34 lines
650 B
C#
34 lines
650 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class NtrFillbotsLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("fillbots", "Fillbots", "FFFFFF", false, false, new List<GameAction>()
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{
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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public class Fillbots : Minigame
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{
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public static Fillbots instance;
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private void Awake()
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{
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instance = this;
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}
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}
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}
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