65a243fa68
* ready to pr i think Fixed Alphabetical Sorting. Fixed Chronological Sorting by adding a sorting value to every minigame. Added Sort By Usage. * i accidentally removed a bunch of work from yall oops this should fix that i think
537 lines
21 KiB
C#
537 lines
21 KiB
C#
using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class PcoMeatLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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List<Param> reactionParams = new() {
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new Param("tackReaction", MeatGrinder.TackExpressions.None, "Tack Reaction", "If this is hit, what expression should tack do?", new List<Param.CollapseParam>() {
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new((x, y) => (int)x != (int)MeatGrinder.TackExpressions.None, new string[] { "tackReactionBeats" }),
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}),
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new Param("tackReactionBeats", new EntityTypes.Float(0.5f, 10, 1), "Tack React After", "The amount of beats to wait until tack reacts"),
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new Param("bossReaction", MeatGrinder.BossExpressions.None, "Boss Reaction", "If this is hit, what expression should boss do?", new List<Param.CollapseParam>() {
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new((x, y) => (int)x != (int)MeatGrinder.BossExpressions.None, new string[] { "bossReactionBeats" }),
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}),
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new Param("bossReactionBeats", new EntityTypes.Float(0, 10, 0), "Boss React After", "The amount of beats to wait until boss reacts"),
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};
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return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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MeatGrinder.instance.Bop(e.beat, e.length, e["bop"], e["bossBop"]);
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},
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parameters = new List<Param>()
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{
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new Param("bop", true, "Bop", "Toggle if Boss should bop for the duration of this event."),
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new Param("bossBop", false, "Bop (Auto)", "Toggle if Boss should automatically bop until another Bop event is reached."),
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},
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resizable = true,
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priority = 1,
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},
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new GameAction("MeatToss", "Meat Toss")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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SoundByte.PlayOneShotGame("meatGrinder/toss", forcePlay: true);
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MeatGrinder.instance.MeatToss(e.beat, e["bacon"], e["tackReaction"], e["tackReactionBeats"], e["bossReaction"], e["bossReactionBeats"]);
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},
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inactiveFunction = delegate {
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SoundByte.PlayOneShotGame("meatGrinder/toss", forcePlay: true);
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MeatGrinder.QueueMeatToss(eventCaller.currentEntity);
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},
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defaultLength = 2f,
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priority = 2,
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parameters = new List<Param>()
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{
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new Param("bacon", false, "Bacon Ball", "Toggle if a bacon ball should be thrown instead of the typical dark meat"),
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}.Concat(reactionParams).ToList(), // doing this because i want these params to always be the same
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},
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new GameAction("StartInterval", "Start Interval")
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{
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defaultLength = 4f,
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resizable = true,
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preFunction = delegate
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{
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var e = eventCaller.currentEntity;
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MeatGrinder.PreInterval(e.beat, e.length, e["auto"]);
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},
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parameters = new List<Param>()
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{
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new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
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},
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preFunctionLength = 1
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},
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new GameAction("MeatCall", "Meat Call")
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{
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inactiveFunction = delegate { SoundByte.PlayOneShotGame("meatGrinder/signal", forcePlay: true); },
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defaultLength = 0.5f,
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priority = 2,
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preFunctionLength = 1f,
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parameters = reactionParams,
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},
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new GameAction("passTurn", "Pass Turn")
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{
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preFunction = delegate { MeatGrinder.PrePassTurn(eventCaller.currentEntity.beat); },
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preFunctionLength = 1
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},
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new GameAction("expressions", "Expressions")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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MeatGrinder.instance.DoExpressions(e["tackExpression"], e["bossExpression"]);
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},
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parameters = new List<Param>() {
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new Param("tackExpression", MeatGrinder.TackExpressions.Content, "Tack", "Set the expression Tack will display."),
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new Param("bossExpression", MeatGrinder.BossExpressions.None, "Boss", "Set the expression Boss will display."),
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}
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},
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new GameAction("cartGuy", "Cart Guy")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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MeatGrinder.instance.CartGuy(e.beat, e.length, e["spider"], e["direction"], e["ease"]);
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},
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resizable = true,
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defaultLength = 16,
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parameters = new List<Param>() {
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new Param("spider", false, "On Phone", "Toggle if Cart Guy should be on his phone."),
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new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "Set the direction the cart will be moved to."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
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}
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},
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new GameAction("gears", "Gears")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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MeatGrinder.instance.ChangeGears(e.beat, e.length, e["ease"], e["speed"]);
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},
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resizable = true,
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defaultLength = 1,
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parameters = new List<Param>() {
