caf7d9465f
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
257 lines
12 KiB
C#
257 lines
12 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using HeavenStudio;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using static JSL;
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namespace HeavenStudio.Editor
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{
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public class ControllerSettings : TabsContent
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{
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[SerializeField] private TMP_Text numConnectedLabel;
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[SerializeField] private TMP_Text currentControllerLabel;
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[SerializeField] private TMP_Dropdown controllersDropdown;
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[SerializeField] private GameObject pairSearchItem;
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[SerializeField] private GameObject autoSearchLabel;
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[SerializeField] private GameObject pairSearchLabel;
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[SerializeField] private TMP_Text pairingLabel;
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[SerializeField] private List<GameObject> controllerIcons;
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[SerializeField] private Material controllerMat;
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private bool isAutoSearching = false;
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private bool isPairSearching = false;
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private bool pairSelectLR = false; //true = left, false = right
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private void Start() {
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numConnectedLabel.text = "Connected: " + PlayerInput.GetNumControllersConnected();
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currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
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PopulateControllersDropdown();
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ShowControllerIcon(PlayerInput.GetInputController(1));
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controllersDropdown.onValueChanged.AddListener(delegate
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{
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InputController lastController = PlayerInput.GetInputController(1);
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InputController newController = PlayerInput.GetInputControllers()[controllersDropdown.value];
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AssignController(newController, lastController);
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});
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}
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private void Update() {
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if (isAutoSearching) {
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var controllers = PlayerInput.GetInputControllers();
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foreach (var controller in controllers) {
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if (controller.GetLastButtonDown() > 0 || controller.GetLastKeyDown() > 0) {
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InputController lastController = PlayerInput.GetInputController(1);
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isAutoSearching = false;
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autoSearchLabel.SetActive(false);
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AssignController(controller, lastController);
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controllersDropdown.value = PlayerInput.GetInputControllerId(1);
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}
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}
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}
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else if (isPairSearching) {
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var controllers = PlayerInput.GetInputControllers();
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InputController.InputFeatures lrFlag = pairSelectLR ? InputController.InputFeatures.Extra_SplitControllerLeft : InputController.InputFeatures.Extra_SplitControllerRight;
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foreach (var controller in controllers) {
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if (controller == PlayerInput.GetInputController(1)) continue;
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InputController.InputFeatures features = controller.GetFeatures();
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if (!features.HasFlag(lrFlag)) continue;
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if (controller.GetLastButtonDown() > 0 || controller.GetLastKeyDown() > 0) {
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InputJoyshock con = (InputJoyshock) PlayerInput.GetInputController(1);
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con.AssignOtherHalf((InputJoyshock) controller);
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isPairSearching = false;
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pairSearchLabel.SetActive(false);
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currentControllerLabel.text = "Current Controller: " + controller.GetDeviceName();
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pairingLabel.text = "Joy-Con Pair Selected\nPairing Successful!";
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ShowControllerIcon(controller);
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StartCoroutine(SelectionVibrate(con));
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StartCoroutine(SelectionVibrate((InputJoyshock) controller));
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}
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}
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}
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}
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void AssignController(InputController newController, InputController lastController)
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{
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lastController.SetPlayer(-1);
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newController.SetPlayer(1);
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if (typeof(InputJoyshock) == lastController.GetType()) {
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InputJoyshock con = (InputJoyshock) lastController;
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con.UnAssignOtherHalf();
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}
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if (typeof(InputJoyshock) == newController.GetType()) {
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InputJoyshock con = (InputJoyshock) newController;
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StartCoroutine(SelectionVibrate(con));
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con.UnAssignOtherHalf();
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}
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currentControllerLabel.text = "Current Controller: " + newController.GetDeviceName();
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ShowControllerIcon(newController);
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InputController.InputFeatures features = newController.GetFeatures();
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if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft)) {
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pairingLabel.text = "Joy-Con (L) Selected\nPress A to pair with Joy-Con (R)";
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pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
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pairSearchItem.SetActive(true);
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StartPairSearch();
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}
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else if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight)) {
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pairingLabel.text = "Joy-Con (R) Selected\nPress A to pair with Joy-Con (L)";
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pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
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pairSearchItem.SetActive(true);
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StartPairSearch();
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}
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else {
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CancelPairSearch();
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pairSearchItem.SetActive(false);
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}
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}
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public void StartAutoSearch() {
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if (!isPairSearching)
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{
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autoSearchLabel.SetActive(true);
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isAutoSearching = true;
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}
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}
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public void StartPairSearch() {
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if (!isAutoSearching) {
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pairSearchLabel.SetActive(true);
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isPairSearching = true;
