326ea3d895
* done i think wahoo * this one too lol
59 lines
2.1 KiB
C#
59 lines
2.1 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.PostProcessing;
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namespace XPostProcessing
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{
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[Serializable]
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[PostProcess(typeof(RapidOldTVVignetteRenderer), PostProcessEvent.AfterStack, "X-PostProcessing/Vignette/RapidOldTVVignette")]
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public class RapidOldTVVignette : PostProcessEffectSettings
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{
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public VignetteTypeParameter vignetteType = new VignetteTypeParameter { value = VignetteType.ClassicMode };
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[Range(0.0f, 5.0f)]
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public FloatParameter vignetteIndensity = new FloatParameter { value = 1f };
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public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) };
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[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
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public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };
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}
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public sealed class RapidOldTVVignetteRenderer : PostProcessEffectRenderer<RapidOldTVVignette>
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{
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private Shader shader;
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private const string PROFILER_TAG = "X-RapidOldTVVignette";
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public override void Init()
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{
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shader = Shader.Find("Hidden/X-PostProcessing/RapidOldTVVignette");
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}
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public override void Release()
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{
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base.Release();
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}
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public override void Render(PostProcessRenderContext context)
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{
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CommandBuffer cmd = context.command;
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PropertySheet sheet = context.propertySheets.Get(shader);
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cmd.BeginSample(PROFILER_TAG);
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sheet.properties.SetFloat("_VignetteIndensity", settings.vignetteIndensity);
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sheet.properties.SetVector("_VignetteCenter", settings.vignetteCenter);
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if (settings.vignetteType.value == VignetteType.ColorMode)
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{
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sheet.properties.SetVector("_VignetteColor", settings.vignetteColor);
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}
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context.command.BlitFullscreenTriangle(context.source, context.destination, sheet, (int)settings.vignetteType.value);
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cmd.EndSample(PROFILER_TAG);
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}
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}
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} |