bb2ae74339
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
1456 lines
64 KiB
C#
1456 lines
64 KiB
C#
using HeavenStudio.Util;
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using JetBrains.Annotations;
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using Starpelly.Transformer;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using UnityEngine;
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using UnityEngine.Rendering;
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using static HeavenStudio.EntityTypes;
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using static HeavenStudio.Games.CheerReaders;
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using Jukebox;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class RvlBookLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("cheerReaders", "Cheer Readers", "ffffde", false, false, new List<GameAction>()
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{
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new GameAction("oneTwoThree", "One Two Three!")
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{
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function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OneTwoThree(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);},
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defaultLength = 3f,
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parameters = new List<Param>()
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{
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new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
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}
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},
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new GameAction("itsUpToYou", "It's Up To You!")
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{
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function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.ItsUpToYou(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);},
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defaultLength = 3f,
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parameters = new List<Param>()
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{
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new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
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}
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},
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new GameAction("letsGoReadABunchaBooks", "Let's Go Read A Buncha Books!")
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{
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function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.LetsGoReadABunchaBooks(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);},
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defaultLength = 3f,
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parameters = new List<Param>()
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{
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new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
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}
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},
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new GameAction("rahRahSisBoomBaBoom", "Rah-Rah Sis Boom Bah-Boom!")
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{
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function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.RahRahSisBoomBaBoom(e.beat, e["solo"], e["consecutive"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);},
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
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new Param("consecutive", false, "Consecutive", "Is this cue using the alternate consecutive version?")
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}
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},
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new GameAction("okItsOn", "OK It's On!")
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{
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function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OkItsOnStretchable(e.beat, e.length, e["solo"], e["toggle"], e["poster"], e["happy"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length, false);},
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
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new Param("toggle", true, "Whistle", "Should the whistle sound play?"),
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new Param("poster", CheerReaders.PosterToChoose.Random, "Poster", "Which image should the cheer readers display?"),
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new Param("happy", true, "Do Happy Face?", "Will the cheer readers do a happy smile 2 beats after showing off their books?")
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}
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},
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new GameAction("okItsOnStretch", "OK It's On! (Stretchable)")
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{
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function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OkItsOnStretchable(e.beat, e.length, e["solo"], e["toggle"], e["poster"], e["happy"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length, false); },
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defaultLength = 4f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
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new Param("toggle", true, "Whistle", "Should the whistle sound play?"),
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new Param("poster", CheerReaders.PosterToChoose.Random, "Poster", "Which image should the cheer readers display?"),
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new Param("happy", true, "Do Happy Face?", "Will the cheer readers do a happy smile 2 beats after showing off their books?")
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}
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},
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new GameAction("yay", "Yay")
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{
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function = delegate {CheerReaders.instance.Yay(eventCaller.currentEntity["solo"]); },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
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}
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},
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new GameAction("bop", "Bop")
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{
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function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.BopToggle(e.beat, e.length, e["toggle"], e["toggle2"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Should bop?", "Should the nerds bop?"),
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new Param("toggle2", false, "Should auto bop?", "Should the nerds auto bop?")
