186 lines
4.4 KiB
C#
186 lines
4.4 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace Rellac.Windows
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{
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/// <summary>
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/// Script to handle expanding and restoring a window to/from screen size
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/// </summary>
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public class GUIWindowExpander : GUIPointerObject
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{
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private const float MaxTimeForDoubleClick = 0.5f;
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/// <summary>
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/// Window to apply expand effect to
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/// </summary>
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[Tooltip("")]
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[SerializeField] private RectTransform parentWindow = null;
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/// <summary>
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/// Expander is locked and unusable
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/// </summary>
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[Tooltip("")]
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[SerializeField] private bool isLocked = false;
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/// <summary>
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/// Allows you to double click this target image to minimise/maximise
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/// </summary>
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[Tooltip("Allows you to double click this target image to minimise/maximise")]
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[SerializeField] private bool doubleClick = true;
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/// <summary>
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/// Fires when window starts restoring to a smaller size
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/// </summary>
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public UnityEvent onMinimised = null;
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/// <summary>
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/// Fires when window starts expanding
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/// </summary>
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public UnityEvent onMaximised = null;
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private bool isMaximised = false;
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private bool doAction = false;
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private Vector2 initialPosition;
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private Vector2 initialMinAnchor;
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private Vector2 initialMaxAnchor;
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private Vector2 initialSize;
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private Vector2 initialPivot = Vector2.one * -1;
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private Vector2 targetPosition;
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private Vector2 targetSize;
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private int numClicks;
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void Start()
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{
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onPointerDown.AddListener(parentWindow.SetAsLastSibling);
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onPointerDown.AddListener(TryDoubleClick);
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}
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// Update is called once per frame
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void Update()
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{
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if (doAction)
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{
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// Lerp to position & size
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parentWindow.sizeDelta = Vector2.MoveTowards(parentWindow.sizeDelta, targetSize, Time.deltaTime * 10000);
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parentWindow.anchoredPosition = Vector2.MoveTowards(parentWindow.anchoredPosition, targetPosition, Time.deltaTime * 5000);
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// reached target
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if (parentWindow.sizeDelta == targetSize && parentWindow.anchoredPosition == targetPosition)
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{
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doAction = false;
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if (isMaximised)
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{ // set to a full stretched rect
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parentWindow.anchorMin = Vector2.zero;
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parentWindow.anchorMax = Vector2.one;
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parentWindow.sizeDelta = Vector2.zero;
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parentWindow.anchoredPosition = Vector2.zero;
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if (onMaximised != null)
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{
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onMaximised.Invoke();
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}
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}
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else
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{ // just invoke the event for a minimised window
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if (onMinimised != null)
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{
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onMinimised.Invoke();
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}
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}
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}
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}
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}
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/// <summary>
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/// Toggle interactivity of expander
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/// </summary>
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/// <param name="input">is interactive</param>
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public void SetIsLocked(bool input)
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{
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isLocked = input;
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parentWindow.SetAsLastSibling();
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}
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/// <summary>
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/// Set window to fill screen
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/// </summary>
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public void MaximiseWindow()
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{
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if (isLocked) return;
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initialPosition = parentWindow.anchoredPosition;
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initialMinAnchor = parentWindow.anchorMin;
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initialMaxAnchor = parentWindow.anchorMax;
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initialSize = parentWindow.sizeDelta;
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initialPivot = parentWindow.pivot;
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parentWindow.SetPivot(Vector2.one * 0.5f);
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targetPosition = Vector2.zero;
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targetSize = new Vector2(Screen.width, Screen.height);
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isMaximised = true;
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doAction = true;
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parentWindow.SetAsLastSibling();
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}
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/// <summary>
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/// Set window to small size
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/// </summary>
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public void MinimiseWindow()
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{
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if (isLocked) return;
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parentWindow.anchorMin = initialMinAnchor;
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parentWindow.anchorMax = initialMaxAnchor;
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parentWindow.sizeDelta = new Vector2(Screen.width, Screen.height);
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if (initialPivot != Vector2.one * -1)
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{
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parentWindow.SetPivot(initialPivot);
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}
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targetPosition = initialPosition;
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targetSize = initialSize;
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isMaximised = false;
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doAction = true;
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parentWindow.SetAsLastSibling();
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}
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/// <summary>
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/// Do a click for attempting to expand by double click
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/// </summary>
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public void TryDoubleClick()
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{
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parentWindow.SetAsLastSibling();
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if (isLocked || !doubleClick) return;
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numClicks++;
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if (numClicks == 1)
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{
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Invoke("ResetDoubleClick", MaxTimeForDoubleClick);
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}
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else if (numClicks >= 2)
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{
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Invoke("Swap", 0.1f); // wait in case we're interrupting a mover
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}
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}
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/// <summary>
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/// Swap between minimised and maximised
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/// </summary>
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public void Swap()
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{
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if (isMaximised)
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{
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MinimiseWindow();
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}
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else
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{
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MaximiseWindow();
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}
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}
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private void ResetDoubleClick()
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{
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numClicks = 0;
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}
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}
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} |