bb2ae74339
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
64 lines
2 KiB
C#
64 lines
2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using NaughtyBezierCurves;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_DogNinja
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{
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public class SpawnHalves : MonoBehaviour
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{
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public double startBeat;
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public Vector3 objPos;
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private Vector3 posModifier;
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public bool lefty;
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float bpmModifier;
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double songPos;
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[SerializeField] float rotSpeed;
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[Header("References")]
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[SerializeField] BezierCurve3D fallLeftCurve;
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[SerializeField] BezierCurve3D fallRightCurve;
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BezierCurve3D curve;
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[SerializeField] Transform halvesParent;
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private DogNinja game;
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private void Awake()
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{
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game = DogNinja.instance;
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bpmModifier = Conductor.instance.songBpm / 100;
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songPos = Conductor.instance.songPositionInBeatsAsDouble;
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}
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private void Start()
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{
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curve = lefty ? fallRightCurve : fallLeftCurve;
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}
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private void Update()
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{
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float flyPosHalves = (Conductor.instance.GetPositionFromBeat(songPos, 3f)*(Conductor.instance.GetPositionFromBeat(songPos, 2f)))+Conductor.instance.GetPositionFromBeat(songPos, 1f);
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flyPosHalves = (flyPosHalves*0.2f)+0.35f;
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transform.position = curve.GetPoint(flyPosHalves)+objPos;
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float rot = rotSpeed;
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rot *= lefty ? bpmModifier : -1 * bpmModifier;
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transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime));
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// clean-up logic
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if (flyPosHalves > 1f) {
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GameObject.Destroy(gameObject);
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};
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if ((!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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|| GameManager.instance.currentGame != "dogNinja") {
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GameObject.Destroy(gameObject);
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};
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}
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}
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}
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