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new Param("speed", new EntityTypes.Float(0, 10, 1), "Speed", "Set the speed of the gears."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action"),
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}
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},
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},
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new List<string>() { "pco", "normal", "repeat" },
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"pcomeat", "en",
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new List<string>() { },
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chronologicalSortKey: 20220513
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Jukebox;
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using Scripts_MeatGrinder;
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public class MeatGrinder : Minigame
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{
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private static List<QueuedInterval> queuedIntervals = new();
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private struct QueuedInterval
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{
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public double beat;
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public float length;
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public bool autoPassTurn;
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}
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public struct UpdateEasing
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{
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public double beat;
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public float length;
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public Util.EasingFunction.Ease ease;
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}
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public struct Reaction
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{
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public int expression;
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public double beat;
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public Reaction(int expression, double beat)
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{
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this.expression = expression;
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this.beat = beat;
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}
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}
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// private static List<RiqEntity> queuedMeats = new();
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[Header("Objects")]
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public GameObject MeatBase;
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public ParticleSystem MeatSplash;
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[SerializeField] Transform[] Gears;
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[Header("Animators")]
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public Animator BossAnim;
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public Animator TackAnim;
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[SerializeField] Animator CartGuyParentAnim;
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[SerializeField] Animator CartGuyAnim;
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[Header("Variables")]
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private bool bossBop = true;
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public bool bossAnnoyed = false;
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private UpdateEasing cartEase;
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private bool cartPhone = false;
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private string cartDir = "Left";
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private UpdateEasing gearEase;
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private float oldGearSpeed = 1;
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private float newGearSpeed = 1;
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private const string sfxName = "meatGrinder/";
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public static MeatGrinder instance;
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public enum TackExpressions
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{
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None,
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Content,
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Smug,
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Wonder,
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}
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public enum BossExpressions
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{
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None,
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Eyebrow,
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Scared,
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}
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public enum CartGuyDirection
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{
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Right,
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Left,
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}
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protected static bool IA_PadAny(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
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}
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public static PlayerInput.InputAction InputAction_Press =
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new("PcoMeatPress", new int[] { IAPressCat, IAPressCat, IAPressCat },
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IA_PadAny, IA_TouchBasicPress, IA_BatonBasicPress);
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private void Awake()
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{
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instance = this;
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SetupBopRegion("meatGrinder", "bop", "bossBop");
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MeatBase.SetActive(false);
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}
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private void Update()
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{
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var cond = Conductor.instance;
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if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press))
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{
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TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f);
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TackAnim.SetBool("tackMeated", false);
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SoundByte.PlayOneShotGame("meatGrinder/whiff");
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bossAnnoyed = false;
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}
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if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true);
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if (passedTurns.Count > 0)
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{
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foreach (double pass in passedTurns)
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{
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PassTurnStandalone(pass);
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}
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passedTurns.Clear();
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}
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var currentGearSpeed = newGearSpeed;
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if (gearEase.length != 0)
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{
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float normalizedBeat = cond.GetPositionFromBeat(gearEase.beat, gearEase.length);
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Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(gearEase.ease);
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currentGearSpeed = func(oldGearSpeed, newGearSpeed, normalizedBeat);
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if (normalizedBeat >= 1) gearEase.length = 0;
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}
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if (cartEase.length != 0)
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{
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float normalizedBeat = cond.GetPositionFromBeat(cartEase.beat, cartEase.length);
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Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cartEase.ease);
