HeavenStudio/Assets/Scripts/Games/KarateMan
minenice55 695f6671fb
Performance Improvements (#173)
* improve performance with new render settings

- fix letterboxing losing camera references

* fin in missing params?

needs testing

* finish default param check

* scale jump animation of fan club spectators

* fix missing references in a karate man method

* more liberal use of Double in conductor

beatkeeping is now absolute instead of being additive

* optimize Conductor more

reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
2022-09-22 22:05:04 -04:00
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KarateMan.cs Performance Improvements (#173) 2022-09-22 22:05:04 -04:00
KarateMan.cs.meta replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
KarateManHitMark.cs hit effect start, kick charge 2022-07-29 22:25:48 -04:00
KarateManHitMark.cs.meta hit effect start, kick charge 2022-07-29 22:25:48 -04:00
KarateManJoe.cs facial expressions for just inputs 2022-08-14 20:47:13 -04:00
KarateManJoe.cs.meta replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
KarateManNoriController.cs finish essential property work 2022-09-03 23:17:17 -04:00
KarateManNoriController.cs.meta start flow bar 2022-08-12 21:06:41 -04:00
KarateManPot.cs improve interaction with some karate man obejcts 2022-08-18 12:12:02 -04:00
KarateManPot.cs.meta replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00