81384fe7fb
* Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
87 lines
2.9 KiB
Plaintext
87 lines
2.9 KiB
Plaintext
ManifestFileVersion: 0
|
|
CRC: 3439164552
|
|
Hashes:
|
|
AssetFileHash:
|
|
serializedVersion: 2
|
|
Hash: dd77521c6af51aacb6f1ea5fdc19bbd1
|
|
TypeTreeHash:
|
|
serializedVersion: 2
|
|
Hash: a60012dadf81e61c9a13d1a8e11bb664
|
|
HashAppended: 0
|
|
ClassTypes:
|
|
- Class: 1
|
|
Script: {instanceID: 0}
|
|
- Class: 4
|
|
Script: {instanceID: 0}
|
|
- Class: 21
|
|
Script: {instanceID: 0}
|
|
- Class: 23
|
|
Script: {instanceID: 0}
|
|
- Class: 28
|
|
Script: {instanceID: 0}
|
|
- Class: 33
|
|
Script: {instanceID: 0}
|
|
- Class: 43
|
|
Script: {instanceID: 0}
|
|
- Class: 48
|
|
Script: {instanceID: 0}
|
|
- Class: 64
|
|
Script: {instanceID: 0}
|
|
- Class: 74
|
|
Script: {instanceID: 0}
|
|
- Class: 83
|
|
Script: {instanceID: 0}
|
|
- Class: 91
|
|
Script: {instanceID: 0}
|
|
- Class: 95
|
|
Script: {instanceID: 0}
|
|
- Class: 96
|
|
Script: {instanceID: 0}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: dbf752ba115326446a543da7b734edb8, type: 3}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: 066a41e004f415b4eb74d5e61a2aadbe, type: 3}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: 35772aee9756b5040ab64a73ebc3f8ae, type: 3}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
|
|
- Class: 114
|
|
Script: {fileID: 11500000, guid: 8654dbb292a4f514e828520d366c7395, type: 3}
|
|
- Class: 115
|
|
Script: {instanceID: 0}
|
|
- Class: 135
|
|
Script: {instanceID: 0}
|
|
- Class: 137
|
|
Script: {instanceID: 0}
|
|
- Class: 212
|
|
Script: {instanceID: 0}
|
|
- Class: 213
|
|
Script: {instanceID: 0}
|
|
SerializeReferenceClassIdentifiers: []
|
|
Assets:
|
|
- Assets/Resources/Sfx/games/rhythmRally/Tonk.ogg
|
|
- Assets/Resources/Models/Games/RhythmRally/materials/stand.png
|
|
- Assets/Resources/Models/Games/RhythmRally/materials/body.png
|
|
- Assets/Resources/Models/Games/RhythmRally/Testing/tutorial_stage.mat
|
|
- Assets/Resources/Models/Games/RhythmRally/paddle.fbx
|
|
- Assets/Resources/Sfx/games/rhythmRally/Serve.ogg
|
|
- Assets/Resources/Sfx/games/rhythmRally/ReturnBounce.ogg
|
|
- Assets/Resources/Models/Games/RhythmRally/materials/ball_trail.mat
|
|
- Assets/Resources/Sfx/games/rhythmRally/Whistle.ogg
|
|
- Assets/Resources/Models/Games/RhythmRally/pingpong_model.dae
|
|
- Assets/Resources/Sfx/games/rhythmRally/ServeBounce.ogg
|
|
- Assets/Resources/Models/Games/RhythmRally/materials/shadow.mat
|
|
- Assets/Resources/Games/rhythmRally.prefab
|
|
- Assets/Resources/Models/Games/RhythmRally/materials/body.mat
|
|
- Assets/Resources/Sfx/games/rhythmRally/Tink.ogg
|
|
- Assets/Resources/Models/Games/RhythmRally/Testing/tutorial_stage.png
|
|
- Assets/Resources/Models/Games/RhythmRally/materials/Ball.mat
|
|
- Assets/Resources/Sfx/games/rhythmRally/Return.ogg
|
|
- Assets/Resources/Models/Games/RhythmRally/Testing/stage_tutorial_model.obj
|
|
- Assets/Resources/Models/Games/RhythmRally/table.fbx
|
|
- Assets/Resources/Models/Games/RhythmRally/materials/net.mat
|
|
- Assets/Resources/Models/Games/RhythmRally/Paddler.controller
|
|
- Assets/Resources/Models/Games/RhythmRally/materials/stand.mat
|
|
- Assets/Resources/Models/Games/RhythmRally/Paddler.fbx
|
|
Dependencies: []
|