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}
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},
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new GameAction("resetPose", "Reset Pose")
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{
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function = delegate {CheerReaders.instance.ResetPose(); },
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defaultLength = 0.5f
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}
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},
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new List<string>() {"rvl", "normal"},
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"rvlbooks", "en",
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new List<string>() {"en"}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_CheerReaders;
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public class CheerReaders : Minigame
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{
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public static CheerReaders instance;
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public enum WhoSpeaks
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{
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Solo = 0,
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Girls = 1,
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Both = 2
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}
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public enum PosterToChoose
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{
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DJSchool = 0,
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Lockstep = 1,
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RhythmTweezers = 2,
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Random = 14
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}
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[System.Serializable]
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public struct PosterImages
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{
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public Sprite topPart;
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public Sprite middlePart;
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public Sprite bottomPart;
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public Sprite miss;
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}
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[Header("Components")]
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//Doing this because unity doesn't expose multidimensional/jagged arrays in the inspector - Rasmus
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[SerializeField] List<RvlCharacter> firstRow = new List<RvlCharacter>();
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[SerializeField] List<RvlCharacter> secondRow = new List<RvlCharacter>();
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[SerializeField] List<RvlCharacter> thirdRow = new List<RvlCharacter>();
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List<RvlCharacter> allGirls = new List<RvlCharacter>();
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[SerializeField] List<GameObject> topMasks = new List<GameObject>();
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[SerializeField] List<GameObject> middleMasks = new List<GameObject>();
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[SerializeField] List<GameObject> bottomMasks = new List<GameObject>();
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[SerializeField] GameObject playerMask;
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[SerializeField] GameObject missPoster;
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[SerializeField] SpriteRenderer topPoster;
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[SerializeField] SpriteRenderer middlePoster;
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[SerializeField] SpriteRenderer bottomPoster;
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[SerializeField] ParticleSystem whiteYayParticle;
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[SerializeField] ParticleSystem blackYayParticle;
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[SerializeField] RvlCharacter player;
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Sound SpinningLoop;
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[Header("Variables")]
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[SerializeField] List<PosterImages> posters = new List<PosterImages>();
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bool shouldBop = true;
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bool canBop = true;
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public bool doingCue;
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double cueLength;
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double cueBeat;
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bool shouldYay;
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bool shouldDoSuccessZoom;
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public bool shouldBeBlack = false;
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public GameEvent bop = new GameEvent();
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int currentZoomIndex;
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double currentZoomCamBeat;
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float currentZoomCamLength;
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private List<RiqEntity> allCameraEvents = new List<RiqEntity>();
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void OnDestroy()
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{
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SoundByte.KillLoop(SpinningLoop, 0.5f);
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foreach (var evt in scheduledInputs)
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{
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evt.Disable();
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}
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}
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public override void OnTimeChange()
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{
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UpdateCameraZoom();
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}
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void Awake()
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{
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instance = this;
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for (int i = 0; i < topMasks.Count; i++)
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{
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firstRow[i].posterBook = topMasks[i];
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}
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for (int i = 0; i < middleMasks.Count; i++)
