HeavenStudio/Assets/Scripts/Games/SpaceSoccer/Kicker.cs
Slaith 40dbb70bb5 Refactored Space Soccer scripts
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00

365 lines
11 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.SpaceSoccer
{
public class Kicker : PlayerActionObject
{
[Header("Properties")]
public bool canKick;
public bool canHighKick;
private bool kickPrepare = false;
public bool kickLeft;
public float dispenserBeat; //unused
public int kickTimes = 0;
public bool player;
[Header("Components")]
private Animator anim;
public Ball ball;
public Transform rightLeg;
public Transform leftLeg;
private void Start()
{
anim = GetComponent<Animator>();
GameObject rightLeg = new GameObject();
rightLeg.transform.SetParent(this.transform);
rightLeg.transform.position = new Vector3(-0.67f, -1.48f);
GameObject leftLeg = new GameObject("leftLeg");
leftLeg.transform.SetParent(this.transform);
leftLeg.transform.position = new Vector3(0f, -1.48f);
this.rightLeg = rightLeg.transform;
this.leftLeg = leftLeg.transform;
}
public override void OnAce()
{
if (ball.state == Ball.State.HighKicked)
{
if (!kickPrepare)
{
Kick(false, true);
}
else
{
Toe(true);
}
}
else
{
if (canHighKick)
{
HighKick(true);
}
else
{
Kick(true);
}
}
}
public void Kick(bool hit, bool highKick = false)
{
kickTimes++;
aceTimes = 0;
if (player)
Jukebox.PlayOneShotGame("spaceSoccer/kick");
if (highKick)
{
if (kickLeft)
{
anim.Play("HighKickLeft_0", 0, 0);
}
else
{
anim.Play("HighKickRight_0", 0, 0);
}
}
else
{
if (kickLeft)
{
anim.Play("KickLeft", 0, 0);
}
else
{
anim.Play("KickRight", 0, 0);
}
}
if (ball == null) return;
if (highKick == false)
{
if (ball != null && hit)
ball.Kick(player);
}
else
{
kickPrepare = true;
}
ResetState();
}
public void HighKick(bool hit)
{
kickTimes++;
if (kickLeft)
{
anim.Play("HighKickLeft_0", 0, 0);
}
else
{
anim.Play("HighKickRight_0", 0, 0);
}
if (hit && ball)
{
ball.HighKick();
if (player)
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1_hit");
}
else
{
if (player)
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1");
}
ResetState();
}
public void Toe(bool hit)
{
if (kickLeft)
{
anim.Play("ToeLeft", 0, 0);
}
else
{
anim.Play("ToeRight", 0, 0);
}
if (player)
{
if (hit && ball)
{
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe3_hit");
}
else
{
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe3");
}
}
if (hit && ball)
ball.Toe();
kickPrepare = false;
ResetState();
}
private void Update()
{
if (kickTimes % 2 == 0)
{
kickLeft = false;
}
else
{
kickLeft = true;
}
List<Beatmap.Entity> keepUps = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/keep-up");
List<Beatmap.Entity> highKicks = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!");
for (int i = 0; i < keepUps.Count; i++)
{
if ((keepUps[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && (keepUps[i].beat + keepUps[i].length) - 0.15f > Conductor.instance.songPositionInBeats)
{
canKick = true;
canHighKick = false;
break;
}
else
{
canKick = false;
}
}
for (int i = 0; i < highKicks.Count; i++)
{
if ((highKicks[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && highKicks[i].beat + 1f > Conductor.instance.songPositionInBeats)
{
canHighKick = true;
canKick = false;
if (ball)
ball.highKickSwing = highKicks[i].swing;
break;
}
else
{
canHighKick = false;
}
}
if (ball)
{
switch (ball.state)
{
case Ball.State.Dispensing:
{
float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.startBeat, ball.GetAnimLength(Ball.State.Dispensing));
StateCheck(normalizedBeat, !player);
CheckIfFall(normalizedBeat);
if (player)
{
if (PlayerInput.Pressed())
{
if (state.perfect)
{
KickCheck(true);
}
else
{
KickCheck(false, true);
}
}
}
break;
}
case Ball.State.Kicked:
{
float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.startBeat, ball.GetAnimLength(Ball.State.Kicked));
StateCheck(normalizedBeat, !player);
CheckIfFall(normalizedBeat);
if (player)
{
if (PlayerInput.Pressed())
{
if (state.perfect)
{
KickCheck(true);
}
else
{
KickCheck(false, true);
}
}
}
break;
}
case Ball.State.HighKicked:
{
float normalizedBeat = Conductor.instance.GetPositionFromMargin(ball.startBeat + ball.GetAnimLength(Ball.State.HighKicked), 1f);
if (!kickPrepare)
{
float normalizedBeatPrepare = Conductor.instance.GetPositionFromBeat(ball.startBeat, 1f);
StateCheck(normalizedBeatPrepare, !player);
CheckIfFall(normalizedBeat);
if (player)
{
if (PlayerInput.AltPressed())
{
Kick(false, true);
}
}
}
else
{
StateCheck(normalizedBeat, !player);
CheckIfFall(normalizedBeat);
if (player)
{
if (PlayerInput.AltPressedUp())
{
if (state.perfect)
{
Toe(true);
}
else
{
Toe(false);
}
}
}
}
break;
}
case Ball.State.Toe:
{
float normalizedBeat = Conductor.instance.GetPositionFromMargin(ball.startBeat + ball.GetAnimLength(Ball.State.Toe), 1f);
StateCheck(normalizedBeat, !player);
CheckIfFall(normalizedBeat);
if (player)
{
if (PlayerInput.Pressed())
{
if (state.perfect)
{
KickCheck(true);
}
else
{
KickCheck(false, true);
}
}
}
break;
}
}
}
else
{
if (player)
{
if (PlayerInput.Pressed())
{
KickCheck(false, true);
}
}
}
}
private void KickCheck(bool hit, bool overrideState = false)
{
if (canHighKick)
{
HighKick(hit);
}
else if (canKick)
{
Kick(hit);
}
else if (!canKick && !canHighKick && overrideState)
{
Kick(hit);
}
}
private void CheckIfFall(float normalizedBeat)
{
if (normalizedBeat > Minigame.LateTime() && !GameManager.instance.autoplay)
{
Jukebox.PlayOneShotGame("spaceSoccer/missNeutral");
ball = null;
ResetState();
}
}
}
}