HeavenStudio/Assets
2022-02-24 07:12:19 -07:00
..
Editor Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Materials Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
Plugins Editor: General enum property support. Hex input field functionality for color picker. 2022-02-20 06:31:55 -07:00
Resources BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
Scenes Editor: Song offset! 2022-02-24 07:02:21 -07:00
Scripts Swing variable added to entities. 2022-02-24 07:12:19 -07:00
Shaders BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
Tests
TextMesh Pro
Editor.meta bread2unity started but not really (read desc) 2022-02-09 01:16:16 -05:00
icon.png Branding changes 2022-02-21 20:27:00 -07:00
icon.png.meta
Materials.meta Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
New Lighting Settings.lighting Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
New Lighting Settings.lighting.meta Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Plugins.meta
Resources.meta
RUPRenderer_Outline.asset BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
RUPRenderer_Outline.asset.meta BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
Scenes.meta
Scripts.meta
Shaders.meta
Test.meta
Tests.meta
TextMesh Pro.meta
UniversalRenderPipelineAsset.asset BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
UniversalRenderPipelineAsset.asset.meta
UniversalRenderPipelineAsset_Renderer.asset
UniversalRenderPipelineAsset_Renderer.asset.meta