HeavenStudio/Assets/X-PostProcessing/Effects/GlitchScanLineJitter/Editor/GlitchScanLineJitterEditor.cs
wookywok 92962fef26
Retro VFX! (also airboarder works now) (#780)
* Super Retro VFX!

* Updated Screen Jump default

* also airboarder works now

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Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-11 21:21:51 +00:00

57 lines
2 KiB
C#

//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(GlitchScanLineJitter))]
public sealed class GlitchScanLineJitterEditor : PostProcessEffectEditor<GlitchScanLineJitter>
{
SerializedParameterOverride JitterDirection;
SerializedParameterOverride JitterIndensity;
SerializedParameterOverride intervalType;
SerializedParameterOverride frequency;
public override void OnEnable()
{
JitterDirection = FindParameterOverride(x => x.JitterDirection);
JitterIndensity = FindParameterOverride(x => x.JitterIndensity);
intervalType = FindParameterOverride(x => x.intervalType);
frequency = FindParameterOverride(x => x.frequency);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
EditorUtilities.DrawHeaderLabel("Jitter Direction");
PropertyField(JitterDirection);
EditorUtilities.DrawHeaderLabel("Interval Frequency");
PropertyField(intervalType);
PropertyField(frequency);
EditorUtilities.DrawHeaderLabel("Jitter Property");
PropertyField(JitterIndensity);
}
}
}