99 lines
3.2 KiB
C#
99 lines
3.2 KiB
C#
using HeavenStudio.Util;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_AgbNightWalk
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{
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public class AgbPlatform : MonoBehaviour
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{
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public enum PlatformType
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{
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Flower = 1,
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Lollipop = 2,
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Umbrella = 3
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}
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private double startBeat;
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private double endBeat;
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[NonSerialized] public AgbPlatformHandler handler;
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private Animator anim;
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private AgbNightWalk game;
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private PlatformType type = PlatformType.Flower;
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private float additionalHeight = 0f;
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private int additionalHeightInUnits = 0;
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private int lastAdditionalHeightInUnits = 0;
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[SerializeField] private GameObject platform;
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public void StartInput(double beat, double hitBeat)
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{
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if (game == null) game = AgbNightWalk.instance;
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lastAdditionalHeightInUnits = game.FindHeightUnitsAtBeat(hitBeat);
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additionalHeightInUnits = game.FindHeightUnitsAtBeat(hitBeat + 1);
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additionalHeight = lastAdditionalHeightInUnits * handler.heightAmount;
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platform.SetActive(lastAdditionalHeightInUnits == additionalHeightInUnits);
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startBeat = beat;
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endBeat = hitBeat;
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if (startBeat < endBeat)
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{
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AgbNightWalk.instance.ScheduleInput(startBeat, endBeat - startBeat, InputType.STANDARD_DOWN, Just, Miss, Empty);
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}
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}
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private void Awake()
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{
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game = AgbNightWalk.instance;
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anim = GetComponent<Animator>();
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Update();
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}
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private void Update()
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{
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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float normalizedBeat = cond.GetPositionFromBeat(startBeat, endBeat - startBeat);
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float newPosX = Mathf.LerpUnclamped(handler.playerXPos + (float)((endBeat - startBeat) * handler.platformDistance), handler.playerXPos, normalizedBeat);
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transform.localPosition = new Vector3(newPosX, handler.defaultYPos + additionalHeight);
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if (cond.songPositionInBeats > endBeat + (handler.platformCount * 0.5f))
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{
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ResetInput();
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}
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}
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}
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private void ResetInput()
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{
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double newStartBeat = endBeat + (handler.platformCount * 0.5f);
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anim.Play("Idle", 0, 0);
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StartInput(newStartBeat, newStartBeat + (handler.platformCount * 0.5f));
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}
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private void Just(PlayerActionEvent caller, float state)
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{
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handler.RaiseHeight(Conductor.instance.songPositionInBeats, lastAdditionalHeightInUnits, additionalHeightInUnits);
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game.playYan.Jump(Conductor.instance.songPositionInBeats);
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if (state >= 1 || state <= -1)
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{
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return;
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}
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SoundByte.PlayOneShotGame("nightWalkAgb/jump" + (int)type);
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anim.DoScaledAnimationAsync("Flower", 0.5f);
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}
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private void Miss(PlayerActionEvent caller)
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{
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}
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private void Empty(PlayerActionEvent caller) { }
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}
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}
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