8760412bb2
Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did. Time jumping also has been improved by pausing. Dynamic editor themes for custom theme support, however that won't be implemented until later. |
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.. | ||
Enums | ||
OperatingSystems | ||
Properties | ||
Shaders | ||
Anchors.cs | ||
Anchors.cs.meta | ||
Colors.cs | ||
Colors.cs.meta | ||
Common.cs | ||
Common.cs.meta | ||
Enums.meta | ||
Math.cs | ||
Math.cs.meta | ||
OperatingSystems.meta | ||
Pelly.cs | ||
Pelly.cs.meta | ||
Properties.meta | ||
Random.cs | ||
Random.cs.meta | ||
README.md | ||
README.md.meta | ||
RendererExtensions.cs | ||
RendererExtensions.cs.meta | ||
ScreenUtility.cs | ||
ScreenUtility.cs.meta | ||
Shaders.meta | ||
Starpelly.cs | ||
Starpelly.cs.meta | ||
Textures.cs | ||
Textures.cs.meta | ||
Transformer.cs | ||
Transformer.cs.meta | ||
User32.cs | ||
User32.cs.meta | ||
Utils.cs | ||
Utils.cs.meta |
Starpelly
Tools for Unity
Simulates the "A" key press every 0.6 seconds:
using UnityEngine;
using Starpelly.OS;
public class test : MonoBehaviour
{
private float action = 0.0f;
private float period = 0.6f;
private void Start()
{
Application.runInBackground = true;
}
private void Update()
{
if (Time.time > action)
{
action += period;
Windows.KeyPress(Starpelly.KeyCodeWin.KEY_A);
}
}
}