189 lines
11 KiB
C#
189 lines
11 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Games.ForkLifter;
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using RhythmHeavenMania.Games.ClappyTrio;
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using RhythmHeavenMania.Games.Spaceball;
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using RhythmHeavenMania.Games.KarateMan;
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using RhythmHeavenMania.Games.SpaceSoccer;
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using RhythmHeavenMania.Games.DJSchool;
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namespace RhythmHeavenMania
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{
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public class Minigames
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{
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public class Minigame
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{
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public string name;
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public string displayName;
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public string color;
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public GameObject holder;
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public bool threeD;
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public bool fxOnly;
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public List<GameAction> actions = new List<GameAction>();
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public Minigame(string name, string displayName, string color, bool threeD, bool fxOnly, List<GameAction> actions)
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{
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this.name = name;
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this.displayName = displayName;
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this.color = color;
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this.actions = actions;
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this.threeD = threeD;
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this.fxOnly = fxOnly;
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}
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}
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public class GameAction
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{
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public string actionName;
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public EventCallback function;
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public float defaultLength;
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public bool resizable;
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public List<Param> parameters;
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public GameAction(string actionName, EventCallback function, float defaultLength = 1, bool resizable = false, List<Param> parameters = null)
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{
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this.actionName = actionName;
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this.function = function;
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this.defaultLength = defaultLength;
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this.resizable = resizable;
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this.parameters = parameters;
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}
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}
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[System.Serializable]
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public class Param
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{
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public string propertyName;
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public object parameter;
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public string propertyCaption;
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public Param(string propertyName, object parameter, string propertyCaption)
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{
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this.propertyName = propertyName;
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this.parameter = parameter;
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this.propertyCaption = propertyCaption;
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}
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}
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public delegate void EventCallback();
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public static void Init(EventCaller eventCaller)
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{
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eventCaller.minigames = new List<Minigame>()
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{
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new Minigame("gameManager", "Game Manager", "", false, true, new List<GameAction>()
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{
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new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); }, 0.5f),
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new GameAction("end", delegate { Debug.Log("end"); }),
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new GameAction("skill star", delegate { }, 1f, true),
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}),
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new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>()
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{
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new GameAction("cowbell", delegate { Jukebox.PlayOneShot("count-ins/cowbell"); }, 1f),
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new GameAction("one", delegate { Jukebox.PlayOneShot("count-ins/one1"); }, 1f),
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new GameAction("one (alt)", delegate { Jukebox.PlayOneShot("count-ins/one2"); }, 1f),
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new GameAction("two", delegate { Jukebox.PlayOneShot("count-ins/two1"); }, 1f),
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new GameAction("two (alt)", delegate { Jukebox.PlayOneShot("count-ins/two2"); }, 1f),
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new GameAction("three", delegate { Jukebox.PlayOneShot("count-ins/three1"); }, 1f),
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new GameAction("three (alt)", delegate { Jukebox.PlayOneShot("count-ins/three2"); }, 1f),
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new GameAction("four", delegate { Jukebox.PlayOneShot("count-ins/four1"); }, 1f),
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new GameAction("four (alt)", delegate { Jukebox.PlayOneShot("count-ins/four2"); }, 1f),
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new GameAction("and", delegate { Jukebox.PlayOneShot("count-ins/and"); }, 0.5f),
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new GameAction("go!", delegate { Jukebox.PlayOneShot("count-ins/go1"); }, 1f),
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new GameAction("go! (alt)", delegate { Jukebox.PlayOneShot("count-ins/go2"); }, 1f),
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new GameAction("ready!", delegate
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("count-ins/ready1", eventCaller.currentBeat),
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new MultiSound.Sound("count-ins/ready2", eventCaller.currentBeat + 1f),
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}, false);
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}, 2f),
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}),
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new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List<GameAction>()
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{
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new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 0); }, 3),
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new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 1); }, 3),
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new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 2); }, 3),
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new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 3); }, 3),
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new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
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new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
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new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
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}),
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new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>()
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{
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new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentBeat, eventCaller.currentLength); }, 3, true),
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new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentBeat); } ),
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new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
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new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
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}),
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new Minigame("spaceball", "Spaceball", "00A518", false, false, new List<GameAction>()
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{
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new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, false, eventCaller.currentType); }, 2, false),
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new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, true, eventCaller.currentType); }, 3),
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new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentType); }, 1f, false, new List<Param>() { new Param("type", new EntityTypes.Integer(0, 2), "type") } ),
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new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentBeat); } ),
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new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>() { new Param("valA", new EntityTypes.Integer(1, 320, 10), "zoom"), new Param("ease", EasingFunction.Ease.Linear, "ease") } ),
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new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ),
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}),
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new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentBeat, eventCaller.currentLength); }, 0.5f, true),
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new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 0); }, 2),
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new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 1); }, 2),
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new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 2); }, 2),
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new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 3); }, 2),
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new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 4); }, 4.5f),
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new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f),
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new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentBeat); }),
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new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentBeat); }),
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new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentBeat, eventCaller.currentLength); }, 1f, true),
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new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
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new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
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new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 6); }, 2),
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}),
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new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()
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{
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new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentBeat); }, 2f),
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new GameAction("keep-up", delegate { }, 4f, true),
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new GameAction("high kick-toe!", delegate { }, 3f),
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}),
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new Minigame("djSchool", "DJ School \n<color=#eb5454>[Non-Playable]</color>", "008c97", false, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentBeat, eventCaller.currentLength); }, 0.5f, true),
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new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentBeat); }, 3f),
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new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentBeat); }, 3f),
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}),
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/*new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
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{
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}),
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new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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{
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}),
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new Minigame("tapTrial", "Tap Trial", "B888F8", new List<GameAction>()
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{
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}),
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new Minigame("sneakySpirits", "Sneaky Spirits", "B888F8", new List<GameAction>()
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{
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}),
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new Minigame("munchyMonk", "Munchy Monk", "B888F8", new List<GameAction>()
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{
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}),
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new Minigame("airRally", "Air Rally", "B888F8", new List<GameAction>()
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{
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}),
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new Minigame("ringside", "Ringside", "B888F8", new List<GameAction>()
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{
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}),
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new Minigame("workingDough", "Working Dough", "B888F8", new List<GameAction>()
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{
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})*/
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};
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}
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}
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} |