HeavenStudio/Assets
AstrlJelly 9866663614
ColorEase Class (#735)
* ColorEase stuff

why didn't we do this earlier!! this is so much common code cut down and makes things a LOT easier to type

* port karate man, fix NaN bug

goin to bed now!

* km fix, convert all to colorease, multisounds stuff

fix that goddamn ms.startBeat = sounds[0].beat; bug + if it's already converting to a list, why not just define the sounds as a list??????? they're a list most of the time anyways

ive got work ahead of me.

* finish up the code, document it

just a few more fixes and we're good

* revert some fork lifter stuff

as nice as it would be i just don't want things to break

* revert some MORE stuff

* revert even more. bleh

* semtiones lol

also a karate man fix
2024-03-04 03:50:46 +00:00
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AmplifyColor
Editor
GUIWindows
Materials
Plugins
PostProcessingOutlines
PostProcessingVFX
Resources The Cannery (#730) 2024-03-04 03:50:43 +00:00
Scenes
Scripts ColorEase Class (#735) 2024-03-04 03:50:46 +00:00
Shaders
Tests
TextMesh Pro
.DS_Store
AmplifyColor.meta
ankor.png
ankor.png.meta
bop1.png
bop1.png.meta
cpu2real.png
cpu2real.png.meta
cpu3real.png
cpu3real.png.meta
cpureal.png
cpureal.png.meta
Editor.meta
fjgfgjh.png
fjgfgjh.png.meta
fjhjfkhg.png
fjhjfkhg.png.meta
funnygirl.png
funnygirl.png.meta
GUIWindows.meta
icon.png
icon.png.meta
judgereal.png
judgereal.png.meta
Materials.meta
New Flare.flare
New Flare.flare.meta
New Lighting Settings.lighting
New Lighting Settings.lighting.meta
playref.png
playref.png.meta
Plugins.meta
PostProcessingOutlines.meta
PostProcessingVFX.meta
Resources.meta
Scenes.meta
Screenshot (292).png
Screenshot (292).png.meta
Scripts.meta
SelectionCrescimento_-_Rhythm_Heaven_GBA_-_The_Bon_Odori_CqU9DiamDAM_-_1047x706_-_0m41s.png
SelectionCrescimento_-_Rhythm_Heaven_GBA_-_The_Bon_Odori_CqU9DiamDAM_-_1047x706_-_0m41s.png.meta
Shaders.meta
StreamingAssets.meta
Tests.meta
TextMesh Pro.meta
weeee.png
weeee.png.meta