HeavenStudio/Assets/Plugins/Starpelly
2022-06-22 12:55:12 -07:00
..
Enums
OperatingSystem Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
Properties
Shaders
Anchors.cs
Anchors.cs.meta
Colors.cs
Colors.cs.meta
Common.cs
Common.cs.meta
Enums.meta
Extensions.cs
Extensions.cs.meta
Math.cs
Math.cs.meta
OperatingSystem.meta Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
OS.cs Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
OS.cs.meta Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
Pelly.cs
Pelly.cs.meta
Properties.meta
Random.cs
Random.cs.meta
README.md
README.md.meta
RendererExtensions.cs
RendererExtensions.cs.meta
ScreenUtility.cs
ScreenUtility.cs.meta
Shaders.meta
Starpelly.cs
Starpelly.cs.meta
Textures.cs
Textures.cs.meta
Transformer.cs
Transformer.cs.meta
Utils.cs
Utils.cs.meta

Starpelly

Tools for Unity

Simulates the "A" key press every 0.6 seconds:

using UnityEngine;

using Starpelly.OS;

public class test : MonoBehaviour
{
    private float action = 0.0f;
    private float period = 0.6f;

    private void Start()
    {
        Application.runInBackground = true;
    }

    private void Update()
    {
        if (Time.time > action)
        {
            action += period;
            Windows.KeyPress(Starpelly.KeyCodeWin.KEY_A);
        }
    }
}