d68e71775a
* Prep stuff * Tweezers now spawn in * Started converting tweezers * I hate <1 beat intervals * Actually nvm * fixed a bug * You can chain intervals now, stack them if you really wanted * Pass turn checks if crhandlerinstance exists * Fixed hairs being deleted by onion switch * Rockers rerewritten * working dough rerewritten
52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace HeavenStudio.Games.Scripts_RhythmTweezers
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{
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public class Hair : MonoBehaviour
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{
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[NonSerialized] public double createBeat;
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public GameObject hairSprite;
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public GameObject stubbleSprite;
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public GameObject missedSprite;
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private RhythmTweezers game;
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private Tweezers tweezers;
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public void StartInput(double beat, double length, Tweezers tweezer)
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{
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game = RhythmTweezers.instance;
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tweezers = tweezer;
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game.ScheduleInput(beat, length, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out);
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}
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public void Ace()
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{
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tweezers.Pluck(true, this);
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tweezers.hitOnFrame++;
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}
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public void NearMiss()
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{
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tweezers.Pluck(false, this);
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tweezers.hitOnFrame++;
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}
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private void Just(PlayerActionEvent caller, float state)
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{
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if (state >= 1f || state <= -1f) {
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NearMiss();
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return;
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}
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Ace();
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}
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private void Miss(PlayerActionEvent caller)
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{
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// this is where perfect challenge breaks
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}
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private void Out(PlayerActionEvent caller) {}
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}
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} |