..
Head
facial expressions
2022-08-05 22:37:06 -04:00
BackHand.anim
facial expressions
2022-08-05 22:37:06 -04:00
BackHand.anim.meta
combo input
2022-07-28 22:09:48 -04:00
Beat.anim
facial expressions
2022-08-05 22:37:06 -04:00
Beat.anim.meta
start karate man redo
2022-07-26 11:37:02 -04:00
Head.meta
facial expressions
2022-08-05 22:37:06 -04:00
Jab.anim
facial expressions
2022-08-05 22:37:06 -04:00
Jab.anim.meta
start karate man redo
2022-07-26 11:37:02 -04:00
KarateMan.controller
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
KarateMan.controller.meta
start karate man redo
2022-07-26 11:37:02 -04:00
LowJab.anim
facial expressions
2022-08-05 22:37:06 -04:00
LowJab.anim.meta
combo input
2022-07-28 22:09:48 -04:00
LowKick.anim
facial expressions
2022-08-05 22:37:06 -04:00
LowKick.anim.meta
combo input
2022-07-28 22:09:48 -04:00
LowKickMiss.anim
joe prepare animation
2022-08-07 19:40:06 -04:00
LowKickMiss.anim.meta
combo input
2022-07-28 22:09:48 -04:00
ManCharge.anim
facial expressions
2022-08-05 22:37:06 -04:00
ManCharge.anim.meta
create classes
2022-07-27 18:35:18 -04:00
ManKick.anim
facial expressions
2022-08-05 22:37:06 -04:00
ManKick.anim.meta
create classes
2022-07-27 18:35:18 -04:00
NoPose.anim
facial expressions
2022-08-05 22:37:06 -04:00
NoPose.anim.meta
start karate man redo
2022-07-26 11:37:02 -04:00
Straight.anim
facial expressions
2022-08-05 22:37:06 -04:00
Straight.anim.meta
create classes
2022-07-27 18:35:18 -04:00
ToReady.anim
facial expressions
2022-08-05 22:37:06 -04:00
ToReady.anim.meta
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
UpperCut.anim
facial expressions
2022-08-05 22:37:06 -04:00
UpperCut.anim.meta
fully functional combo, several object types
2022-07-29 12:18:17 -04:00