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{
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secondRow[i].posterBook = middleMasks[i];
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}
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for (int i = 0; i < bottomMasks.Count; i++)
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{
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thirdRow[i].posterBook = bottomMasks[i];
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}
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player.posterBook = playerMask;
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allGirls.AddRange(firstRow);
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allGirls.AddRange(secondRow);
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allGirls.AddRange(thirdRow);
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var camEvents = EventCaller.GetAllInGameManagerList("cheerReaders", new string[] { "okItsOn" });
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camEvents.AddRange(EventCaller.GetAllInGameManagerList("cheerReaders", new string[] { "okItsOnStretch" }));
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List<RiqEntity> tempEvents = new List<RiqEntity>();
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for (int i = 0; i < camEvents.Count; i++)
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{
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if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble)
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{
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tempEvents.Add(camEvents[i]);
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}
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}
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allCameraEvents = tempEvents;
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UpdateCameraZoom();
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}
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void Update()
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{
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var cond = Conductor.instance;
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
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{
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BopSingle();
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}
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if (cond.isPlaying && !cond.isPaused)
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{
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if (allCameraEvents.Count > 0)
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{
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if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
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{
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if (Conductor.instance.songPositionInBeatsAsDouble >= allCameraEvents[currentZoomIndex].beat)
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{
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UpdateCameraZoom();
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currentZoomIndex++;
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}
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}
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float normalizedZoomOutBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 2 * (currentZoomCamLength * 0.25f), 1 * (currentZoomCamLength * 0.25f));
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float normalizedZoomInBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 3 * (currentZoomCamLength * 0.25f), 0.1f);
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float normalizedZoomOutAgainBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 3 * (currentZoomCamLength * 0.25f) + 0.1f, 1.1f);
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if (normalizedZoomOutAgainBeat >= 0)
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{
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if (normalizedZoomOutAgainBeat > 1)
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{
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GameCamera.additionalPosition = new Vector3(0, 0, 0);
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}
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else
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{
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Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuint);
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float newZoom = func(shouldDoSuccessZoom ? 4f : 1.5f, 0, normalizedZoomOutAgainBeat);
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GameCamera.additionalPosition = new Vector3(0, 0, newZoom);
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}
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}
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else if (normalizedZoomInBeat >= 0)
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{
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if (normalizedZoomInBeat > 1)
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{
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GameCamera.additionalPosition = new Vector3(0, 0, shouldDoSuccessZoom ? 4f : 1.5f);
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}
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else
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{
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Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuint);
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float newZoom = func(-1, shouldDoSuccessZoom ? 4f : 1.5f, normalizedZoomInBeat);
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GameCamera.additionalPosition = new Vector3(0, 0, newZoom);
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}
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}
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else if (normalizedZoomOutBeat >= 0)
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{
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if (normalizedZoomOutBeat > 1)
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{
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GameCamera.additionalPosition = new Vector3(0, 0, -1);
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}
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else
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{
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Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuint);
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float newZoom = func(0f, 1f, normalizedZoomOutBeat);
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GameCamera.additionalPosition = new Vector3(0, 0, newZoom * -1);
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}
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}
