HeavenStudio/Assets/Scripts/Common/CircularMotion.cs
Rapandrasmus ac1804a901
Space Soccer Improvements (#382)
* SupahScrollSetUp

* Scrolls now, with issues, also added a flames animation

* Started implementing new multiple space kickers

* bg recolor space soccer

* Recolorable dots!

* we circular motitating n shit

* ReAdded Enter and exit stuff

* I despise unexplainable bugs

* The balls are so buggy 😱

* Trying to fix someting

* Fixed Scroll Stutter

* Fixed a whiff bug

* Updated sounds and added ease event for space kickers

* Fixed some bugs

* Changed some names

* new option for quiz show random presses

* Board meeting bug fixes

* Testing Curve stuff

* Converted all code to use new curves, need to fix all issues

* Playing around with keypoint values, will probably expose them so someone else can mess with them

* curves be like

* Fixed stuff

* BALLS FIXED

* Fixed clappy trio stuff

* Added player move event

* Almost fixed, just need to fix wonkiness with high kick toe

* Fixed da bug

* Board meeting and quiz show tweaks

* Fix for board meeting and enter/exit presets for space soccer

* Stop ball added

* Updated how scroll works
2023-04-26 12:43:35 +00:00

33 lines
837 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Common
{
public class CircularMotion : MonoBehaviour
{
public float timeOffset = 0;
public float timeCounter = 0;
[SerializeField] Transform rootPos;
public float speed;
public float width;
public float height;
private void Start()
{
timeCounter = 0;
}
private void Update()
{
timeCounter += Time.deltaTime * speed;
float x = Mathf.Cos(timeCounter + timeOffset) * width + rootPos.position.x;
float y = Mathf.Sin(timeCounter + timeOffset) * height + rootPos.position.y;
float z = transform.position.z;
transform.position = new Vector3(x, y, z);
}
}
}