92962fef26
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
|
|
//----------------------------------------------------------------------------------------------------------
|
|
// X-PostProcessing Library
|
|
// https://github.com/QianMo/X-PostProcessing-Library
|
|
// Copyright (C) 2020 QianMo. All rights reserved.
|
|
// Licensed under the MIT License
|
|
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
|
|
// http://opensource.org/licenses/MIT
|
|
//----------------------------------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.Rendering.PostProcessing;
|
|
|
|
|
|
namespace XPostProcessing
|
|
{
|
|
|
|
|
|
[Serializable]
|
|
[PostProcess(typeof(GlitchRGBSplitV2Renderer), PostProcessEvent.AfterStack, "X-PostProcessing/Glitch/RGBSplitV2")]
|
|
public class GlitchRGBSplitV2 : PostProcessEffectSettings
|
|
{
|
|
public GlitchRGBSplitDirectionParameter SplitDirection = new GlitchRGBSplitDirectionParameter { value = DirectionEX.Horizontal };
|
|
|
|
[Range(0.0f, 1.0f)]
|
|
public FloatParameter Amount = new FloatParameter { value = 0.5f };
|
|
|
|
[Range(1.0f, 6.0f)]
|
|
public FloatParameter Amplitude = new FloatParameter { value = 3.0f };
|
|
|
|
[Range(0.0f, 2.0f)]
|
|
public FloatParameter Speed = new FloatParameter { value = 1f };
|
|
|
|
}
|
|
|
|
public sealed class GlitchRGBSplitV2Renderer : PostProcessEffectRenderer<GlitchRGBSplitV2>
|
|
{
|
|
|
|
private const string PROFILER_TAG = "X-GlitchRGBSplitV2";
|
|
private Shader shader;
|
|
private float TimeX = 1.0f;
|
|
|
|
public override void Init()
|
|
{
|
|
shader = Shader.Find("Hidden/X-PostProcessing/Glitch/RGBSplitV2");
|
|
}
|
|
|
|
public override void Release()
|
|
{
|
|
base.Release();
|
|
}
|
|
|
|
static class ShaderIDs
|
|
{
|
|
internal static readonly int Params = Shader.PropertyToID("_Params");
|
|
}
|
|
|
|
public override void Render(PostProcessRenderContext context)
|
|
{
|
|
|
|
CommandBuffer cmd = context.command;
|
|
PropertySheet sheet = context.propertySheets.Get(shader);
|
|
cmd.BeginSample(PROFILER_TAG);
|
|
|
|
TimeX += Time.deltaTime;
|
|
if (TimeX > 100)
|
|
{
|
|
TimeX = 0;
|
|
}
|
|
|
|
sheet.properties.SetVector(ShaderIDs.Params, new Vector3(TimeX * settings.Speed, settings.Amount, settings.Amplitude ));
|
|
|
|
|
|
cmd.BlitFullscreenTriangle(context.source, context.destination, sheet, (int)settings.SplitDirection.value);
|
|
cmd.EndSample(PROFILER_TAG);
|
|
}
|
|
}
|
|
}
|
|
|