b1fab52ad9
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
32 lines
904 B
C#
32 lines
904 B
C#
using System.Globalization;
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using System.Text.RegularExpressions;
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namespace HeavenStudio.Util
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{
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public static class StringUtils
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{
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public static string DisplayName(this string name)
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{
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// "gameName" -> "Game Name"
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// "action name" -> "Action Name"
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if (!name.Contains(" "))
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name = SplitCamelCase(name);
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TextInfo textInfo = new CultureInfo("en-US", false).TextInfo;
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return textInfo.ToTitleCase(name);
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}
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// https://stackoverflow.com/a/5796793
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public static string SplitCamelCase(this string str)
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{
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return Regex.Replace(
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Regex.Replace(
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str,
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@"(\P{Ll})(\P{Ll}\p{Ll})",
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"$1 $2"
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),
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@"(\p{Ll})(\P{Ll})",
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"$1 $2"
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);
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}
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}
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} |