HeavenStudio/Assets/Scripts/Util/StringUtils.cs
minenice55 b1fab52ad9
Integration of Jukebox Library (#451) (#457)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 19:17:06 +00:00

32 lines
904 B
C#

using System.Globalization;
using System.Text.RegularExpressions;
namespace HeavenStudio.Util
{
public static class StringUtils
{
public static string DisplayName(this string name)
{
// "gameName" -> "Game Name"
// "action name" -> "Action Name"
if (!name.Contains(" "))
name = SplitCamelCase(name);
TextInfo textInfo = new CultureInfo("en-US", false).TextInfo;
return textInfo.ToTitleCase(name);
}
// https://stackoverflow.com/a/5796793
public static string SplitCamelCase(this string str)
{
return Regex.Replace(
Regex.Replace(
str,
@"(\P{Ll})(\P{Ll}\p{Ll})",
"$1 $2"
),
@"(\p{Ll})(\P{Ll})",
"$1 $2"
);
}
}
}