1dda4f9477
* Loading improvements: prepwork for loading from assetbundles * note for sfx * cleaner code * correct type * put loaded assetbundle in the minigame data instead also lays groundwork for future localization stuff * add samurai slice gold, coin toss assetbundles * very messy "already loaded" checks * make Dj School load from assetbundle
22 lines
622 B
Plaintext
22 lines
622 B
Plaintext
ManifestFileVersion: 0
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CRC: 3687938859
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Hashes:
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AssetFileHash:
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serializedVersion: 2
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Hash: 5d87a5d984492c028959ce1cfbeaf752
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TypeTreeHash:
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serializedVersion: 2
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Hash: 9a2ca7bdbd1871f7131daf57de908e0c
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HashAppended: 0
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ClassTypes:
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- Class: 83
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Script: {instanceID: 0}
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SerializeReferenceClassIdentifiers: []
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Assets:
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- Assets/Resources/Sfx/games/pajamaParty/ko/catch0.ogg
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- Assets/Resources/Sfx/games/pajamaParty/ko/throw4.ogg
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- Assets/Resources/Sfx/games/pajamaParty/ko/throw5.ogg
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- Assets/Resources/Sfx/games/pajamaParty/ko/throw4a.ogg
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- Assets/Resources/Sfx/games/pajamaParty/ko/catch1.ogg
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Dependencies: []
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