HeavenStudio/Assets/Shaders
minenice55 eaba812665
Timing Window Improvements (#199)
* implement a fix for #196

- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset

* update samurai slice ds to new assets

implement near miss feedback

* import new pajama party assets
2023-01-13 23:53:25 -05:00
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ToonShading URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00
CellAnime.shader Various small additions and changes (#105) 2022-06-17 23:31:19 -07:00
CellAnime.shader.meta Various small additions and changes (#105) 2022-06-17 23:31:19 -07:00
CellAnime_Base.mat Various small additions and changes (#105) 2022-06-17 23:31:19 -07:00
CellAnime_Base.mat.meta Various small additions and changes (#105) 2022-06-17 23:31:19 -07:00
CellAnime_Mapped.shader upscaled assets 2022-08-11 17:08:47 -04:00
CellAnime_Mapped.shader.meta upscaled assets 2022-08-11 17:08:47 -04:00
Invert.mat Spaceball pretty much finalized. 2021-12-28 02:38:55 -05:00
Invert.mat.meta Proper namespaces 2021-12-20 20:10:49 -05:00
Invert.shader Better input latency, but not finalized. (weird results on low bpm's) 2021-12-24 18:41:35 -05:00
Invert.shader.meta Proper namespaces 2021-12-20 20:10:49 -05:00
Mapped.shader Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
Mapped.shader.meta Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
ToonShading.meta URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00