b22de5abdb
* add entity to collapse function, start on new animation thingy im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/ * animation from beat functional, octo machine converted this looks fantastic i can't wait to implement this into more things * better anim function this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D (it no longer iterates through a list twice) |
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.. | ||
PropertyPrefabs | ||
EventParameterManager.cs | ||
EventParameterManager.cs.meta | ||
EventPropertyPrefab.cs | ||
EventPropertyPrefab.cs.meta | ||
GridGameSelector.cs | ||
GridGameSelector.cs.meta | ||
GridGameSelectorGame.cs | ||
GridGameSelectorGame.cs.meta | ||
PropertyPrefabs.meta |