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}
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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player.FlipBook(false);
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missPoster.SetActive(false);
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SoundByte.PlayOneShotGame("cheerReaders/miss");
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ScoreMiss(1f);
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}
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if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
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{
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SoundByte.PlayOneShotGame("cheerReaders/doingoing");
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player.StartSpinBook();
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missPoster.SetActive(false);
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SpinningLoop = SoundByte.PlayOneShotGame("cheerReaders/bookSpinLoop", -1, 1, 1, true);
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ScoreMiss(1f);
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}
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if (PlayerInput.AltPressedUp() && !IsExpectingInputNow(InputType.STANDARD_ALT_UP))
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{
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SoundByte.PlayOneShotGame("cheerReaders/doingoing");
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player.StopSpinBook();
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SoundByte.KillLoop(SpinningLoop, 0f);
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ScoreMiss(1f);
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missPoster.SetActive(true);
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}
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float normalizedBeat = cond.GetPositionFromBeat(cueBeat, cueLength);
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if (normalizedBeat >= 0)
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{
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if (normalizedBeat > 1f)
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{
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doingCue = false;
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}
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else
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{
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doingCue = true;
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}
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}
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}
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else if (!cond.isPlaying)
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{
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SoundByte.KillLoop(SpinningLoop, 0.5f);
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}
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}
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void SetPosterImage(int posterToChoose)
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{
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if (posterToChoose >= posters.Count || posterToChoose < 0) posterToChoose = UnityEngine.Random.Range(0, 3);
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topPoster.sprite = posters[posterToChoose].topPart;
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middlePoster.sprite = posters[posterToChoose].middlePart;
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bottomPoster.sprite = posters[posterToChoose].bottomPart;
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missPoster.GetComponent<SpriteRenderer>().sprite = posters[posterToChoose].miss;
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}
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public void ResetPose()
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{
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canBop = true;
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player.ResetPose();
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foreach (var nerd in allGirls)
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{
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nerd.ResetPose();
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}
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foreach (var mask in topMasks)
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{
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mask.SetActive(false);
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}
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foreach (var mask in middleMasks)
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{
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mask.SetActive(false);
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}
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foreach (var mask in bottomMasks)
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{
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mask.SetActive(false);
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}
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playerMask.SetActive(false);
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}
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void UpdateCameraZoom()
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{
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if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
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{
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currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat;
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currentZoomCamLength = allCameraEvents[currentZoomIndex].length;
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}
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}
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public void Yay(int whoSpeaks)
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{
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if (!shouldYay) return;
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if (shouldBeBlack)
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{
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blackYayParticle.Play();
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}
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else
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{
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whiteYayParticle.Play();
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}
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playerMask.SetActive(false);
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missPoster.SetActive(false);
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foreach (var mask in topMasks)
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{
