
cpu3real.png
cpu3real.png.meta
cpureal.png
cpureal.png.meta
CRTEffects.meta
Editor.meta
fjgfgjh.png
fjgfgjh.png.meta
fjhjfkhg.png
fjhjfkhg.png.meta
funnygirl.png
funnygirl.png.meta
GUIWindows.meta
icon.png
icon.png.meta
judgereal.png
judgereal.png.meta
Materials.meta
New Flare.flare
New Flare.flare.meta
New Lighting Settings.lighting
New Lighting Settings.lighting.meta
playref.png
playref.png.meta
Plugins.meta
PostProcessingOutlines.meta
PostProcessingVFX.meta
Resources.meta
Scenes.meta
Screenshot (292).png
Screenshot (292).png.meta
Screenshot (295).png
Screenshot (295).png.meta
Scripts.meta
SelectionCrescimento_-_Rhythm_Heaven_GBA_-_The_Bon_Odori_CqU9DiamDAM_-_1047x706_-_0m41s.png
SelectionCrescimento_-_Rhythm_Heaven_GBA_-_The_Bon_Odori_CqU9DiamDAM_-_1047x706_-_0m41s.png.meta
Shaders.meta
StreamingAssets.meta
Tests.meta
TextMesh Pro.meta
Wall.cs
Wall.cs.meta
weeee.png
weeee.png.meta
X-PostProcessing.meta