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}
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}
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public void CancelPairSearch() {
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if (isPairSearching) {
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pairSearchLabel.SetActive(false);
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isPairSearching = false;
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pairingLabel.text = "Joy-Con Selected\nPairing was cancelled.";
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}
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}
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public void SearchAndConnectControllers()
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{
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int connected = PlayerInput.InitInputControllers();
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numConnectedLabel.text = "Connected: " + connected;
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currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
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PopulateControllersDropdown();
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}
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public void PopulateControllersDropdown()
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{
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List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
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var vals = PlayerInput.GetInputControllers();
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for (int i = 0; i < vals.Count; i++)
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{
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TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
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optionData.text = vals[i].GetDeviceName();
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dropDownData.Add(optionData);
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}
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controllersDropdown.ClearOptions();
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controllersDropdown.AddOptions(dropDownData);
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controllersDropdown.value = 0;
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}
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public void ShowControllerIcon(InputController controller)
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{
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string name = controller.GetDeviceName();
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foreach (var icon in controllerIcons)
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{
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if (icon.name == name)
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{
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icon.SetActive(true);
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}
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else
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{
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icon.SetActive(false);
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}
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}
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//setup material
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Color colour;
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switch (name)
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{
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case "Keyboard":
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controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#F4F4F4", out colour) ? colour : Color.white);
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break;
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case "Joy-Con (L)":
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case "Joy-Con (R)":
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InputJoyshock joy = (InputJoyshock) controller;
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controllerMat.SetColor("_BodyColor", joy.GetBodyColor());
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controllerMat.SetColor("_BtnColor", joy.GetButtonColor());
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controllerMat.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white);
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controllerMat.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white);
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break;
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case "Joy-Con Pair":
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joy = (InputJoyshock) controller;
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int joySide = JslGetControllerSplitType(joy.GetHandle());
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controllerMat.SetColor("_BodyColor", joySide == SplitRight ? joy.GetButtonColor() : joy.GetOtherHalf().GetButtonColor());
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controllerMat.SetColor("_BtnColor", joySide == SplitLeft ? joy.GetButtonColor() : joy.GetOtherHalf().GetButtonColor());
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controllerMat.SetColor("_LGripColor", joy.GetLeftGripColor());
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controllerMat.SetColor("_RGripColor", joy.GetRightGripColor());
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break;
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case "Pro Controller":
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joy = (InputJoyshock) controller;
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controllerMat.SetColor("_BodyColor", joy.GetBodyColor());
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controllerMat.SetColor("_BtnColor", joy.GetButtonColor());
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controllerMat.SetColor("_LGripColor", joy.GetLeftGripColor());
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controllerMat.SetColor("_RGripColor", joy.GetRightGripColor());
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break;
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case "DualShock 4":
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joy = (InputJoyshock) controller;
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controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#E1E2E4", out colour) ? colour : Color.white);
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controllerMat.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#414246", out colour) ? colour : Color.white);
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controllerMat.SetColor("_LGripColor", joy.GetLightbarColour());
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controllerMat.SetColor("_RGripColor", joy.GetLightbarColour());
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break;
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case "DualSense":
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joy = (InputJoyshock) controller;
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controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#DEE0EB", out colour) ? colour : Color.white);
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controllerMat.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#272D39", out colour) ? colour : Color.white);
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controllerMat.SetColor("_LGripColor", joy.GetLightbarColour());
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controllerMat.SetColor("_RGripColor", joy.GetLightbarColour());
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break;
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default:
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controllerMat.SetColor("_BodyColor", Color.white);
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controllerMat.SetColor("_BtnColor", Color.white);
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controllerMat.SetColor("_LGripColor", Color.white);
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controllerMat.SetColor("_RGripColor", Color.white);
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break;
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}
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}
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IEnumerator SelectionVibrate(InputJoyshock controller)
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{
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JslSetRumbleFrequency(controller.GetHandle(), 0.4f, 0.4f, 80f, 160f);
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yield return new WaitForSeconds(0.15f);
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JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
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yield return new WaitForSeconds(0.05f);
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JslSetRumbleFrequency(controller.GetHandle(), 0.5f, 0.5f, 160f, 320f);
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yield return new WaitForSeconds(0.25f);
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JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
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}
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public override void OnOpenTab()
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{
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}
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public override void OnCloseTab()
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{
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}
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}
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} |