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mask.SetActive(false);
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}
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foreach (var mask in middleMasks)
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{
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mask.SetActive(false);
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}
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foreach (var mask in bottomMasks)
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{
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mask.SetActive(false);
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}
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switch (whoSpeaks)
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{
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case (int)WhoSpeaks.Solo:
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SoundByte.PlayOneShotGame("cheerReaders/Solo/yayS");
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player.Yay(true);
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foreach (var nerd in allGirls)
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{
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nerd.Yay(true);
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}
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break;
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case (int)WhoSpeaks.Girls:
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SoundByte.PlayOneShotGame("cheerReaders/Girls/yayGirls");
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foreach (var nerd in allGirls)
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{
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nerd.Yay(true);
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}
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player.Yay(false);
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break;
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default:
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SoundByte.PlayOneShotGame("cheerReaders/All/yay");
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foreach (var nerd in allGirls)
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{
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nerd.Yay(true);
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}
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player.Yay(true);
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break;
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}
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}
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public void BopToggle(double beat, float length, bool startBop, bool bopAuto)
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{
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shouldBop = bopAuto;
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if (startBop)
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{
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for (int i = 0; i < length; i++)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + i, delegate
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{
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BopSingle();
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})
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});
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}
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}
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}
|
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void BopSingle()
|
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{
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if (canBop)
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{
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foreach (var nerd in firstRow)
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{
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nerd.Bop();
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}
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foreach (var nerd in secondRow)
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{
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nerd.Bop();
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}
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foreach (var nerd in thirdRow)
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{
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nerd.Bop();
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}
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player.Bop();
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}
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}
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public void SetIsDoingCue(double beat, float length, bool shouldSwitchColor = true)
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{
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if (!doingCue) shouldYay = false;
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foreach (var girl in allGirls)
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{
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girl.ResetFace();
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}
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player.ResetFace();
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doingCue = true;
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cueBeat = beat;
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cueLength = length - 1f;
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if (!shouldSwitchColor) return;
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
|
|
new BeatAction.Action(beat + length * 0.5f, delegate { shouldBeBlack = !shouldBeBlack; })
|
|
});
|
|
}
|
|
|
|
public void OneTwoThree(double beat, int whoSpeaks)
|
|
{
|
|
canBop = false;
|
|
ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing);
|
|
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/bookHorizontal", beat),
|
|
new MultiSound.Sound("cheerReaders/bookHorizontal", beat + 1),
|
|
};
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS1", beat),
|
|
new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS2", beat + 1),
|
|
new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS3", beat + 2),
|
|
});
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Girls/123/onegirls", beat),
|
|
new MultiSound.Sound("cheerReaders/Girls/123/twogirls", beat + 1),
|
|
new MultiSound.Sound("cheerReaders/Girls/123/threegirls", beat + 2),
|
|
});
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Girls/123/onegirls", beat),
|
|
new MultiSound.Sound("cheerReaders/Girls/123/twogirls", beat + 1),
|
|
new MultiSound.Sound("cheerReaders/Girls/123/threegirls", beat + 2),
|
|
new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS1", beat),
|
|
new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS2", beat + 1),
|
|
new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS3", beat + 2),
