60d29f19c6
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
178 lines
4.7 KiB
C#
178 lines
4.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_CatchyTune
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{
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public class Fruit : MonoBehaviour
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{
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public bool isPineapple;
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public double startBeat;
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public Animator anim;
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public bool side;
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public double barelyStart = 0f;
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public bool smile;
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public float endSmile;
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private string soundText;
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private Minigame.Eligible e = new Minigame.Eligible();
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private CatchyTune game;
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private float beatLength = 4f;
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private void Awake()
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{
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game = CatchyTune.instance;
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e.gameObject = this.gameObject;
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var cond = Conductor.instance;
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var tempo = cond.songBpm;
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var playbackSpeed = cond.musicSource.pitch;
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if (isPineapple) beatLength = 8f;
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if (side)
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{
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transform.localScale = new Vector3(-1f, 1f, 1f);
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}
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anim.DoScaledAnimation("fruit bounce", startBeat, beatLength + (isPineapple ? 1f : 0.5f));
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soundText = "catchyTune/";
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if (side)
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{
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soundText += "right";
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}
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else
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{
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soundText += "left";
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}
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if (isPineapple)
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{
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soundText += "Pineapple";
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}
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else
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{
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soundText += "Orange";
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}
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game.ScheduleInput(startBeat, beatLength, side ? InputType.STANDARD_DOWN : InputType.DIRECTION_DOWN,
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CatchFruit, Miss, WayOff);
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}
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// minenice: note - needs PlayerActionEvent implementation
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private void Update()
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{
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if (barelyStart > 0f)
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{
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anim.DoScaledAnimation("barely", barelyStart, isPineapple ? 2f : 1f);
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}
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else
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{
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anim.DoScaledAnimation("fruit bounce", startBeat, beatLength + (isPineapple ? 4f : 2f));
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}
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}
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public static void PlaySound(double startBeat, bool side, bool isPineapple)
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{
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string soundText = "catchyTune/";
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if (side)
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{
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soundText += "right";
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}
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else
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{
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soundText += "left";
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}
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if (isPineapple)
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{
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soundText += "Pineapple";
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}
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else
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{
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soundText += "Orange";
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}
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MultiSound.Sound[] sound;
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if (isPineapple)
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{
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sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(soundText, startBeat + 2f),
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new MultiSound.Sound(soundText, startBeat + 4f),
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new MultiSound.Sound(soundText, startBeat + 6f)
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};
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}
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else
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{
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sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(soundText, startBeat + 1f),
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new MultiSound.Sound(soundText, startBeat + 2f),
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new MultiSound.Sound(soundText, startBeat + 3f)
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};
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}
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MultiSound.Play(sound, forcePlay: true);
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}
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private void CatchFruit(PlayerActionEvent caller, float state)
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{
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if (state <= -1f || state >= 1f)
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{
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//near miss (barely)
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barelyStart = Conductor.instance.songPositionInBeatsAsDouble;
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game.catchBarely(side);
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// play near miss animation
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anim.DoScaledAnimation("barely", barelyStart, isPineapple ? 2f : 1f);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(barelyStart + (isPineapple ? 2f : 1f), delegate { Destroy(this.gameObject); }),
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});
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}
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else
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{
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SoundByte.PlayOneShotGame(soundText + "Catch");
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game.catchSuccess(side, isPineapple, smile, startBeat + beatLength, endSmile);
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Destroy(this.gameObject);
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}
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}
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private void Miss(PlayerActionEvent caller)
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{
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game.catchMiss(side, isPineapple);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + beatLength + (isPineapple ? 3f : 1.5f), delegate { Destroy(this.gameObject); }),
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});
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}
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private void WayOff(PlayerActionEvent caller) {} // whiffing is handled in the main loop
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}
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}
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