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float newPos = func(0f, 1f, normalizedBeat);
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CartGuyParentAnim.DoNormalizedAnimation($"Move{cartDir}", newPos);
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if (normalizedBeat >= 1) cartEase.length = 0;
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}
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CartGuyParentAnim.gameObject.SetActive(cartEase.length != 0);
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if (cond.isPlaying && !cond.isPaused)
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{
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foreach (Transform gear in Gears)
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{
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double newZ = Time.deltaTime * currentGearSpeed * 50 * (gear.name == "Big" ? -1 : 1) / cond.pitchedSecPerBeat;
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gear.Rotate(new Vector3(0, 0, (float)newZ));
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}
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}
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if (cond.isPlaying)
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{
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MeatSplash.Play();
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}
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else if (cond.isPaused)
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{
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MeatSplash.Pause();
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}
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else
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{
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MeatSplash.Stop();
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}
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}
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public override void OnLateBeatPulse(double beat)
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{
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if (!BossAnim.IsPlayingAnimationNames("BossCall", "BossSignal", "BossScared") && BeatIsInBopRegion(beat))
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{
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BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
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}
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if (CartGuyParentAnim.gameObject.activeSelf)
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{
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// Debug.Log(cartPhone ? "PhoneBop" : "Bop");
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if (cartPhone)
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{
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CartGuyAnim.DoScaledAnimationAsync("PhoneBop", 0.5f);
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}
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else
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{
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CartGuyAnim.DoScaledAnimationAsync("Bop", 0.5f);
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}
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}
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}
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public override void OnGameSwitch(double beat)
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{
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if (queuedIntervals.Count > 0)
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{
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foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length, beat, interval.autoPassTurn);
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queuedIntervals.Clear();
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}
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// if (queuedMeats.Count > 0)
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// {
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// foreach (var meat in queuedMeats) MeatToss(meat.beat, meat["bacon"], meat["tackReaction"], meat["tackReactionBeats"], meat["bossReaction"], meat["bossReactionBeats"]);
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// queuedMeats.Clear();
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// }
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OnPlay(beat);
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}
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public override void OnPlay(double beat)
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{
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List<RiqEntity> allEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == "meatGrinder");
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RiqEntity cg = allEntities.Find(c => c.datamodel == "meatGrinder/cartGuy");
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if (cg != null)
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{
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CartGuy(cg.beat, cg.length, cg["spider"], cg["direction"], cg["ease"]);
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}
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RiqEntity gr = allEntities.Find(c => c.datamodel == "meatGrinder/gears");
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if (gr != null)
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{
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ChangeGears(gr.beat, gr.length, gr["ease"], gr["speed"]);
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}
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List<RiqEntity> meats = allEntities.FindAll(c => c.datamodel == "meatGrinder/MeatToss" && beat > c.beat && beat < c.beat + 1);
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foreach (var meat in meats)
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{
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MeatToss(meat.beat, meat["bacon"], meat["tackReaction"], meat["tackReactionBeats"], meat["bossReaction"], meat["bossReactionBeats"]);
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}
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}
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private List<RiqEntity> GetRelevantMeatCallsBetweenBeat(double beat, double endBeat)
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{
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return EventCaller.GetAllInGameManagerList("meatGrinder", new string[] { "MeatCall" }).FindAll(x => x.beat >= beat && x.beat < endBeat);
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}
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public void Bop(double beat, double length, bool doesBop, bool autoBop)
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{
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bossBop = autoBop;
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if (doesBop)
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{
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var actions = new List<BeatAction.Action>();
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for (int i = 0; i < length; i++)
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{
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actions.Add(new BeatAction.Action(beat + i, delegate
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{
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if (!BossAnim.IsPlayingAnimationNames("BossCall", "BossSignal"))
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{
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BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
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}
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}));
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}
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BeatAction.New(instance, actions);
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}
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}
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public void DoExpressions(int tackExpression, int bossExpression = 0)
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{
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if (tackExpression != (int)TackExpressions.None)
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{
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string tackAnim = ((TackExpressions)tackExpression).ToString();
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TackAnim.DoScaledAnimationAsync("Tack" + tackAnim, 0.5f);
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}
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if (bossExpression != (int)BossExpressions.None)
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{
