HeavenStudio/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
2024-02-04 15:19:56 +01:00

504 lines
17 KiB
C#

using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
using Jukebox;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class CtrLumBEARjackLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("lumbearjack", "LumBEARjack", "ffffff", false, false, new List<GameAction>()
{
new("bop", "Bop")
{
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.Bop(e.beat, e.length, (LumBEARjack.WhoBops)e["bop"]);
},
resizable = true,
parameters = new()
{
new("bop", LumBEARjack.WhoBops.Both, "Bop"),
new("auto", LumBEARjack.WhoBops.None, "Bop (Auto)")
}
},
new("small", "Small Object")
{
preFunction = delegate
{
var e = eventCaller.currentEntity;
if (!e["sound"]) return;
LumBEARjack.SmallObjectSound(e.beat, e.length, (LumBEARjack.SmallType)e["type"]);
},
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.SpawnSmallObject(e.beat, e.length, (LumBEARjack.SmallType)e["type"]);
},
defaultLength = 3,
parameters = new()
{
new("type", LumBEARjack.SmallType.log, "Type"),
new("sound", true, "Cue Sound")
}
},
new("big", "Big Object")
{
preFunction = delegate
{
var e = eventCaller.currentEntity;
if (!e["sound"]) return;
LumBEARjack.BigObjectSound(e.beat, e.length, (LumBEARjack.BigType)e["type"]);
},
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.SpawnBigObject(e.beat, e.length, (LumBEARjack.BigType)e["type"]);
},
defaultLength = 4,
parameters = new()
{
new("type", LumBEARjack.BigType.log, "Type"),
new("sound", true, "Cue Sound")
}
},
new("huge", "Huge Object")
{
preFunction = delegate
{
var e = eventCaller.currentEntity;
if (!e["sound"]) return;
LumBEARjack.HugeObjectSound(e.beat, e.length, (LumBEARjack.HugeType)e["type"]);
},
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.SpawnHugeObject(e.beat, e.length, (LumBEARjack.HugeType)e["type"]);
},
defaultLength = 6,
parameters = new()
{
new("type", LumBEARjack.HugeType.log, "Type"),
new("sound", true, "Cue Sound")
}
},
new("sigh", "Rest")
{
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.RestBear(e["instant"], e["sound"]);
},
defaultLength = 4,
parameters = new()
{
new("instant", false, "Instant"),
new("sound", true, "Sound")
}
},
// Stretchable Objects
new("smallS", "Small Object (Stretchable)")
{
preFunction = delegate
{
var e = eventCaller.currentEntity;
if (!e["sound"]) return;
LumBEARjack.SmallObjectSound(e.beat, e.length, (LumBEARjack.SmallType)e["type"]);
},
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.SpawnSmallObject(e.beat, e.length, (LumBEARjack.SmallType)e["type"]);
},
defaultLength = 3,
parameters = new()
{
new("type", LumBEARjack.SmallType.log, "Type"),
new("sound", true, "Cue Sound")
},
resizable = true
},
new("bigS", "Big Object (Stretchable)")
{
preFunction = delegate
{
var e = eventCaller.currentEntity;
if (!e["sound"]) return;
LumBEARjack.BigObjectSound(e.beat, e.length, (LumBEARjack.BigType)e["type"]);
},
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.SpawnBigObject(e.beat, e.length, (LumBEARjack.BigType)e["type"]);
},
defaultLength = 4,
parameters = new()
{
new("type", LumBEARjack.BigType.log, "Type"),
new("sound", true, "Cue Sound")
},
resizable = true
},
new("hugeS", "Huge Object (Stretchable)")
{
preFunction = delegate
{
var e = eventCaller.currentEntity;
if (!e["sound"]) return;
LumBEARjack.HugeObjectSound(e.beat, e.length, (LumBEARjack.HugeType)e["type"]);
},
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.SpawnHugeObject(e.beat, e.length, (LumBEARjack.HugeType)e["type"]);
},
defaultLength = 6,
parameters = new()
{
new("type", LumBEARjack.HugeType.log, "Type"),
new("sound", true, "Cue Sound")
},
resizable = true
},
}
);
}
}
}
namespace HeavenStudio.Games
{
using HeavenStudio.Games.Scripts_LumBEARjack;
public class LumBEARjack : Minigame
{
public enum SmallType
{
log,
can,
bat,
broom
}
public enum BigType
{
log
}
public enum HugeType
{
log,
freezer,
peach
}
public enum WhoBops
{
Both = 0,
Bear = 1,
Cats = 2,
None = 3
}
[Header("Components")]
[SerializeField] private LBJBear _bear;
[SerializeField] private LBJSmallObject _smallObjectPrefab;
[SerializeField] private LBJBigObject _bigObjectPrefab;
[SerializeField] private LBJHugeObject _hugeObjectPrefab;
private List<double> _bearNoBopBeats = new();
public static LumBEARjack instance;
private void Awake()
{
instance = this;
SetupBopRegion("lumbearjack", "bop", "auto", false);
}
#region Update
private void Update()
{
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
{
_bear.SwingWhiff();
}
}
#endregion
#region Spawn Objects
public void SpawnSmallObject(double beat, double length, SmallType type, double startUpBeat = -1)
{
BeatAction.New(this, new()
{
new(beat + (length / 3), delegate
{
LBJSmallObject spawnedObject = Instantiate(_smallObjectPrefab, transform);
spawnedObject.Init(_bear, beat, length, type, startUpBeat);
})
});
}
public void SpawnBigObject(double beat, double length, BigType type, double startUpBeat = -1)
{
BeatAction.New(this, new()
{
new(beat + (length / 4), delegate
{
