254e725b6f
* put minigame definitions in a dictionary why haven't we done this two years ago * paranoia
179 lines
5.9 KiB
C#
179 lines
5.9 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using Jukebox;
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namespace HeavenStudio
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{
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public class EventCaller : MonoBehaviour
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{
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public Transform GamesHolder;
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public RiqEntity currentEntity = new RiqEntity();
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public string currentSwitchGame;
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public delegate void EventCallback();
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public static EventCaller instance { get; private set; }
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public Dictionary<string, Minigames.Minigame> minigames = new();
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public Minigames.Minigame GetMinigame(string gameName)
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{
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if (!minigames.ContainsKey(gameName))
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{
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return null;
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}
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return minigames[gameName];
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}
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public Minigames.GameAction GetGameAction(Minigames.Minigame game, string action)
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{
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return game.actions.Find(c => c.actionName == action);
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}
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public Minigames.GameAction GetGameAction(string gameName, string action)
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{
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if (minigames.ContainsKey(gameName))
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{
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return minigames[gameName].actions.Find(c => c.actionName == action);
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}
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else
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{
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Debug.LogWarning($"Game {gameName} not found!");
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return null;
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}
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}
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public Minigames.Param GetGameParam(Minigames.Minigame game, string action, string param)
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{
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return GetGameAction(game, action).parameters.Find(c => c.propertyName == param);
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}
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public Minigames.Param GetGameParam(string gameName, string action, string param)
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{
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return GetGameAction(gameName, action).parameters.Find(c => c.propertyName == param);
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}
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public void Init()
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{
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instance = this;
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currentEntity = new RiqEntity();
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Minigames.Init(this);
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List<Minigames.Minigame> minigamesInBeatmap = new List<Minigames.Minigame>();
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for (int i = 0; i < GameManager.instance.Beatmap.Entities.Count; i++)
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{
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//go through every entity in the timeline and add the game that they're from to the minigamesInBeatmap list (ignore entities from FX only categories, i.e. Game Manager and Count-Ins)
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Minigames.Minigame game = GetMinigame(GameManager.instance.Beatmap.Entities[i].datamodel.Split('/')[0]);
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if (!minigamesInBeatmap.Contains(game) && !FXOnlyGames().Contains(game))
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{
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minigamesInBeatmap.Add(game);
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}
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}
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for (int i = 0; i < minigamesInBeatmap.Count; i++)
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{
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// minigames[minigames.FindIndex(c => c.name == minigamesInBeatmap[i].name)].holder = Resources.Load<GameObject>($"Games/{minigamesInBeatmap[i].name}");
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}
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}
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private void Update()
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{
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}
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public void CallEvent(RiqEntity entity, bool gameActive)
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{
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string[] details = entity.datamodel.Split('/');
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Minigames.Minigame game = minigames[details[0]];
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try
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{
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currentEntity = entity;
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if (details.Length > 2) currentSwitchGame = details[2];
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Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]);
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if (gameActive)
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{
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action.function.Invoke();
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}
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else
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{
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action.inactiveFunction.Invoke();
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}
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}
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catch (Exception ex)
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{
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Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.\n" + ex);
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}
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}
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public void CallPreEvent(RiqEntity entity)
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{
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string[] details = entity.datamodel.Split('/');
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Minigames.Minigame game = minigames[details[0]];
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try
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{
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currentEntity = entity;
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Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]);
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action.preFunction.Invoke();
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}
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catch (Exception ex)
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{
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Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.\n" + ex);
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}
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}
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static bool StringStartsWith(string a, string b)
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{
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int aLen = a.Length;
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int bLen = b.Length;
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int ap = 0; int bp = 0;
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while (ap < aLen && bp < bLen && a [ap] == b [bp])
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{
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ap++;
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bp++;
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}
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return (bp == bLen);
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}
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public static bool IsGameSwitch(RiqEntity entity)
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{
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return StringStartsWith(entity.datamodel, "gameManager/switchGame");
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}
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public static List<RiqEntity> GetAllInGameManagerList(string gameName, string[] include)
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{
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List<RiqEntity> temp1 = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<RiqEntity> temp2 = new List<RiqEntity>();
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foreach (string s in include)
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{
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temp2.AddRange(temp1.FindAll(c => c.datamodel.Split('/')[1].Equals(s)));
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}
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return temp2;
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}
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public static List<RiqEntity> GetAllInGameManagerListExclude(string gameName, string[] exclude)
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{
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List<RiqEntity> temp1 = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<RiqEntity> temp2 = new List<RiqEntity>();
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foreach (string s in exclude)
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{
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temp2.AddRange(temp1.FindAll(c => !c.datamodel.Split('/')[1].Equals(s)));
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}
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return temp2;
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}
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public static List<Minigames.Minigame> FXOnlyGames()
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{
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return instance.minigames.Values.ToList().FindAll(c => c.fxOnly);
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}
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}
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} |