|
|
});
|
|
break;
|
|
}
|
|
MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
|
|
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
foreach (var nerd in firstRow)
|
|
{
|
|
nerd.FlipBook();
|
|
}
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.OneTwoThree(1);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.OneTwoThree(1);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.OneTwoThree(1);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.OneTwoThree(1);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 1, delegate
|
|
{
|
|
foreach (var nerd in secondRow)
|
|
{
|
|
nerd.FlipBook();
|
|
}
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.OneTwoThree(2);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.OneTwoThree(2);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.OneTwoThree(2);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.OneTwoThree(2);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 2, delegate
|
|
{
|
|
foreach (var nerd in thirdRow)
|
|
{
|
|
nerd.FlipBook();
|
|
}
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.OneTwoThree(3);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.OneTwoThree(3);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.OneTwoThree(3);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.OneTwoThree(3);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 2.5f, delegate
|
|
{
|
|
if (!doingCue) canBop = true;
|
|
})
|
|
});
|
|
}
|
|
|
|
public void ItsUpToYou(double beat, int whoSpeaks)
|
|
{
|
|
canBop = false;
|
|
ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing);
|
|
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/bookVertical", beat),
|
|
new MultiSound.Sound("cheerReaders/bookVertical", beat + 0.75f),
|
|
new MultiSound.Sound("cheerReaders/bookVertical", beat + 1.5f),
|
|
};
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS1", beat),
|
|
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS2", beat + 0.5f),
|
|
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS3", beat + 0.75f),
|
|
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS4", beat + 1.5f),
|
|
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS5", beat + 2f),
|
|
});
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Girls/UpToYou/itgirls", beat),
|
|
new MultiSound.Sound("cheerReaders/Girls/UpToYou/sgirls", beat + 0.5f),
|
|
new MultiSound.Sound("cheerReaders/Girls/UpToYou/upgirls", beat + 0.75f),
|
|
new MultiSound.Sound("cheerReaders/Girls/UpToYou/togirls", beat + 1.5f),
|
|
new MultiSound.Sound("cheerReaders/Girls/UpToYou/yougirls", beat + 2f),
|
|
});
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Girls/UpToYou/itgirls", beat),
|
|
new MultiSound.Sound("cheerReaders/Girls/UpToYou/sgirls", beat + 0.5f),
|
|
new MultiSound.Sound("cheerReaders/Girls/UpToYou/upgirls", beat + 0.75f),
|
|
new MultiSound.Sound("cheerReaders/Girls/UpToYou/togirls", beat + 1.5f),
|
|
new MultiSound.Sound("cheerReaders/Girls/UpToYou/yougirls", beat + 2f),
|
|
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS1", beat),
|
|
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS2", beat + 0.5f),
|
|
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS3", beat + 0.75f),
|
|
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS4", beat + 1.5f),
|
|
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS5", beat + 2f),
|
|
});
|
|
break;
|
|
}
|
|
MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
|
|
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
firstRow[0].FlipBook();
|
|
secondRow[0].FlipBook();
|
|
thirdRow[0].FlipBook();
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(1);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(1);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(1);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(1);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 0.75f, delegate
|
|
{
|
|
firstRow[1].FlipBook();
|
|
secondRow[1].FlipBook();
|
|
thirdRow[1].FlipBook();
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(2);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(2);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(2);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(2);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 1.5f, delegate
|
|
{
|
|
firstRow[2].FlipBook();
|
|
secondRow[2].FlipBook();
|
|
thirdRow[2].FlipBook();
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(3);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(3);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 2f, delegate
|
|
{
|
|
firstRow[3].FlipBook();
|
|
secondRow[3].FlipBook();
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(4);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(4);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(4);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(4);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 2.5f, delegate
|
|
{
|
|
if (!doingCue) canBop = true;
|
|
})
|
|
});
|
|
}
|
|
|
|
public void LetsGoReadABunchaBooks(double beat, int whoSpeaks)
|
|
{
|
|
canBop = false;
|
|
ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing);
|
|
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/letsGoRead", beat),
|
|
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 0.75f),
|
|
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1f),
|
|
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.25f),
|
|
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.5f),
|
|
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.75f),
|
|
};
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS1", beat + 0.25f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS2", beat + 0.5f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS3", beat + 0.75f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS4", beat + 1f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS5", beat + 1.25f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS6", beat + 1.5f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS7", beat + 1.75f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS8", beat + 2f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS9", beat + 2.5f),
|
|
});
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls1", beat + 0.25f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls2", beat + 0.5f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls3", beat + 0.75f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls4", beat + 1f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls5", beat + 1.25f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls6", beat + 1.5f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls7", beat + 1.75f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls8", beat + 2f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls9", beat + 2.5f),
|
|
});