LBJBigObject spawnedObject = Instantiate(_bigObjectPrefab, transform);
spawnedObject.Init(_bear, beat, length, type, startUpBeat);
})
});
}
public void SpawnHugeObject(double beat, double length, HugeType type, double startUpBeat = -1)
{
BeatAction.New(this, new()
{
new(beat + (length / 6), delegate
{
LBJHugeObject spawnedObject = Instantiate(_hugeObjectPrefab, transform);
spawnedObject.Init(_bear, beat, length, type, startUpBeat);
})
});
}
#endregion
#region StartUp Methods
public override void OnGameSwitch(double beat)
{
PersistObjects(beat);
HandleBops(beat);
}
public override void OnPlay(double beat)
{
PersistObjects(beat);
HandleBops(beat);
}
private void PersistObjects(double beat)
{
List<RiqEntity> allEligibleEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }).FindAll(x => x.beat < beat && x.beat + x.length > beat);
for (int i = 0; i < allEligibleEvents.Count; i++)
{
var e = allEligibleEvents[i];
switch (e.datamodel.Split(1))
{
case "small":
case "smallS":
SmallObjectSound(e.beat, e.length, (SmallType)e["type"], beat);
SpawnSmallObject(e.beat, e.length, (SmallType)e["type"], beat);
break;
case "big":
case "bigS":
BigObjectSound(e.beat, e.length, (BigType)e["type"], beat);
SpawnBigObject(e.beat, e.length, (BigType)e["type"], beat);
break;
case "huge":
case "hugeS":
HugeObjectSound(e.beat, e.length, (HugeType)e["type"], beat);
SpawnHugeObject(e.beat, e.length, (HugeType)e["type"], beat);
break;
}
}
}
private void HandleBops(double beat)
{
List<RiqEntity> allCutEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" });
for (int i = 0; i < allCutEvents.Count; i++)
{
var e = allCutEvents[i];
switch (e.datamodel.Split(1))
{
case "small":
case "smallS":
_bearNoBopBeats.Add(e.beat + (e.length / 3 * 2));
if ((SmallType)e["type"] != SmallType.log) _bearNoBopBeats.Add(e.beat + e.length);
break;
case "big":
case "bigS":
_bearNoBopBeats.Add(e.beat + (e.length / 4 * 2));
_bearNoBopBeats.Add(e.beat + (e.length / 4 * 3));
break;
case "huge":
case "hugeS":
_bearNoBopBeats.Add(e.beat + (e.length / 6 * 2));
_bearNoBopBeats.Add(e.beat + (e.length / 6 * 3));
_bearNoBopBeats.Add(e.beat + (e.length / 6 * 4));
_bearNoBopBeats.Add(e.beat + (e.length / 6 * 5));
break;
}
}
List<RiqEntity> allEligibleBops = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "bop" }).FindAll(x => x.beat < beat && x.beat + x.length > beat);
foreach (var e in allEligibleBops)
{
Bop(e.beat, e.length, (WhoBops)e["bop"], beat);
}
}
#endregion
#region Bop
public override void OnLateBeatPulse(double beat)
{
switch ((WhoBops)BeatIsInBopRegionInt(beat))
{
case WhoBops.Both:
if (!_bearNoBopBeats.Contains(beat)) _bear.Bop();
break;
case WhoBops.Bear:
if (!_bearNoBopBeats.Contains(beat)) _bear.Bop();
break;
case WhoBops.Cats:
break;
default:
break;
}
}
public void Bop(double beat, float length, WhoBops who, double startUpBeat = -1)
{
if (who == WhoBops.None) return;
List<BeatAction.Action> actions = new();
for (int i = 0; i < length; i++)
{
if (beat + i < startUpBeat) continue;
actions.Add(new(beat + i, delegate
{
switch (who)
{
case WhoBops.Both:
_bear.Bop();
break;
case WhoBops.Bear:
_bear.Bop();
break;
case WhoBops.Cats:
break;
default:
break;
}
}));
}
if (actions.Count > 0) BeatAction.New(this, actions);
}
#endregion
#region PreSounds
public static void SmallObjectSound(double beat, float length, SmallType type, double startUpBeat = -1)
{
List<MultiSound.Sound> sounds = new();
if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat));
if (beat + (length / 3) >= startUpBeat)
{
switch (type)
{
case SmallType.bat:
case SmallType.log:
sounds.Add(new("lumbearjack/smallLogPut", beat + (length / 3)));
break;
case SmallType.can:
sounds.Add(new("lumbearjack/canPut", beat + (length / 3)));
break;
case SmallType.broom:
sounds.Add(new("lumbearjack/broomPut", beat + (length / 3)));
break;
default:
break;
}
}
if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true);
}
public static void BigObjectSound(double beat, float length, BigType type, double startUpBeat = -1)
{
List<MultiSound.Sound> sounds = new();
if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat));
if (beat + (length / 4) >= startUpBeat)
{
switch (type)
{
case BigType.log:
sounds.Add(new("lumbearjack/bigLogPut", beat + (length / 4)));
break;
default:
break;
}
}
if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true);
}
public static void HugeObjectSound(double beat, float length, HugeType type, double startUpBeat = -1)
{
List<MultiSound.Sound> sounds = new();
if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat));
if (beat + (length / 6) >= startUpBeat)
{
switch (type)
{
case HugeType.log:
sounds.Add(new("lumbearjack/hugeLogPut", beat + (length / 6)));
break;
case HugeType.freezer:
sounds.Add(new("lumbearjack/freezerPut", beat + (length / 6)));
break;
case HugeType.peach:
sounds.Add(new("lumbearjack/peachPut", beat + (length / 6)));
break;
default:
break;
}
}
if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true);
}
#endregion
#region Misc
public void RestBear(bool instant, bool sound)
{
_bear.Rest(instant, sound);
}
#endregion
}
}