HeavenStudio/Assets/Scripts/Games/TapTrial/TapTrial.cs
Mytiaoga 4f08887078 First Contact & Tap Trial
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable

Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00

209 lines
8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class AgbTapLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("tapTrial", "Tap Trial \n<color=#eb5454>[WIP don't use]</color>", "93ffb3", false, false, new List<GameAction>()
{
new GameAction("bop", delegate { TapTrial.instance.Bop(eventCaller.currentEntity.toggle); }, .5f, false, new List<Param>()
{
new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
}),
new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false),
new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false),
new GameAction("jump tap", delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
new GameAction("final jump tap", delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
});
}
}
}
namespace HeavenStudio.Games
{
using Scripts_TapTrial;
public class TapTrial : Minigame
{
[Header("References")]
public TapTrialPlayer player;
public GameObject tap;
[SerializeField] List<Animator> monkeys;
bool goBop;
float lastReportedBeat = 0f;
public static TapTrial instance { get; set; }
private void Awake()
{
instance = this;
}
private void Update()
{
if (goBop)
{
if (Conductor.instance.ReportBeat(ref lastReportedBeat))
{
monkeys[0].Play("Bop", 0, 0);
monkeys[1].Play("Bop", 0, 0);
}
else if (Conductor.instance.songPositionInBeats < lastReportedBeat)
{
lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
}
}
}
public void Bop(bool isBopping)
{
if (isBopping)
{
goBop = true;
}
else
{
goBop = false;
}
}
public void Tap(float beat)
{
Jukebox.PlayOneShotGame("tapTrial/ook");
player.anim.Play("TapPrepare", 0, 0);
//Monkey Tap Prepare Anim
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { monkeys[0].Play("TapPrepare"); }),
new BeatAction.Action(beat, delegate { monkeys[1].Play("TapPrepare"); }),
new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("Tap"); }),
new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("Tap"); }),
});
//CreateTap(beat);
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
}
public void OnTap(PlayerActionEvent caller, float beat)
{
Jukebox.PlayOneShotGame("tapTrial/tap");
player.anim.Play("Tap", 0, 0);
}
public void OnDoubleTap(PlayerActionEvent caller, float beat)
{
Jukebox.PlayOneShotGame("tapTrial/tap");
player.anim.Play("DoubleTap", 0, 0);
}
public void OnTapMiss(PlayerActionEvent caller)
{
}
public void OnEmpty(PlayerActionEvent caller)
{
//empty
}
public void DoubleTap(float beat)
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tapTrial/ookook", beat),
new MultiSound.Sound("tapTrial/ookook", beat + 0.5f)
});
player.anim.Play("DoubleTapPrepare", 0, 0);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { monkeys[0].Play("DoubleTapPrepare", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("DoubleTapPrepare_2", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("DoubleTap", 0, 0); }),
new BeatAction.Action(beat + 1.5f, delegate { monkeys[0].Play("DoubleTap", 0, 0); }),
});
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { monkeys[1].Play("DoubleTapPrepare", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("DoubleTapPrepare_2", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("DoubleTap", 0, 0); }),
new BeatAction.Action(beat + 1.5f, delegate { monkeys[1].Play("DoubleTap", 0, 0); }),
});
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
}
public void TripleTap(float beat)
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tapTrial/ooki1", beat),
new MultiSound.Sound("tapTrial/ooki2", beat + 0.5f)
});
//player.anim.Play("PosePrepare", 0, 0);
player.tripleOffset = 0;
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { player.anim.Play("PosePrepare_1", 0, 0);}),
new BeatAction.Action(beat + .5f, delegate { player.anim.Play("PosePrepare_2", 0, 0);}),
});
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { monkeys[0].Play("PostPrepare_1", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("PostPrepare_2", 0, 0); }),
new BeatAction.Action(beat + 2f, delegate { monkeys[0].Play("PostTap", 0, 0); }),
new BeatAction.Action(beat + 2.5f, delegate { monkeys[0].Play("PostTap", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { monkeys[0].Play("PostTap", 0, 0);}),
});
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { monkeys[1].Play("PostPrepare_1", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("PostPrepare_2", 0, 0); }),
new BeatAction.Action(beat + 2f, delegate { monkeys[1].Play("PostTap", 0, 0); }),
new BeatAction.Action(beat + 2.5f, delegate { monkeys[1].Play("PostTap", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { monkeys[1].Play("PostTap", 0, 0);}),
});
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
}
public void JumpTap(float beat)
{
}
public void FinalJumpTap(float beat)
{
}
public void CreateTap(float beat, int type = 0)
{
GameObject _tap = Instantiate(tap);
_tap.transform.parent = tap.transform.parent;
_tap.SetActive(true);
Tap t = _tap.GetComponent<Tap>();
t.startBeat = beat;
t.type = type;
}
}
}