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls1", beat + 0.25f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls2", beat + 0.5f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls3", beat + 0.75f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls4", beat + 1f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls5", beat + 1.25f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls6", beat + 1.5f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls7", beat + 1.75f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls8", beat + 2f),
|
|
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls9", beat + 2.5f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS1", beat + 0.25f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS2", beat + 0.5f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS3", beat + 0.75f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS4", beat + 1f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS5", beat + 1.25f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS6", beat + 1.5f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS7", beat + 1.75f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS8", beat + 2f),
|
|
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS9", beat + 2.5f),
|
|
});
|
|
break;
|
|
}
|
|
MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(1);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(1);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(1);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(1);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 0.75f, delegate
|
|
{
|
|
firstRow[0].FlipBook();
|
|
}),
|
|
new BeatAction.Action(beat + 1f, delegate
|
|
{
|
|
firstRow[1].FlipBook();
|
|
secondRow[0].FlipBook();
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(1);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(1);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(1);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(1);
|
|
}
|
|
break;
|
|
}
|
|
|
|
}),
|
|
new BeatAction.Action(beat + 1.25f, delegate
|
|
{
|
|
firstRow[2].FlipBook();
|
|
secondRow[1].FlipBook();
|
|
thirdRow[0].FlipBook();
|
|
}),
|
|
new BeatAction.Action(beat + 1.5f, delegate
|
|
{
|
|
firstRow[3].FlipBook();
|
|
secondRow[2].FlipBook();
|
|
thirdRow[1].FlipBook();
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(3);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(3);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 1.75f, delegate
|
|
{
|
|
secondRow[3].FlipBook();
|
|
thirdRow[2].FlipBook();
|
|
}),
|
|
new BeatAction.Action(beat + 2f, delegate
|
|
{
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(3);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(3);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 2.5f, delegate
|
|
{
|
|
if (!doingCue) canBop = true;
|
|
})
|
|
});
|
|
}
|
|
|
|
public void RahRahSisBoomBaBoom(double beat, int whoSpeaks, bool consecutive)
|
|
{
|
|
canBop = false;
|
|
ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustFlipBoom, MissFlip, Nothing);
|
|
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 0.5f),
|
|
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1f),
|
|
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.5f),
|
|
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 2f),
|
|
};
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS1", beat),
|
|
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS2", beat + 0.5f),
|
|
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS3", beat + 1f, 1, 1, false, 0.081f),
|
|
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS4", beat + 1.5f),
|
|
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS5", beat + 2f),
|
|
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS6", beat + 2.5f),
|
|
});
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls1", beat),
|
|
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls2", beat + 0.5f),
|
|
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls3", beat + 1f, 1, 1, false, 0.116f),
|
|
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls4", beat + 1.5f),
|
|
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls5", beat + 2f),
|
|
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls6", beat + 2.5f),
|
|
});
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls1", beat),
|
|
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls2", beat + 0.5f),
|
|
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls3", beat + 1f, 1, 1, false, 0.116f),
|
|
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls4", beat + 1.5f),
|
|
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls5", beat + 2f),
|
|
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls6", beat + 2.5f),
|
|
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS1", beat),
|
|
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS2", beat + 0.5f),
|
|
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS3", beat + 1f, 1, 1, false, 0.081f),
|
|
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS4", beat + 1.5f),
|
|
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS5", beat + 2f),
|
|
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS6", beat + 2.5f),
|
|
});
|
|
break;
|
|
}
|
|
if (!consecutive)
|
|
{
|
|
soundsToPlay.Add(new MultiSound.Sound("cheerReaders/bookDiagonal", beat));
|
|
}
|
|
MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
firstRow[0].FlipBook();
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(1);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(1);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(1);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(1);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 0.5f, delegate
|
|
{
|
|
firstRow[1].FlipBook();
|
|
secondRow[0].FlipBook();
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(3);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(3);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 1f, delegate
|
|
{
|
|
firstRow[2].FlipBook();
|
|
secondRow[1].FlipBook();
|
|
thirdRow[0].FlipBook();
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(1);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(1);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(1);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(1);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 1.5f, delegate
|
|
{
|
|
firstRow[3].FlipBook();
|
|
secondRow[2].FlipBook();
|
|
thirdRow[1].FlipBook();
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.OneTwoThree(2);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.OneTwoThree(2);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.OneTwoThree(2);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.OneTwoThree(2);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 2f, delegate
|
|
{
|
|
secondRow[3].FlipBook();
|
|
thirdRow[2].FlipBook();
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(3);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(3);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 2.5f, delegate
|
|
{
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.Boom();
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.Boom();
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.Boom();
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.Boom();
