HeavenStudio/Assets/StreamingAssets/ctrpillow/locale.ko.manifest
minenice55 1dda4f9477
Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00

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ManifestFileVersion: 0
CRC: 3687938859
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: 5d87a5d984492c028959ce1cfbeaf752
TypeTreeHash:
serializedVersion: 2
Hash: 9a2ca7bdbd1871f7131daf57de908e0c
HashAppended: 0
ClassTypes:
- Class: 83
Script: {instanceID: 0}
SerializeReferenceClassIdentifiers: []
Assets:
- Assets/Resources/Sfx/games/pajamaParty/ko/catch0.ogg
- Assets/Resources/Sfx/games/pajamaParty/ko/throw4.ogg
- Assets/Resources/Sfx/games/pajamaParty/ko/throw5.ogg
- Assets/Resources/Sfx/games/pajamaParty/ko/throw4a.ogg
- Assets/Resources/Sfx/games/pajamaParty/ko/catch1.ogg
Dependencies: []