.. |
Effect
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
enemy
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
capBop.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
capBop.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
capHidden.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
capHidden.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
capHide.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
capHide.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
capIdle.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
capIdle.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
capShow.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
capShow.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
Captain.controller
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
Captain.controller.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
capTalk.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
capTalk.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
Effect.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
enemy.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
gateHidden.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
gateHidden.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
gateOpen1.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
gateOpen1.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
gateOpen2.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
gateOpen2.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
gateOpen3.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
gateOpen3.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
gateShow.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
gateShow.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
IntroGate.controller
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
IntroGate.controller.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
laser.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
laser.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
laser.controller
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
laser.controller.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
monitorHidden.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
monitorHidden.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
MonitorHolder.controller
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
MonitorHolder.controller.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
monitorIdle.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
monitorIdle.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
monitorIdle2.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
monitorIdle2.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
monitorIn.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
monitorIn.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
monitorOut.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
monitorOut.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
ship.controller
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
ship.controller.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
shipDamage.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
shipDamage.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
shipIdle.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
shipIdle.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
shipShoot.anim
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |
shipShoot.anim.meta
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Shoot-'em-up (#796)
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2024-03-25 01:41:51 +00:00 |