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 3.5f, delegate
|
|
{
|
|
if (!doingCue) canBop = true;
|
|
})
|
|
});
|
|
}
|
|
|
|
public void OkItsOnStretchable(double beat, float length, int whoSpeaks, bool whistle, int posterToChoose, bool shouldHappyFace)
|
|
{
|
|
canBop = false;
|
|
float actualLength = length * 0.25f;
|
|
ScheduleInput(beat, 2 * actualLength, InputType.STANDARD_ALT_DOWN, JustHoldSpin, MissFlip, Nothing);
|
|
ScheduleInput(beat, 3 * actualLength, InputType.STANDARD_ALT_UP, JustReleaseSpin, MissFlip, Nothing);
|
|
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>();
|
|
if (whistle)
|
|
{
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/whistle1", beat),
|
|
new MultiSound.Sound("cheerReaders/whistle2", beat + 1 * actualLength),
|
|
});
|
|
}
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS1", beat),
|
|
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS2", beat + 1f * actualLength),
|
|
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS3", beat + 2f * actualLength),
|
|
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS4", beat + 2f * actualLength + 0.75f),
|
|
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS5", beat + 3f * actualLength),
|
|
});
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls1", beat),
|
|
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls2", beat + 1f * actualLength),
|
|
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls3", beat + 2f * actualLength),
|
|
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls4", beat + 2f * actualLength + 0.75f),
|
|
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls5", beat + 3f * actualLength),
|
|
});
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
soundsToPlay.AddRange(new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS1", beat),
|
|
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS2", beat + 1f * actualLength),
|
|
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS3", beat + 2f * actualLength),
|
|
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS4", beat + 2f * actualLength + 0.75f),
|
|
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS5", beat + 3f * actualLength),
|
|
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls1", beat),
|
|
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls2", beat + 1f * actualLength),
|
|
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls3", beat + 2f * actualLength),
|
|
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls4", beat + 2f * actualLength + 0.75f),
|
|
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls5", beat + 3f * actualLength),
|
|
});
|
|
break;
|
|
}
|
|
MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(3);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(3);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 1f * actualLength, delegate
|
|
{
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(1);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(1);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(1);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(1);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 2f * actualLength, delegate
|
|
{
|
|
foreach (var nerd in firstRow)
|
|
{
|
|
nerd.StartSpinBook();
|
|
}
|
|
foreach (var nerd in secondRow)
|
|
{
|
|
nerd.StartSpinBook();
|
|
}
|
|
foreach (var nerd in thirdRow)
|
|
{
|
|
nerd.StartSpinBook();
|
|
}
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(3);
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(3);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 3f * actualLength, delegate
|
|
{
|
|
SetPosterImage(posterToChoose);
|
|
foreach (var nerd in firstRow)
|
|
{
|
|
nerd.StopSpinBook();
|
|
}
|
|
foreach (var nerd in secondRow)
|
|
{
|
|
nerd.StopSpinBook();
|
|
}
|
|
foreach (var nerd in thirdRow)
|
|
{
|
|
nerd.StopSpinBook();
|
|
}
|
|
switch (whoSpeaks)
|
|
{
|
|
case (int)WhoSpeaks.Solo:
|
|
player.ItsUpToYou(3);
|
|
if (shouldHappyFace)
|
|
{
|
|
foreach (var girl in allGirls)
|
|
{
|
|
girl.HappyFace(true);
|
|
}
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Girls:
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
if (shouldHappyFace)
|
|
{
|
|
player.HappyFace(true);
|
|
}
|
|
break;
|
|
case (int)WhoSpeaks.Both:
|
|
player.ItsUpToYou(3);
|
|
foreach (var nerd in allGirls)
|
|
{
|
|
nerd.ItsUpToYou(3);
|
|
}
|
|
break;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat + 3f * actualLength + 2f, delegate
|
|
{
|
|
if (!shouldHappyFace) return;
|
|
foreach (var girl in allGirls)
|
|
{
|
|
girl.HappyFace();
|
|
}
|
|
player.HappyFace();
|
|
})
|
|
});
|
|
}
|
|
|
|
void JustFlip(PlayerActionEvent caller, float state)
|
|
{
|
|
missPoster.SetActive(false);
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
SoundByte.PlayOneShotGame("cheerReaders/doingoing");
|
|
player.FlipBook(); //Need near miss anims
|
|
return;
|
|
}
|
|
SuccessFlip();
|
|
}
|
|
|
|
void JustFlipBoom(PlayerActionEvent caller, float state)
|
|
{
|
|
missPoster.SetActive(false);
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
SoundByte.PlayOneShotGame("cheerReaders/doingoing");
|
|
player.FlipBook(); //Need near miss anims
|
|
return;
|
|
}
|
|
SuccessFlip(true);
|
|
}
|
|
|
|
void SuccessFlip(bool boom = false)
|
|
{
|
|
player.FlipBook();
|
|
shouldYay = true;
|
|
if (boom)
|
|
{
|
|
SoundByte.PlayOneShotGame("cheerReaders/bookBoom");
|
|
}
|
|
else
|
|
{
|
|
SoundByte.PlayOneShotGame("cheerReaders/bookPlayer");
|
|
}
|
|
}
|
|
|
|
void JustHoldSpin(PlayerActionEvent caller, float state)
|
|
{
|
|
missPoster.SetActive(false);
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
SoundByte.PlayOneShotGame("cheerReaders/doingoing");
|
|
player.StartSpinBook();
|
|
SpinningLoop = SoundByte.PlayOneShotGame("cheerReaders/bookSpinLoop", -1, 1, 1, true);
|
|
return;
|
|
}
|
|
SuccessHoldSpin();
|
|
}
|
|
|
|
void SuccessHoldSpin()
|
|
{
|
|
player.StartSpinBook();
|
|
SoundByte.PlayOneShotGame("cheerReaders/bookSpin");
|
|
SpinningLoop = SoundByte.PlayOneShotScheduledGame("cheerReaders/bookSpinLoop", SoundByte.GetClipLengthGame("cheerReaders/bookSpin"), 1, 1, true);
|
|
}
|
|
|
|
void JustReleaseSpin(PlayerActionEvent caller, float state)
|
|
{
|
|
SoundByte.KillLoop(SpinningLoop, 0f);
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
SoundByte.PlayOneShotGame("cheerReaders/doingoing");
|
|
player.StopSpinBook();
|
|
shouldDoSuccessZoom = false;
|
|
missPoster.SetActive(true);
|
|
return;
|
|
}
|
|
SuccessReleaseSpin();
|
|
}
|
|
|
|
void SuccessReleaseSpin()
|
|
{
|
|
SoundByte.PlayOneShotGame("cheerReaders/bookOpen");
|
|
player.StopSpinBook();
|
|
shouldYay = true;
|
|
shouldDoSuccessZoom = true;
|
|
missPoster.SetActive(false);
|
|
}
|
|
|
|
void MissFlip(PlayerActionEvent caller)
|
|
{
|
|
playerMask.SetActive(false);
|
|
missPoster.SetActive(false);
|
|
SoundByte.PlayOneShotGame("cheerReaders/doingoing");
|
|
player.Miss();
|
|
shouldDoSuccessZoom = false;
|
|
foreach (var girl in allGirls)
|
|
{
|
|
girl.Stare();
|
|
}
|
|
}
|
|
|
|
void Nothing(PlayerActionEvent caller) {}
|
|
}
|
|
}
|