52 lines
915 B
C#
52 lines
915 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using NaughtyBezierCurves;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_MonkeyWatch
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{
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public class MonkeyClicker : MonoBehaviour
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{
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public float rotation;
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[Header("Animators")]
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public Animator anim;
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private MonkeyWatch game;
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private void Awake()
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{
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game = MonkeyWatch.instance;
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}
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private void Start()
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{
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}
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private void Update()
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{
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}
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// animation event
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public void UpdateRotation()
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{
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//var rot = gameObject.transform;
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}
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private void Miss(PlayerActionEvent caller)
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{
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}
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private void Out(PlayerActionEvent caller)
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{
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}
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}
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}
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