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string bossAnim = ((BossExpressions)bossExpression).ToString();
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BossAnim.DoScaledAnimationAsync("Boss" + bossAnim, 0.5f);
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}
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}
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public void CartGuy(double beat, float length, bool spider, int direction, int ease)
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{
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cartPhone = spider;
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cartDir = direction == 0 ? "Right" : "Left";
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if (cartPhone)
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{
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CartGuyAnim.Play("Phone", 0, 0);
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}
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cartEase = new()
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{
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beat = beat,
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length = length,
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ease = (Util.EasingFunction.Ease)ease,
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};
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}
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public void ChangeGears(double beat, float length, int ease, float speed)
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{
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gearEase = new()
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{
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beat = beat,
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length = length,
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ease = (Util.EasingFunction.Ease)ease,
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};
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oldGearSpeed = newGearSpeed;
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newGearSpeed = speed;
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}
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public static void PreInterval(double beat, float length, bool autoPassTurn)
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{
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SoundByte.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true);
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if (GameManager.instance.currentGame == "meatGrinder")
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{
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instance.StartInterval(beat, length, beat, autoPassTurn);
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}
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else
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{
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queuedIntervals.Add(new QueuedInterval()
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{
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beat = beat,
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length = length,
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autoPassTurn = autoPassTurn
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});
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}
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}
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public void StartInterval(double beat, float length, double gameSwitchBeat, bool autoPassTurn)
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{
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List<BeatAction.Action> actions = new() {
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new(beat - 1, delegate { if (Conductor.instance.songPositionInBeatsAsDouble < beat) BossAnim.DoScaledAnimationFromBeatAsync("BossSignal", 0.5f, beat - 1); }),
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};
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var allCallEvents = GetRelevantMeatCallsBetweenBeat(beat, beat + length);
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allCallEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
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for (int i = 0; i < allCallEvents.Count; i++)
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{
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double eventBeat = allCallEvents[i].beat;
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if (eventBeat >= gameSwitchBeat)
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{
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actions.Add(new BeatAction.Action(eventBeat, delegate
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{
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BossAnim.DoScaledAnimationAsync("BossCall", 0.5f);
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SoundByte.PlayOneShotGame("meatGrinder/signal");
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}));
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}
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}
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BeatAction.New(this, actions);
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if (autoPassTurn)
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{
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PassTurn(beat + length, beat, length, allCallEvents);
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}
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}
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public static void QueueMeatToss(RiqEntity entity)
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{
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// queuedMeats.Add(entity);
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}
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public void MeatToss(double beat, bool bacon, int tackReaction, float tackReactionBeats, int bossReaction, float bossReactionBeats)
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{
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Meat meat = Instantiate(MeatBase, transform).GetComponent<Meat>();
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meat.gameObject.SetActive(true);
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meat.startBeat = beat;
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meat.meatType = bacon ? Meat.MeatType.BaconBall : Meat.MeatType.DarkMeat;
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meat.tackReaction = new Reaction(tackReaction, tackReactionBeats);
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meat.bossReaction = new Reaction(bossReaction, bossReactionBeats);
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// meat.reaction = reaction;
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}
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public static void PrePassTurn(double beat)
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{
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if (GameManager.instance.currentGame == "meatGrinder")
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{
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instance.PassTurnStandalone(beat);
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}
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|
else
|
|
{
|
|
passedTurns.Add(beat);
|
|
}
|
|
}
|
|
|
|
private static List<double> passedTurns = new();
|
|
|
|
private void PassTurnStandalone(double beat)
|
|
{
|
|
var lastInterval = EventCaller.GetAllInGameManagerList("meatGrinder", new string[] { "StartInterval" }).FindLast(x => x.beat <= beat);
|
|
if (lastInterval != null) PassTurn(beat, lastInterval.beat, lastInterval.length);
|
|
}
|
|
|
|
private void PassTurn(double beat, double intervalBeat, float intervalLength, List<RiqEntity> allCallEvents = null)
|
|
{
|
|
if (allCallEvents == null)
|
|
{
|
|
allCallEvents = GetRelevantMeatCallsBetweenBeat(intervalBeat, intervalBeat + intervalLength);
|
|
allCallEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
}
|
|
List<BeatAction.Action> meatCalls = new();
|
|
for (int i = 0; i < allCallEvents.Count; i++)
|
|
{
|
|
double relativeBeat = allCallEvents[i].beat - intervalBeat;
|
|
var tackReaction = new Reaction(allCallEvents[i]["tackReaction"], allCallEvents[i]["tackReactionBeats"]);
|
|
var bossReaction = new Reaction(allCallEvents[i]["bossReaction"], allCallEvents[i]["bossReactionBeats"]);
|
|
meatCalls.Add(new BeatAction.Action(beat + relativeBeat - 1, delegate
|
|
{
|
|
Meat meat = Instantiate(MeatBase, transform).GetComponent<Meat>();
|
|
meat.gameObject.SetActive(true);
|
|
meat.startBeat = beat + relativeBeat - 1;
|
|
meat.meatType = Meat.MeatType.LightMeat;
|
|
meat.tackReaction = tackReaction;
|
|
meat.bossReaction = bossReaction;
|
|
}));
|
|
}
|
|
BeatAction.New(this, meatCalls);
|
|
}
|
|
}
|
|
} |