0552d02207
* air rally assetbundles
rvlbadminton
* blue bear assetbundles
ctrbear
* board meeting assetbundles
rvlrotation
* more board meeting stuff
* built to scale ds assetbundles
ntrassembly
* clappy trio & cheer readers assetbundles
agbclap and rvlbooks
* crop stomp assetbundles
ntrstomp
* dj school adjustment
ntrdj
* dog ninja assetbundles
ntrninja
* double date assetbundles
rvldate
* drumming practice assetbundles
ctrintro
NOTE: the mii system will probably need to be changed if we ever use miistudio
* fireworks & first (second) contact assetbundles
agbexplode and ctrinterpreter
* flipper flop assetbundles
rvlseal
CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE
* fork lifter assetbundles
rvlfork
* glee club assetbundles
ntrchorus
* kitties assetbundles
ctrteppan
* launch party assetbundles
rvlrocket
* lockstep assetbundles
ntrbackbeat
* meat grinder assetbundles
pcomeat
* mr upbeat assetbundles + meat grinder tag change
agboffbeat
* munchy monk assetbundles
ntrshugyo
* octopus machine assetbundles :cherryhappy:
NO SOUND
ntrcork
* Revert "octopus machine assetbundles :cherryhappy:"
This reverts commit a177e9b3c4
.
* quiz show assetbundles
agbquiz
* a lot of games because i forgot to commit
whoops
* im just gonna start doing these commits in bulk
* all assetbundles except octopus machine & tram and pauline
* octopus machine assetbundles
ntrcork
86 lines
3.3 KiB
C#
86 lines
3.3 KiB
C#
using System;
|
|
|
|
public static class AppInfo {
|
|
public const string Version = "0.0.975";
|
|
public static readonly DateTime Date = new DateTime(2023, 05, 28, 15, 45, 42, 208, DateTimeKind.Utc);
|
|
}
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
/// <summary>
|
|
/// Increase Build Number Automatically
|
|
/// </summary>
|
|
public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild
|
|
{
|
|
private static readonly char[] LineDelimiter = {'\n', '\r'};
|
|
|
|
/// <summary> File name where info is stored </summary>
|
|
private const string AppInfoFileName = "AppInfo.cs";
|
|
|
|
public int callbackOrder {
|
|
get { return 0; }
|
|
}
|
|
|
|
void UnityEditor.Build.IPreprocessBuild.OnPreprocessBuild(UnityEditor.BuildTarget target, string path) {
|
|
var scriptPath = GetScriptPath(AppInfoFileName);
|
|
var version = IncVersion();
|
|
var time = DateTime.UtcNow;
|
|
string date = "new DateTime(" + time.ToString("yyyy, MM, dd, HH, mm, ss, fff") + ", DateTimeKind.Utc)";
|
|
|
|
UnityEngine.Debug.LogFormat(
|
|
"OnPreprocessBuild. Modify AppInfo in file={0}, set version={1} and current DateTime",
|
|
scriptPath, version);
|
|
|
|
var text = System.IO.File.ReadAllText(scriptPath);
|
|
text = ReplaceText(text, " Version = ", "\"" + version + "\";");
|
|
text = ReplaceText(text, " Date = ", date + ";");
|
|
System.IO.File.WriteAllText(scriptPath, text);
|
|
}
|
|
|
|
private static string ReplaceText(string text, string field, string newValue) {
|
|
int v1 = text.IndexOf(field, StringComparison.Ordinal);
|
|
int v2 = text.IndexOfAny(LineDelimiter, v1);
|
|
if (v1 < 0 || v2 < 0)
|
|
throw new Exception("Undefined field=" + field);
|
|
return text.Substring(0, v1 + field.Length) + newValue + text.Substring(v2);
|
|
}
|
|
|
|
private static string IncVersion() {
|
|
var bundleVersionSplit = UnityEditor.PlayerSettings.bundleVersion.Split('.');
|
|
int major = 0;
|
|
int minor = 0;
|
|
int subVersion = 0;
|
|
if (bundleVersionSplit.Length >= 1)
|
|
int.TryParse(bundleVersionSplit[0], out major);
|
|
if (bundleVersionSplit.Length >= 2)
|
|
int.TryParse(bundleVersionSplit[1], out minor);
|
|
if (bundleVersionSplit.Length >= 3)
|
|
int.TryParse(bundleVersionSplit[2], out subVersion);
|
|
++subVersion;
|
|
string version = string.Format("{0}.{1}.{2}", major, minor, subVersion);
|
|
var bundleVersionCode = (major * 100000) + (minor * 1000) + subVersion;
|
|
|
|
UnityEditor.PlayerSettings.bundleVersion = version;
|
|
UnityEditor.PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
|
|
UnityEditor.PlayerSettings.macOS.buildNumber = bundleVersionCode.ToString();
|
|
return version;
|
|
}
|
|
|
|
|
|
private static string GetScriptPath(string fileName) {
|
|
var assets = UnityEditor.AssetDatabase.FindAssets(System.IO.Path.GetFileNameWithoutExtension(fileName));
|
|
string scriptPath = null;
|
|
foreach (var asset in assets) {
|
|
var path = UnityEditor.AssetDatabase.GUIDToAssetPath(asset);
|
|
if (path.EndsWith(".cs")) {
|
|
scriptPath = path;
|
|
break;
|
|
}
|
|
}
|
|
if (string.IsNullOrEmpty(scriptPath))
|
|
throw new Exception("No asset file with name '" + AppInfoFileName + "' found");
|
|
|
|
return scriptPath;
|
|
}
|
|
}
|
|
#endif |