92962fef26
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.Rendering.PostProcessing;
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using UnityEngine;
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public class XPostProcessingEditorUtility : Editor
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{
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#region Collape Hierarchy相关工具函数
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public static void Collapse(GameObject go, bool collapse)
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{
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if (go == null || go.transform == null)
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{
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return;
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}
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// bail out immediately if the go doesn't have children
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if (go.transform.childCount == 0) return;
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// get a reference to the hierarchy window
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var hierarchy = GetFocusedWindow("Hierarchy");
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// select our go
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SelectObject(go);
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// create a new key event (RightArrow for collapsing, LeftArrow for folding)
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var key = new Event { keyCode = collapse ? KeyCode.RightArrow : KeyCode.LeftArrow, type = EventType.KeyDown };
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// finally, send the window the event
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hierarchy.SendEvent(key);
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}
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public static void SelectObject(Object obj)
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{
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Selection.activeObject = obj;
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}
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public static EditorWindow GetFocusedWindow(string window)
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{
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FocusOnWindow(window);
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return EditorWindow.focusedWindow;
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}
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public static void FocusOnWindow(string window)
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{
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EditorApplication.ExecuteMenuItem("Window/" + window);
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}
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#endregion
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public static readonly string DISPLAY_TITLE_PREFIX = "X-" ;
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public static string GetEnumName(SerializedParameterOverride prop)
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{
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return " (" + prop.value.enumDisplayNames[prop.value.intValue] + ")";
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}
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public static string GetEnumNameEX(SerializedParameterOverride prop)
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{
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return ((prop.overrideState.boolValue) ? " (" + prop.value.enumDisplayNames[prop.value.intValue] + ")" : string.Empty);
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}
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[MenuItem("Windows/OpenFrameDebugger %F")]
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public static void OpenFrameDebugger()
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{
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EditorApplication.ExecuteMenuItem("Window/Frame Debugger");
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}
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}
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