HeavenStudio/Assets/Scripts/Util/Jukebox.cs
2022-01-20 20:24:30 -05:00

68 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Util
{
public class Jukebox
{
public enum AudioType
{
OGG,
WAV
}
/// <summary>
/// This is me just idiot-proofing.
/// </summary>
public static void BasicCheck()
{
if (FindJukebox() == null)
{
GameObject Jukebox = new GameObject("Jukebox");
Jukebox.AddComponent<AudioSource>();
Jukebox.tag = "Jukebox";
}
}
public static GameObject FindJukebox()
{
if (GameObject.FindGameObjectWithTag("Jukebox") != null)
return GameObject.FindGameObjectWithTag("Jukebox");
else
return null;
}
public static void SetVolume(float volume)
{
BasicCheck();
FindJukebox().GetComponent<AudioSource>().volume = volume;
}
public static void PlayOneShot(string name, float beat = -1)
{
GameObject oneShot = new GameObject("oneShot");
AudioSource audioSource = oneShot.AddComponent<AudioSource>();
audioSource.playOnAwake = false;
Sound snd = oneShot.AddComponent<Sound>();
AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}");
snd.clip = clip;
snd.beat = beat;
// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
GameManager.instance.SoundObjects.Add(oneShot);
}
public static void PlayOneShotGame(string name, float beat = -1)
{
if (GameManager.instance.currentGame == name.Split('/')[0])
{
PlayOneShot($"games/{name}", beat);
}
}
}
}